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Index » Other » Client Modding » RetroGecko - b1816 for the modern world

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Dandy
Slider Savant
100 posts
PH Flag

17 hours ago

jvyden wrote:

b1062 is out, with some much needed fixes for Android!



This release fixes a bunch of things, hopefully including support for Android versions below 12! Arm32/Android Go support is still pending some work, which I wanted to get to today but I ran out of energy. Sorry :s

The editor's ImGui windows are now fixed on Android for all you insane people mapping on touchscreen apparently.


  • Fix back handling causing a crash on startup on older Android versions
  • Fix minimize detection on Linux and Android
  • Pause the game when the game becomes unfocused or minimized
  • Pause AudioEngine when the game is minimized on Android
  • Add --force-mobile command line argument to test mobile-specific behavior on desktop
  • Add custom hardware retrieval abstraction to fix benchmark submission on Android
  • Disable trimming on Desktop for now as it was causing many issues
  • Force OpenGL on Android for now
  • Skip libgdiplus check on startup on Android
  • Add "present" abstraction to allow Android to open links, directories and files
  • Disable GPU debug mode on Android
  • Re-enable ImGui on Android
  • Scale ImGui up a bit on Android to be more touchscreen friendly


Can't wait for the Android go support
Currently semi-active at this point.
"Respect my authoritah"
Oposh
Combo Commander
450 posts
PL Flag

16 hours ago
Okay, so checked on my phone (Redmi Note 14 5G, Android 15) doesn't work. It throws osu error exception upon launching. Gonna check on one Huawei and Infinix (if I'll gonna somehow be able to restart it to factory reset because it refuses for some reason) hoping it would work.

Edit: Needed to change from Xiaomi to Redmi, even tho it means the same juat less "premium" in Xiaomi's ecosystem (yes with all the bloatware they include can communite with eachother, believe it or no) but still was needed to correct that.
Last edited by Oposh 16 hours ago, edited 1 time in total.


Uhhh meow?
jvyden
Spinner Sage
130 posts
US Flag

3 hours ago

Isshiki Kaname wrote:

When you open chat with F8 while in map selection menu, you cannot type in chat, only works through cookie menu chat button

Yeah, text input is known to be a little buggy, particularly with multiple textboxes. These both happen to be omniscient text boxes which constantly try to use the input so I think something broke here. I'll try and take a look and see if I can debug/reproduce this.

Isshiki Kaname wrote:

Enabling opentabletdriver basically halves fps and creates underrun issues (at least on my fossil of a computer)
Enabling vulkan hangs the game on first hc tap

This sounds like your computer sucks, yeah. I could potentially try to see if I can reduce the polling rate of OTD but if I can't then there's not much I can do about that. OTD runs its input gathering in another thread. What are the specs/distro/all of your computer?
jvyden
Spinner Sage
130 posts
US Flag

3 hours ago

b1076 is out with some more fixes!




  • Make ImGuiManager more resilient against improper initialization
  • Fix crash when opening benchmark submitters' profile pages
  • Improve thread safety when calculating beatmap difficulties
  • Embed debugging symbols in osu! and GeckoEngine for better error reports on desktop
  • Fix crash when restarting
  • Fix incorrect executable being used when restarting
  • Safely handle ImGui failing to initialize (should fix Android 13 and below! although ImGui will not render)
  • Refactor error submission to be accessible from engine code
  • Report more exceptions during startup
  • Include OS in error reports
  • Fix and workaround crashes relating to menus being updated while scrolling

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