b817 is out, with a couple bugfixes
- Fix being unable to import Titanic beatmap packages on Linux
- Cleanup multiplayer cursor manager to potentially fix crashes
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b817 is out, with a couple bugfixes
Last edited by jvyden
1 month ago, edited 1 time in total.
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b929 is out, with early VR support, combo fire, and lots of quality of life features!Hello! This update got pretty huge since I haven't made a proper release in a few days. I was putting off writing my own code to handle the backend of the updater release shenanigans I mentioned last update. First off - VR support! This is based off a currently WIP OpenXR integration for SDL3, with a custom build of FNA3D I hacked together to support it. VR support currently only lets you see the game in the headset, not interact with it using your controllers yet. But honestly, it's really promising so far, so I hope to expand support for it in the future! Note that while OpenXR/VR Mode is on, the game will be forced to Vulkan as opposed to OpenGL. Also, on Windows this will not work through Meta Link/the native Oculus runtime, you'll have to use SteamVR or VDXR or some other OpenXR runtime. Linux has support through Monado! I have a video demoing an early build here, played on WiVRn on a Oculus Quest 3S: Second off, combo fire isn't actually that interesting to talk about, but I do have one note. This was actually already present in b1816 but I had accidentally removed it when originally porting the game to XNA4/FNA. Oops. Also it's skinnable!
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what
furry
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Jvyden is absolutely cooking now, RetroGecko only gets more insane with each release!
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RetroGecko is a bottle of Coca Cola and you are all my Victorian children |
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Cymbal Sounder
45 posts
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NOWAY, I can finally play TAG4 maps for pp now :tf: |
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huge for the few android users
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it doesn't work on my android go device
Could you please add support on android go devices too?
Last edited by Dandy
3 weeks ago, edited 1 time in total.
"Respect my authoritah" |
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use CPU-Z for Android and tell me your CPU Dandy.
Last edited by BlakeBelladonna
3 weeks ago, edited 1 time in total.
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