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Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,320 posts
US Flag

1 month ago

February 18th wrote:

Why spinnerbonus.wav is not used in this client?

Good catch! I must have accidentally removed this line when backporting changes from a later version. Will be fixed in the next release.
gsxr4o0
osu!taiko BAT
168 posts
PH Flag

1 month ago

Digitalfear117 wrote:

Good catch! I must have accidentally removed this line when backporting changes from a later version. Will be fixed in the next release.


edit: failsound.wav is also being excluded
Last edited by gsxr4o0 1 month ago, edited 1 time in total.
netheritebstack
Spinner Sage
139 posts
HN Flag

1 month ago
its been like 3 2 something months since ive touched this whats new
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,320 posts
US Flag

1 month ago
Hotfix time!

If you had issues with the game crashing on start, videos not playing, or crashing when entering song selection in the last release, those should be resolved! As always, make sure to set this up as a new client folder (do not overwrite your old one please).

Tl;DR: Song Select improvements in beatmap grouping, sorting, filtering, and searching. Leaderboard improvements, and lots of bugfixes across the client.

New Features:

New included background by patchedlol on twitter


Megapixel Calculator:
This is a rewrite of a program I worked on from 2019-2021, but in osu! because it seemed like fun. Load in images, view metadata, and get camera information!


Sort by Mode in Song Select:
Just like in Stable, Digital Client will now sort maps by mode when appropriate.


Sort by Mode in Difficulty Select:
Difficulties in the Editor Open Dialog are now sorted by mode like Song Select


Add Creator, Artist, Difficulty, and Title Search Filters in Song Select:
You can now search in song select using terms like "Creator=Digitalfear117" "Artist=monet" "Difficulty=Insane"

Split Unknown and Not Submitted Grouping by Nikku:
It now also shows beatmap count in the headers in the Ranked Status grouping headers

Leaderboards Don't Show Position by Default:
In 2013 Clients, the leaderboard put the position next to the player name, but this leaves less room for usernames and caused them to cut off. I have removed the position text by default, but you can re-enable this if you'd like in Settings > Theme > Leaderbopard Options > Show Leaderboard Position. Just note that your name may get abbreviated in that mode.



Nightcore Metronome Options by Nikku and Digitalfear117:
You can now change when the metronome heard when using Nightcore appears! You can enable it when playing both Double Time or Nightcore, Have it Always Enabled, Always Disabled, or Default! You can change this in Settings > Gameplay > General Gameplay > Nightcore Metronome


Add New 150% Editor Rate Graphics by Khangaroo and Digitalfear117:
New improved Graphics for Editor Rate by Khangaroo! You can also customize when or if these show up! By Default this will only show up in new Editors (2013, 2014, Lazer Stable Transitional, Hexis), but you can also have it Always Appear, or Never Appear (always use vanilla assets). You can change this in Settings > Theme > Editor > 150% Playback Option



New AiMod Checks, tp Difficulty and Jump Detector:
From 2012 through 2014, it was possible for anyone to make plugins for AiMod in osu! I have ported the 2 I could find code from into osu! tp Difficulty is the original Difficulty Calculator tom94 made that eventually became ppv2, and the Jump Detector attempts (but ultimately kind of sucks at) detecting how far away jumps are!


Show Max Combo On Leaderboard Scores by Nikku:
You now do not need to wonder if a score if a PFC or not for all modes!

More Information About the Arcade Tab in Settings:
Although I have enjoyed watching people crash when they enable options in this screen for the past 15 months, it's probably time to warnings in this screen.


Allow FrameTimeGraph to be Usable in Release:
You can press Shift + F11 to access the frame time graph. This is a very early version of it, but it gets the point across.

Fix failsound and spinnerbonus Sounds Being Missing for Default Skin:
I accidentally deleted from osu.dll at some point, whoops.

Fix Accuracy Check in the pp Forms by Nikku:
You could not calculate scores with either 0% or 100% accuracy, that has been fixed. However these forms are not yet updated to use rosu-pp yet, so the results are not as accurate as they should be… hopefully in the next release.

Fix Beatmap Count Text When Searching in Song Select:
It will now always show the correct beatmap count, and won't be "all sets + currently expanded selection".

Fix Disabling Lazer No Results Ghost Not Working:
This regressed in the last release, and is now fixed.

Return Early if Rate < 1 in Editor Seek:
This is a rare crash I see users getting sometimes. I have literally no idea how they do it as I can't replicate it, but hopefully it's fixed now. TL;DR, when scrubbing in the editor some users were able to trigger a scroll for 0ms. When it tries to divide the current time by this 0ms value, it freaks out because it’s impossible to divide by zero. You would think this would happen when at the very start or end of the timeline, but there are already checks for that, so I have no idea how this was triggered.

Limit Beatmap Tree Item Stars to 10:
This is unlikely to make a big difference, however users with over 25k maps in Digital Client run into slowdown in Song Select due to the sheer amount of textures being loaded for each map. This is just a small optimization for any insanely high star rated maps. A better solution to this problem is still sorely needed, but I am not sure I can get 2016's optimizations to work here in Digital Client. I might need to do something custom.

Fix .NET Framework 2.0 and 3.5 Builds:
These haven't worked properly due to the client selecting the wrong runtimes (it was using .NET Framework 4.0 runtimes instead of .NET Framework 2.0 ones). The new osu!.exe.config included in the Compatibility Executables has the fix!

There were so many new options in the last release I actually didn't mention quite a few of them in the changelog, so I wanted to highlight some more from last release here:

Customize Splash Screen Cookie:
You can now customize the Splash Screen Cookie with Options to Skip it entirely, or use your selected Cookie in the client!


Customize Perfect Curve Slider Fallbacks in the Editor:
If you place an invalid Perfect Curve in the Editor by having more or less than 3 Slider Control Points, the game would force the slider to be a Linear (if 2 points) or Catmull (if more than 3 points). You can now customize this to be any Slider Curve Type!


Latest release can be found here! https://www.mediafire.com/file/1thyxi9xgth24ja/b20130303+Digital+Client+++4.3.18.7z/file
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
levis ddraig
Cymbal Sounder
38 posts
IM Flag

1 month ago
no fuck you
levis ddraig
Cymbal Sounder
38 posts
IM Flag

1 month ago
IM SORRY
frutiger aero
Cymbal Sounder
40 posts
SG Flag

2 weeks ago
This client has been great so far!
The ONLY thing that annoys me a tiny bit (not your fault tho), is that the client is too fast at submitting a score at the end of the play, I can't see how much PP I gain even tho I'm scrolling down immediately ;(
I have to consciously remember the exact PP amount I had to know how much I gained, a bit of a nitpick, but a small delay would be greatly appreciated.
Basically my issue is that your client is too good. SMH!
frutiger aero
Cymbal Sounder
40 posts
SG Flag

2 weeks ago
I just realized my issue is probably more of the server being pretty fast than the client, but I'd like to hear a second one on this, since playing on 2014 or 2015 clients, it feels slower enough that I can see how much I gain ;w;
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,320 posts
US Flag

2 weeks ago
Ngl, I have no idea why there would be a speed difference off the top of my head lol. I’m not sure delaying score submission is a good idea. Maybe some sort of recent scores view, where you can see what difference score submission made would be more sensible.
frutiger aero
Cymbal Sounder
40 posts
SG Flag

2 weeks ago
Yup I understand that, I really just want a way to know how much is added to my pp, a small bold green +51pp! that stays there for a few seconds could be enough as well
Last edited by frutiger aero 2 weeks ago, edited 1 time in total.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,320 posts
US Flag

2 weeks ago
I’ll have to see where those come from actually, for example the sprites that get shown when you scroll down in the ranking panel actually get sent server side, including fade in and fade out time. Not sure if that one works that way too
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
frutiger aero
Cymbal Sounder
40 posts
SG Flag

2 weeks ago
I can think of a way of making it work without relying on server side, but it's like working around doing some hacky stuff with the framework.. which probably ends up not worth it in the end lmao, you must know more than me, maybe its good to ask Levi if what you say is the case
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,320 posts
US Flag

2 weeks ago

Shikkesora wrote:

I can think of a way of making it work without relying on server side, but it's like working around doing some hacky stuff with the framework.. which probably ends up not worth it in the end lmao, you must know more than me, maybe its good to ask Levi if what you say is the case


It's more that I try to touch score submission related things as little as possible, can't break it if you don't touch it :rofl:
I'm trying to follow the crumb trail right now of where the response is getting taken in.
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
Levi
Project Lead / Developer
1,805 posts
DE Flag

2 weeks ago
You could switch to a modern score submission endpoint, that has pp haha
(But yes I do agree that this could break stuff)
Last edited by Levi 2 weeks ago, edited 1 time in total.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,320 posts
US Flag

2 weeks ago

Levi wrote:

You could switch to a modern score submission endpoint, that has pp haha
(But yes I do agree that this could break stuff)


That would be cool

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