KatouMegumi wrote:
Okay so, the benchmark. The score SEEMS TO BE affected by your I/O calls on your system, especially if you have tons of maps/skins installed. It's a good idea to minimize OS/file overhead before running benchmark.
1. Temporarily remove fonts, backgrounds, skins and songs folders so the client doesn't load them and waste CPU cycles
2. Close down everything else
3. Consider doing overclocking, at your own risk.
4. Rerun benchmarks, you might get a better score.
Linux hassle level stuff:
5. Consider running on LTO+PGO optimized Gentoo install for your CPU architecture, if you can.
5.1. If you don't want to hassle with Gentoo, consider just self-building linux-tkg kernel and wine-osu-spectator for your CPU architecture.
5.2. If you use Arch Linux, consider using ALHP (unstable) or CachyOS (more stable) packages for extra performance
6. INCREASE audio buffer size to reduce CPU instructions required to push audio to buffer. This is applicable to "Linux low latency audio on osu!" guys
7. Consider running on a basic window manager, such as Openbox without compositors
8. Run osu! through gamemode wrapper, might help
Very cool! Love to see people trying to max out their benchmark scores :D