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Index » Beatmaps » Ranked/Approved Beatmaps » Orihime - Love Generation

9 posts | Jump | 1
SergeantIgnas
104 posts
LT Flag

3 weeks ago heart
This beatmap was submitted using in-game submission on Monday, September 15, 2025 at 16:05:12

Artist: Orihime
Title: Love Generation
Source: My dear アレながおじさん
Tags: Pop Japanese eroge visual novel pre-i've sound vn 1998 blue gale MELL Arenaga Ojisan ignasblaz1000
BPM: 125
Filesize: 2811kb
Play Time: 01:41
Difficulties Available:
  • Easy (1.82 stars, 101 notes)
  • Hard (3.17 stars, 259 notes)
  • Normal (2.49 stars, 173 notes)


Download: Orihime - Love Generation
Information: Scores/Beatmap Listing
—————
My Fourth Beatmap.

This song is from My Dear Arenaga Oji-san (1998/H-Game) Ending song.

god i love I've Sound. this japanese trance song group is amazing.

it's now done for modding. i will wait someone nominate this map.

Edit 1: mp3 quality changed into 192kbps.
Edit 2: Added tags.
Edit 3: KingKurboh335 Modding done.
Edit 4: Fixed Problems with Mapset Verifier
Edit 5: pimpG Modding done. and changed normal difficulty settings.
Edit 6: KingKurboh335 Small Modding done.
kingkurboh335

Earned 2 kudosu.

1 week ago
okay, time to mod this too

General:
- this mapset doesn't need lead-in time, so you can remove that
- add combo colours

Easy:
- 00:07:210 (3,4) - these are too close to eachother, move the 00:07:690 (4) - sliderhead node by 2 grid spaces downwards
- 00:36:730 (1) - slider should end at 00:37:450 as that's where the vocal ends
- 01:01:690 (1,2,3,1) - i feel like this pattern is a little too much in terms of inputs for an easy, i'd remove 01:03:130 (3) -
- 01:12:250 (5,6) - raise this up to x:156 y:60
- 01:14:890 (5,6) - slightly lower this pattern as the slider is too far away from 01:14:410 (4) -
- 01:20:650 (3) - it's too far away, move it closer to 01:19:450 (2) - and make it point towards 01:21:850 (4,5) -
01:20:650 (3)

- 01:33:610 - why does this difficulty end early? maybe extend it so it's the same length as the other diffs

Normal:
- 00:09:610 (3) - add new combo here and remove new combo from 00:10:810 (1) - here
- 00:36:730 (1) - same as easy, slider should end at 00:37:450
- 01:32:170 (5) - move this circe somewhere where it doesn't overlap with 01:30:250 (4) - in an ugly way
- 01:41:290 (4) - maybe move this to x:256 y:312

Hard:
- 00:35:770 (4,5) - would remove these and make 00:35:530 (3) - a slider that lasts until 00:36:010 - to better follow vocals

otherwise set seems okay to me
would suggest for someone else to check hitsounds tho
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
SergeantIgnas
104 posts
LT Flag

1 week ago

kingkurboh335 wrote:

okay, time to mod this too

General:
- this mapset doesn't need lead-in time, so you can remove that
- add combo colours
Added combo colours and removed lead-in time.

Easy:
- 00:07:210 (3,4) - these are too close to eachother, move the 00:07:690 (4) - sliderhead node by 2 grid spaces downwards
- 00:36:730 (1) - slider should end at 00:37:450 as that's where the vocal ends
- 01:01:690 (1,2,3,1) - i feel like this pattern is a little too much in terms of inputs for an easy, i'd remove 01:03:130 (3) -
- 01:12:250 (5,6) - raise this up to x:156 y:60
- 01:14:890 (5,6) - slightly lower this pattern as the slider is too far away from 01:14:410 (4) -
- 01:20:650 (3) - it's too far away, move it closer to 01:19:450 (2) - and make it point towards 01:21:850 (4,5) -
01:20:650 (3)

- 01:33:610 - why does this difficulty end early? maybe extend it so it's the same length as the other diffs
done

Normal:
- 00:09:610 (3) - add new combo here and remove new combo from 00:10:810 (1) - here
- 00:36:730 (1) - same as easy, slider should end at 00:37:450
- 01:32:170 (5) - move this circe somewhere where it doesn't overlap with 01:30:250 (4) - in an ugly way
- 01:41:290 (4) - maybe move this to x:256 y:312
done

Hard:
- 00:35:770 (4,5) - would remove these and make 00:35:530 (3) - a slider that lasts until 00:36:010 - to better follow vocals
done

otherwise set seems okay to me
would suggest for someone else to check hitsounds tho
yup. i know what to do.
Last edited by SergeantIgnas 1 week ago, edited 1 time in total.
pimpG
92 posts
BR Flag

Earned 2 kudosu.

1 day ago
source: My dear アレながおじさん

a few more tags: MELL Arenaga Ojisan

Easy

01:04:090 - whistle
01:06:010 - whistle
01:20:170 - whistle
01:27:130 - whistle
01:29:050 - whistle
01:30:250 - whistle
01:31:210 - whistle

Normal

01:32:410 - start the spinner here to give the player more time to complete it.

kingkurboh335 wrote:


would suggest for someone else to check hitsounds tho


the hitsounds are kinda freestyle… i think it works well enough aside from the empty parts i tried to correct on easy.
Last edited by pimpG 1 day ago, edited 2 times in total.
SergeantIgnas
104 posts
LT Flag

1 day ago

pimpG wrote:

source: My dear アレながおじさん changed

a few more tags: MELL Arenaga Ojisan added

Easy

01:04:090 - whistle added
01:06:010 - whistle added
01:20:170 - whistle added
01:27:130 - whistle added
01:29:050 - whistle added
01:30:250 - whistle added
01:31:210 - whistle added

Normal

01:32:410 - start the spinner here to give the player more time to complete it. done

kingkurboh335 wrote:


would suggest for someone else to check hitsounds tho

ok makes sense

the hitsounds are kinda freestyle… i think it works well enough aside from the empty parts i tried to correct on easy.
I know right.
kingkurboh335

Earned 1 kudosu.

1 day ago
small mod before ranking:

General:
- maybe put "ignasblaz1000" in tags? so all your maps can be searched with just one tag instead of two (same goes for any future map you make)

Easy:
- 00:59:050 (4) - move this to x:176 y:32 for more even spacing
- 01:16:810 (6) - this slider overlaps with 01:14:890 (5) - in a really bad way, so could you move the slider in a nicer way? or make a new one that doesn't overlap?

rest should be good i think
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
SergeantIgnas
104 posts
LT Flag

1 day ago

kingkurboh335 wrote:

small mod before ranking:

General:
- maybe put "ignasblaz1000" in tags? so all your maps can be searched with just one tag instead of two (same goes for any future map you make)
added

Easy:
- 00:59:050 (4) - move this to x:176 y:32 for more even spacing
- 01:16:810 (6) - this slider overlaps with 01:14:890 (5) - in a really bad way, so could you move the slider in a nicer way? or make a new one that doesn't overlap?
done

rest should be good i think
kingkurboh335

No kudosu yet.

21 hours ago
seems good now

bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
pimpG
92 posts
BR Flag


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