1360 users, 4 online now.
A total of 281833 plays!

Index » Beatmaps » Ranked/Approved Beatmaps » Jun Maeda - RING RING RING! (Cut Ver.) [Osu|CatchTheBeat|Taiko]

35 posts | Jump | 1 2 3
arutama
417 posts

4 months ago heart
This beatmap was submitted using in-game submission on Thursday, September 5, 2024 at 11:15:18

Artist: Jun Maeda
Title: RING RING RING! (Cut Ver.)
Source: リトルバスターズ!
Tags: KingNikku Nikku willow Kurboh Digitalfear117 Little Busters! Key Sound Label Visual Arts VisualArts Natsume Rin Manack ost soundtrack track original BGM instrumental video game novel 棗鈴
BPM: 122
Filesize: 3276kb
Play Time: 01:54
Difficulties Available:


Download: Jun Maeda - RING RING RING! (Cut Ver.)
Information: Scores/Beatmap Listing
—————
#6
Little Busters! OST mapping

Standard diffs
Easy - Digitalfear117
Normal - me
Hard - me & Kurboh
Insane - me

CTB diffs
CTB - Nikku

Taiko diffs
Taiko - willow

Nominations
Standard: Cartman / kanocchi
CTB: [Kagamine Rin]
Taiko: StreeX
ss farming
Nikku

Earned 1 kudosu.

4 months ago
mod req momento lol

00:00:184 - for old clients this seems like a better timing point location than the current one that only sounds correct on modern clients

insane:
00:00:215 -> 00:39:559 - is less rhythmically dense than the hard in that same section of the map, i'd suggest either buffing the insane or nerfing the hard (tho tbh this entire section just sounds very off rhythmically)


Hard:
00:00:215 -> 00:39:559 - :ayamesip:

00:54:313 (5) - i'd suggest moving this up a tiny amount so it's not touching the edge of the screen

Inconsistent HS mentioned by Mapset Verifier

insane:
00:52:346 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:20:870 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:24:805 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:47:919 - is missing (Clap) which exists in Kurboh & arutama's Hard
01:48:411 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:53:329 - is missing (Whistle) which exists in Kurboh & arutama's Hard

Hard:
01:34:149 - is missing (Whistle) which exists in Normal, Insane
01:38:083 - is missing (Whistle) which exists in Normal, Insane
01:42:018 - is missing (Whistle) which exists in Normal, Insane
01:46:812 - is missing (Whistle) which exists in Insane
01:54:313 - is missing (Whistle) which exists in Normal, Insane

Normal:
00:29:723 - is missing (Whistle, Finish) which exists in Kurboh & arutama's Hard
00:33:657 - is missing (Whistle, Finish) which exists in Kurboh & arutama's Hard
00:37:592 - is missing (Whistle, Finish) which exists in Kurboh & arutama's Hard
00:52:346 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:20:870 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:24:558 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:24:805 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:47:919 - is missing (Clap) which exists in Kurboh & arutama's Hard
01:48:164 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:48:411 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:53:329 - is missing (Whistle) which exists in Kurboh & arutama's Hard


Digitalfear117
2193 posts

No kudosu yet.

4 months ago
What a fucking BANGER.

Let me in on this set :eyes:
Digitalfear117
2193 posts

Earned 1 kudosu.

4 months ago
Mods:

Normal: 01:08:821 (2), 01:12:755 (3),  I understand that you are mapping the little sounds here throughout the map, but is this sound really justifiable in being an active rhythm? I would prefer no note here, not make it passive by making the previous note a slider that ends here (like 01:32:182)

Hard: 00:27:755: Not crazy about the spacing here, especially since the next time there is a 1/4 gap it has proper spacing. I know it’s a hard and we don’t need consistent DS, but that’s just my thoughts.

Insane:
01:37:592 (6) - NC?
01:45:461 (6) - NC?
01:45:461 (6) - This is clearly messed up, the patterning implies 7 should be the first clicked, but 6 is first. Seems they got out of order on accident


Great set!
Digitalfear117
2193 posts

No kudosu yet.

4 months ago
Also, I’m not sure I’m crazy about the spinners on Hard, I feel like patterning this out would feel better to the player
Satori
1636 posts

No kudosu yet.

4 months ago

Nikku wrote:


Hard:
00:00:215 -> 00:39:559 - :ayamesip:

- what xd

Nikku wrote:


00:54:313 (5) - i'd suggest moving this up a tiny amount so it's not touching the edge of the screen

- yep

Digitalfear117 wrote:


00:27:755: Not crazy about the spacing here, especially since the next time there is a 1/4 gap it has proper spacing. I know it’s a hard and we don’t need consistent DS, but that’s just my thoughts.

- yep yep

sent my modded part to arutama
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
417 posts

4 months ago

Nikku wrote:

mod req momento lol

00:00:184 - for old clients this seems like a better timing point location than the current one that only sounds correct on modern clients

  • tbh i will keep timing points for current state as it will definitely makes the newer clients sound off beat like several milliseconds

Nikku wrote:

insane:
00:00:215 -> 00:39:559 - is less rhythmically dense than the hard in that same section of the map, i'd suggest either buffing the insane or nerfing the hard (tho tbh this entire section just sounds very off rhythmically)

00:54:313 (5) - i'd suggest moving this up a tiny amount so it's not touching the edge of the screen

  • buffed the rhythm for the intro on 00:00:215 - to 00:39:559 -
  • moved object so to avoid potential offscreen

Nikku wrote:


Inconsistent HS mentioned by Mapset Verifier

insane:
00:52:346 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:20:870 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:24:805 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:47:919 - is missing (Clap) which exists in Kurboh & arutama's Hard
01:48:411 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:53:329 - is missing (Whistle) which exists in Kurboh & arutama's Hard

Hard:
01:34:149 - is missing (Whistle) which exists in Normal, Insane
01:38:083 - is missing (Whistle) which exists in Normal, Insane
01:42:018 - is missing (Whistle) which exists in Normal, Insane
01:46:812 - is missing (Whistle) which exists in Insane
01:54:313 - is missing (Whistle) which exists in Normal, Insane

Normal:
00:29:723 - is missing (Whistle, Finish) which exists in Kurboh & arutama's Hard
00:33:657 - is missing (Whistle, Finish) which exists in Kurboh & arutama's Hard
00:37:592 - is missing (Whistle, Finish) which exists in Kurboh & arutama's Hard
00:52:346 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:20:870 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:24:558 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:24:805 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:47:919 - is missing (Clap) which exists in Kurboh & arutama's Hard
01:48:164 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:48:411 - is missing (Whistle) which exists in Kurboh & arutama's Hard
01:53:329 - is missing (Whistle) which exists in Kurboh & arutama's Hard


  • lower diffs are intentionally not consistent to follow different type of rhythm layer like vocals and snare sounds
Last edited by arutama 4 months ago, edited 2 times in total.
ss farming
arutama
417 posts

4 months ago

Digitalfear117 wrote:

Mods:

Normal: 01:08:821 (2), 01:12:755 (3),  I understand that you are mapping the little sounds here throughout the map, but is this sound really justifiable in being an active rhythm? I would prefer no note here, not make it passive by making the previous note a slider that ends here (like 01:32:182)

  • would keep notes there since the little sounds are pretty much my intention for different rhythm variations

Digitalfear117 wrote:


Insane:
01:37:592 (6) - NC?
01:45:461 (6) - NC?
01:45:461 (6) - This is clearly messed up, the patterning implies 7 should be the first clicked, but 6 is first. Seems they got out of order on accident


  • applied NC
  • applied NC
  • yeah it was a mistake, did a CTRL+G for both of objects
Last edited by arutama 4 months ago, edited 1 time in total.
ss farming
Digitalfear117
2193 posts

Earned 1 kudosu.

4 months ago
Would this version be considered a Cut Version? Or is the CD soundtrack version just a little different? https://www.youtube.com/watch?v=3R_sAFn0qKQ
arutama
417 posts

4 months ago

Digitalfear117 wrote:

Would this version be considered a Cut Version? Or is the CD soundtrack version just a little different? https://www.youtube.com/watch?v=3R_sAFn0qKQ

yeah i think this is a cut version, added marker
ss farming
arutama
417 posts

4 months ago info
for placeholder:

the offset was 00:00:215 - before, but because the map sounds a little off like several milliseconds for older clients, me, Nikku, and Digitalfear117 agree that the offset should be around 00:00:185 instead (-30 ms from the previous offset
ss farming
arutama
417 posts

4 months ago
Gonna put some mods on Digital's diff:

Digitalfear117's Easy

  • 00:27:725 (4) - NC?
  • 00:35:594 (3) - ^
  • 00:39:529 (1) - remove NC
  • 00:39:529 (1) - probably make this a normal slider instead of a reverse? so we can have room for notes on 00:42:480 - and 00:43:463 - a little buildup like what the song just sounds like
ss farming
Digitalfear117
2193 posts

No kudosu yet.

4 months ago
All applied
Cartman
68 posts

Earned 1 kudosu.

3 months ago
This mod is intended for hitsounding and little patterning modding since I am not good enough at spacing and pattern mods:

For all diff:

00:00:676 (2) - missing whistle sound here
00:00:922 (3) - missing whistle on slidertail
00:02:644 (2) - ^
00:03:135 (4) - also here but not on slidertail
00:03:135 (4) - why a finisher here when this part is calm.
00:12:725 (3) - same here
00:15:922 (1,2) - same also here
00:19:857 (1,2) - -^
00:19:857 (1,2) - -^
00:31:660 (1) - add whistle on the slidertail
00:35:594 (1) - same here
00:39:529 (1) - same


Insane
00:42:480 (5,6,7,8,9) - buff up slightly this part
00:45:430 (1) - i don't think there is much sound here imo, i kinda suggest to remove it to emphasize the synth, also extend 00:44:939 (4) - to the white line to represent 00:45:553 (5,6,7,8) -
00:48:873 (3,1,2,3,4) - just like what I suggest in 00:45:430 (1) -(above reference)
01:50:225 (5) - maybe remove this note since there wasn't even a sound here.



It looks like there are some finishers on the calm part, try to put whistle sounds in it instead of finishers.

Normal, Easy and Hard diff looks fine for me.

That's all I wanted to mod.

[+] I would love to nominate your map. <3
Last edited by Cartman 3 months ago, edited 1 time in total.
"Respect my autoritah" - Eric Cartman
arutama
417 posts

3 months ago

Cartman wrote:

This mod is intended for hitsounding and little patterning modding since I am not good enough at spacing and pattern mods:

For all diff:

00:00:676 (2) - missing whistle sound here
00:00:922 (3) - missing whistle on slidertail
00:02:644 (2) - ^
00:03:135 (4) - also here but not on slidertail
00:03:135 (4) - why a finisher here when this part is calm.
00:12:725 (3) - same here
00:15:922 (1,2) - same also here
00:19:857 (1,2) - -^
00:19:857 (1,2) - -^
00:31:660 (1) - add whistle on the slidertail
00:35:594 (1) - same here
00:39:529 (1) - same

    Agreed only to remove finisher hitsounds for the calm part that was mentioned from the timestamps, the other whistle suggestions are not applied

Cartman wrote:

Insane
00:42:480 (5,6,7,8,9) - buff up slightly this part
00:45:430 (1) - i don't think there is much sound here imo, i kinda suggest to remove it to emphasize the synth, also extend 00:44:939 (4) - to the white line to represent 00:45:553 (5,6,7,8) -
00:48:873 (3,1,2,3,4) - just like what I suggest in 00:45:430 (1) -(above reference)
01:50:225 (5) - maybe remove this note since there wasn't even a sound here.

  • 00:42:480 (5,6,7,8,9) - not really, I intentionally make the spacing for this burst based on how the song sounds like which is pretty calm
  • 00:45:430 (1) - will keep this to emphasize the drum sound. That being said, will not extend 00:44:939 (4) - this slider since i decide to keep a note on 00:45:430 - there
  • same instance like the mod u mentioned, will keep it as it is
  • 01:50:225 - there's a slight drum sound there
ss farming

35 posts | Jump | 1 2 3