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Index » Beatmaps » Pending Beatmaps » Spica - Make debut! (TV Size)

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gsxr4o0
67 posts
PH Flag

3 weeks ago
This beatmap was submitted using in-game submission on Wednesday, August 6, 2025 at 11:32:43 PM

Artist: Spica
Title: Make debut! (TV Size)
Source: ウマ娘 プリティーダービー
Tags: taikosu anime japanese uma musume pretty derby spika スペシャルウィーク special week 和氣あず未 waki azumi サイレンススズカ silence suzuka 高野麻里佳 kouno kohno marika トウカイテイオー tokai teio Machico ウオッカ vodka 大橋彩香 ohashi oohashi ayaka ダイワスカーレット daiwa scarlet 木村千咲 kimura chisa ゴールドシップ gold ship 上田瞳 ueda hitomi メジロマックイーン mejiro mcqueen 大西沙織 onishi oonishi saori
BPM: 89.67
Filesize: 2812kb
Play Time: 01:26
Difficulties Available:


Download: Spica - Make debut! (TV Size)
Information: Scores/Beatmap Listing
—————
#2 Rank | #2 Authentic
-=-=-=-=-=-=-=-
Hachigatsu no Saka <— Make debut! —> ???
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 3/5 / Futsuu: 5/7
Muzukashii: 4/8 / Oni: 7/10

the song where you can hear from the Steam release of the funny horse simulation game in a big 2025

Thank you box

gsxr4o0
67 posts
PH Flag

willow
148 posts
GB Flag

No kudosu yet.

3 weeks ago
UMAMUSUME MY BELOVED 
Übel
524 posts
PH Flag

No kudosu yet.

3 weeks ago
gold ship spotted
pimpG
70 posts
BR Flag

No kudosu yet.

2 weeks ago
how about using muted hitnormal for the objects that have K sound?
it's more taiko accurate to hear only D or K in each object.

example: https://osu.titanic.sh/b/93468
Last edited by pimpG 2 weeks ago, edited 1 time in total.
gsxr4o0
67 posts
PH Flag

2 weeks ago
how about using muted hitnormal for the objects that have K sound?
it's more taiko accurate to hear only D or K in each object.

example: https://osu.titanic.sh/b/93468

That would be appreciated, but I would consider this as it would take time for me to arrange the hitsounds to make it fully accurate.
gsxr4o0
67 posts
PH Flag

2 weeks ago
Self-mod

General
  • Kantan, Futsuu, and Muzukashii are fine for me, since it's always distance snapped

    Oni
  • 00:12:940 (1,2,3,4,5) - Rotated (ctrl+h) to the left, since 00:08:940 - to 00:10:274 - goes right and I found it repetitive in terms of flow if unchanged (which the pattern goes right again).
  • 00:40:274 (3,4) - 00:42:940 (4,5) - Slightly changed
  • 00:59:107 - distance snapped
  • 01:10:774 (2,3,4,5) - Feels unnatural at first, and then I arranged it symmetrically
  • Last edited by gsxr4o0 2 weeks ago, edited 4 times in total.
    [Kagamine Rin]
    95 posts
    NL Flag

    No kudosu yet.

    2 weeks ago
    some mods: ( just for muzu rest seems okay rhythmwise )

    i think it would be nice to have some Tripplets in the Muzukashii as i think its really underwhelming compared to the oni as for now the muzukashii is pretty much identical to the Futsuu, Futsuu also has More normal circles than Muzukashii wich also is an bit odd

    I think what could help you is just using Holding Vocals as sliders and map the beats where isnt an vocal to make stuff a bit more consistent throughout.

    01:00:274 - and would start this slider at the given timestamp as the vocal starts here

    00:49:107 - however i feel like you should map this with notes instead of an holding slider as the Beats are very clear and feels weird to be ignored + slider ticks are 1/4 when the song itself supports 1/2 on this
    01:02:440 - same

    I will go over Patterns later
    [Kagamine Rin]
    95 posts
    NL Flag

    Earned 2 kudosu.

    1 day ago
    Kantan:

    00:14:440 (1) - would end spinner on 00:15:774 - for RC currently the recover time is too little

    00:26:440 (1,1) - Could turn this into an Slider as for RC would be too little recover time nd shortening the spinner would be too hard for new players to spin an 300 on it most likely

    00:27:774 - till 00:38:440 - would be nice if u were to follow Vocals a bit closer to Add some Polarity, Especially since this is an Crossmode map i think having Rhythm variety is quite important, Example: 00:32:274 - 00:32:607 - could be mapped to add an rhythm variety while following what u were followng before

    00:39:107 (3,2) - Could remove these so you keep Vocal focus

    00:55:774 (3,1,2,3) - Pathing is rather Uncomfortable
    00:59:774 (7,8) - same for this

    Would be nice if u could Follow the beat a bit more During the last kiai as currently 00:38:440 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - is way more active while Sounding way less intense compared to 01:04:940 - You could map 01:17:440 - 01:17:774 - 01:20:274 - 01:23:440 - 01:25:774 - for example

    Futsuu:

    00:26:440 (1,1) - too little spinner recover time would remove the spinner as shorten it would be too difficult

    00:30:774 (2) - would delete for Chain of notes for futsuu 00:30:107 (6,1,2,3,4,5,6,7) - would be too active especially for Slow part

    00:34:440 (5) - could shift this to 00:34:274 - for consistent rhythm

    00:37:607 (6,7,1) - would be an easy missread for STD diff would make sure (7) is closer than (1) to avoid miss readability

    00:40:107 (5,6) - wouldnt recommend to use 2/1 stacked notes for Normal diffs would be rather missleading

    00:42:607 (5,6,7,1) - awkward pathing try nd blanket the notes a bit more to avoid this for playability issues

    00:53:107 (4,5,6) - would be missread very easily also
    00:57:107 (1,2,3) - same

    00:55:774 (5) - Could shift this back to the red tick before it and add an reverse to the slider To catch both vocals

    01:01:940 (2,3,4) - Stacking them to avoid Confusing pathing as for all 1/2s u have been stacking them this would be missread for 1/1 rhythms like this

    01:04:440 (1,2,3,4) - same but would group the stacks in 2 as 4 stqacked on eachother is kinda deceiving
    01:07:107 (1,2,3,4) -
    Pretty much for all other 4 groups

    Muzukashii still seems unchanged since last visit so would suggest reading back those mods

    i think its hard to mod the Oni when Spread gap between Muzu nd oni is quite big so will mod Oni once Muzu is fixed






    gsxr4o0
    67 posts
    PH Flag

    6 hours ago
    Kantan:

    00:14:440 (1) - would end spinner on 00:15:774 - for RC currently the recover time is too little
  • I can see the problem, but changing it will break the image of replication of the original concept of the Taiko chart.

    00:26:440 (1,1) - Could turn this into an Slider as for RC would be too little recover time nd shortening the spinner would be too hard for new players to spin an 300 on it most likely
  • Ditto.

    00:27:774 - till 00:38:440 - would be nice if u were to follow Vocals a bit closer to Add some Polarity, Especially since this is an Crossmode map i think having Rhythm variety is quite important, Example: 00:32:274 - 00:32:607 - could be mapped to add an rhythm variety while following what u were followng before
  • Same reason. This aforementioned section is intended to relax for some players who are tired of trying to hit the big notes in a syncopated note, especially the trumpets from 00:17:440 - to 00:27:440
    00:39:107 (3,2) - Could remove these so you keep Vocal focus

    00:55:774 (3,1,2,3) - Pathing is rather Uncomfortable
  • Changed the circles by moving up to the top part of the playfield. The circle at 00:55:774 - has the same spacing of 0.61x to transition to the new note at 00:57:107 -


    00:59:774 (7,8) - same for this
  • Changed the slider position.

    Would be nice if u could Follow the beat a bit more During the last kiai as currently 00:38:440 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - is way more active while Sounding way less intense compared to 01:04:940 - You could map 01:17:440 - 01:17:774 - 01:20:274 - 01:23:440 - 01:25:774 - for example
  • See reason at 00:14:440 -, or at the end of the mod post reply.

    Futsuu:

    00:26:440 (1,1) - too little spinner recover time would remove the spinner as shorten it would be too difficult
  • Ditto.

    00:30:774 (2) - would delete for Chain of notes for futsuu 00:30:107 (6,1,2,3,4,5,6,7) - would be too active especially for Slow part
  • Ditto.

    00:34:440 (5) - could shift this to 00:34:274 - for consistent rhythm
  • It will cause sudden space change, hence the next note from 00:34:107 - to 00:34:274 - is 1.81x

    00:37:607 (6,7,1) - would be an easy missread for STD diff would make sure (7) is closer than (1) to avoid miss readability
  • I do not see the problem of a misread, since the distance spacing is at approximately 1.0x (sometimes 0.98x), Image below:


    00:40:107 (5,6) - wouldnt recommend to use 2/1 stacked notes for Normal diffs would be rather missleading
  • 00:40:107 - Using default skin doesn't have any immediate approach circle since having 2/1 can still be readable and the same circle's position, specifically at 00:40:107 - since it stacks to 00:40:774 - . Image below:


    00:42:607 (5,6,7,1) - awkward pathing try nd blanket the notes a bit more to avoid this for playability issues
  • Sure.

    00:53:107 (4,5,6) - would be missread very easily also
  • Sure. Moved 00:53:107 - to x208 y200.
    00:57:107 (1,2,3) - same
  • Current position is fine, since I'm fond of the sakura pattern in 00:58:107 (3,4,5,6,7) - and doesn't have any overlap issues

    00:55:774 (5) - Could shift this back to the red tick before it and add an reverse to the slider To catch both vocals
  • Changed pattern will result in the next note's DS being at 1.50, and the previous note is at 2.20, which spikes the value of equal DS

    01:01:940 (2,3,4) - Stacking them to avoid Confusing pathing as for all 1/2s u have been stacking them this would be misread for 1/1 rhythms like this
    01:04:440 (1,2,3,4) - same but would group the stacks in 2 as 4 stqacked on eachother is kinda deceiving
    01:07:107 (1,2,3,4) -
    Pretty much for all other 4 groups
  • It does not have stacks.

    Muzukashii still seems unchanged since last visit so would suggest reading back those mods
    i think its hard to mod the Oni when Spread gap between Muzu nd oni is quite big so will mod Oni once
    Muzu is fixed
  • You can suggest to me some note position changes, and I can't modify the rhythms as I reiterated earlier.
  • Taikosu is a charting style that replicates between osu! and Taiko no Tatsujin, and you can look at some of the older charts here. Most of them are completely 1:1 into rhythm while some others are based on the mapper's rendition, in which the mapper does not recreate the rhythm.

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