1356 users, 5 online now.
A total of 278593 plays!

Index » Beatmaps » Pending Beatmaps » Sonic Coaster Pop - SOCOPOGOGO

4 posts | Jump | 1
alinivar
5 posts

1 week ago
This beatmap was submitted using in-game submission on Saturday, November 9, 2024 at 6:38:00 PM

Artist: Sonic Coaster Pop
Title: SOCOPOGOGO
BPM: 210.46
Filesize: 2760kb
Play Time: 02:27
Difficulties Available:


Download: Sonic Coaster Pop - SOCOPOGOGO
Information: Scores/Beatmap Listing
—————
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
alinivar
5 posts

1 week ago
i don't know if the style is suited to this place nonetheless it is a really fun song
Digitalfear117
2184 posts

No kudosu yet.

1 week ago
I will take a look at the set (and your other one) shortly :D

Just trying to finish a GD real quick
Last edited by Digitalfear117 1 week ago, edited 1 time in total.
Digitalfear117
2184 posts

No kudosu yet.

1 week ago
This map seems pretty cool! I know you were worried about whether or not this map fits the style of Titanic, but generally we do not enforce mapping with a specific style. I like the rhythm usage, the flow and the general aesthetics of the map. But this map does have some issues regarding play ability with older clients, and it is very important that we try to make sure maps are playable on as many clients as possible.

Titanic Specific Issues:

Porygon2 has unrankable difficulty settings. Decimals are not allowed for CS, AR, HP, or OD. Please change the CS on this to either 4 or 5.

We recommend against using Perfect Curve sliders in your maps. Here's an example of one that can cause gameplay differences on older clients that lack this slider curve type 02:27:388 (1) - .

To learn more about Perfect Curve slider issues, you can read up here https://osu.titanic.sh/forum/13/t/731/ since your map was made with them already, you would want to convert any of the ones that make large C shapes into bezier sliders. You can do this by adding a 4th control point to the slider, or by making one a red anchor. You could also just convert them all to Catmull, but that might make them look a little less aesthetically pleasing.

General:

The ranking criteria states that "Difficulty names must have progression." On older clients especially, maps can be given star ratings that don't follow their difficulty progression, so it's very important for the difficulties to have names that give the player a reasonable ability to tell how hard a map is. Something such as Insane, Expert, Extra, could go a long way in telling the player what to expect going into it.

You are missing the genre and language from the tags. Also this should have a source too, I imagine it's from one of the Sonic games based on it's title. Any other information regarding the song or yourself that could help find the map would be great to add.

There are no spread rules on Titanic, although I do with there were an easier difficulty, maybe a Hard. Totally not required if you don't want to make or ask someone to make one for you.

The mp3 very abruptly ends, is this an mp3 cut or how the original song is? Seems kind of odd to me.

Slider Warnings:

I wanted to point out the sliders that I have issues with in their current state. These I would consider to be unrankable till changed to any other curve type. I recommend making similar shapes by using the Bezier type.

Porygon:
00:23:584 (1) -
00:49:716 (1) -
00:51:001 (1) -
01:02:139 (1) -
01:14:848 (1) -
01:17:133 (3) -
01:35:553 (5) -
01:41:265 (3) -
01:41:551 (4) -
01:43:407 (1) -
01:45:692 (4) -
02:07:540 (1) -
02:12:109 (1) -
02:27:388 (1) -

Porygon2:
00:06:479 (3,4) -
00:14:176 (1) -
00:18:737 (1) -
00:25:869 (2) -
00:31:438 (1) -
00:36:007 (2) -
00:39:577 (1) -
00:43:433 (1) -
00:49:716 (1) -
00:52:001 (1) -
00:57:570 (3) -
01:12:706 (1,2) -
01:14:848 (1) -
01:17:133 (1) -
01:21:702 (1) -
01:25:700 (1) -
01:30:984 (1) -
01:35:553 (1) -
01:40:123 (1) -
01:43:407 (1) -
01:47:977 (1) -
01:58:401 (1) -
02:08:968 (1,1,1) -
02:16:679 (1) -
02:26:960 (1) -
02:27:388 (1) -

Porygon-Z:
00:07:334 (2) -
00:08:616 (2) -
00:09:329 (1) -
00:09:614 (2) -
00:13:178 (1) -
00:31:438 (1) -
00:35:151 (2) -
00:36:007 (1) -
00:47:431 (1) -
00:56:570 (1,2) -
00:57:284 (5) -
00:57:570 (1) -
01:02:139 (1) -
01:14:848 (1) -
01:19:132 (4,5,6) -
01:20:703 (3) -
01:33:983 (3) -
01:35:125 (1,2,3) -
01:39:409 (6) -
02:06:968 (3,4) -
02:09:824 (1,2,3,4,1) -
02:12:395 (4) -
02:16:393 (3) -
02:27:388 (1) -

Other Map Concerns:

Porygon:
00:30:438 (1,1,1) - This is an incredibly hard pattern to read on older clients. Sliderends are full opacity and cannot be removed so ready stuff like this is near impossible.
00:56:570 (1,1,1) - I think these would sound better just as circles rather than as these short kick sliders that you have now. Same with these 01:01:140 (1,1,1) -

Porygon2:
00:56:570 (1,1,1) - same comment as on the other diff, would prefer these as circles. Same with 01:01:140 (1,1,1) -

4 posts | Jump | 1