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Index » Beatmaps » Ranked/Approved Beatmaps » Miko - Abracadabra (Touhou Style Mix)

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Zai
18 posts
CA Flag

2 weeks ago heart
This beatmap was submitted using in-game submission on 31 mars 2025 at 13:43:08

Artist: Miko
Title: Abracadabra (Touhou Style Mix)
Tags: lady gaga 2025 mayhem touhou mix instrumental novelty
BPM: 132
Filesize: 5586kb
Play Time: 03:32
Difficulties Available:
  • Hyper (4,85 stars, 437 notes)
  • Intense (4,99 stars, 560 notes)
  • Normal (3,47 stars, 243 notes)


Download: Miko - Abracadabra (Touhou Style Mix)
Information: Scores/Beatmap Listing
—————
map #1 - qualified!!!

Death! Or! Love! Tonight!
BNs: Satori / Oposh
Mods: Digitalfear117, vg185, Satori, Oposh, majikiti girl


b904 :) watch out for the 1/8th triples on Intense!
also here's the recommended skin, i took the top link

changelog

16.03.25 - uploaded
16.03.25 - DF117 mods!
21.03.25 - Normal added, +15 offset, Hard from HP7 to HP5
24.03.25 - Intense added, minor changes to all diffs, took skin elements from 2 preexisting sets listed below
27.03.25 - vg185 mods!
28.03.25 - Satori mods!
28.03.25 - Tiny hotfix on Hard (forgot vg185's mod at 01:10:38 (6) - )
28.03.25 - Satori mods pt. 2!
29.03.25 - Oposh mods! Hard -> Hyper
31.03.25 - Tiny fixes (stack overlaps, hitsounds)
31.03.25 - nijikiti mods! full submission to remove phantom Hard difficulty

source

found this on youtube, thought it was pretty cool

background from bandcamp page

skin from this saymun set and hitcircle from this lybydose set
Digitalfear117

Earned 1 kudosu.

2 weeks ago
No unsolicited GD's from me, just some small mods

00:31:504 (5) - There is only a sound on 00:31:731, not on 00:31:618 or 00:31:504, please don't add filler rhythm like this one a Hard. Listen to this at 50% with no effects.
00:56:504 - The sound here is too prominent to ignore and make passive like this, it makes more on with the next slider as there is no sound on its tail
01:28:436 - Don't ignore this sound! I'd make this a triple by adding another circle here :D
01:32:072 - ^
01:32:413 (1) - I think this slider would sound better if it was half the length, and it ended on 01:33:777 instead
01:40:595 (1,2,3) - why the hell is this not a triple and not the above two, these sounds are so quiet! :sob:
01:41:845 (3) - I think you meant to put this at 01:41:959
01:43:208 (3) - What the fuck is this slider mapped to, hello? Listen to this at 50% with no effects again and change this.
01:45:026 (4) - ^
01:48:777 - DON'T MAKE LOUD SOUNDS PASSIVE

Okay, I think thats a good start for now, please carry these ideas through the rest of the map :pray:

Minus whatever was happening at 01:41 though 01:47 this is much better map than last time, good work
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
Zai
18 posts
CA Flag

2 weeks ago

Digitalfear117 wrote:

No unsolicited GD's from me, just some small mods

00:31:504 (5) - There is only a sound on 00:31:731, not on 00:31:618 or 00:31:504, please don't add filler rhythm like this one a Hard. Listen to this at 50% with no effects. i hear a bass guitar on that reverse, applies to 00:24:23 (5) - too
00:56:504 - The sound here is too prominent to ignore and make passive like this, it makes more on with the next slider as there is no sound on its tail made the slider 2 circles along with 02:03:32 (1) -
01:28:436 - Don't ignore this sound! I'd make this a triple by adding another circle here :D yaes, here too 02:42:86 (5) -
01:32:072 - ^ yaes
01:32:413 (1) - I think this slider would sound better if it was half the length, and it ended on 01:33:777 instead halved the length, but i made it end its reverses on 01:34:231
01:40:595 (1,2,3) - why the hell is this not a triple and not the above two, these sounds are so quiet! :sob: in the original song these are way more noticeable, and i liked the idea of ending the break with a triple akin to 00:26:04 (1,2,3,4) - . may change to a reverse slider if told to
01:41:845 (3) - I think you meant to put this at 01:41:959 no lol, reworking this section
01:43:208 (3) - What the fuck is this slider mapped to, hello? Listen to this at 50% with no effects again and change this. changed
01:45:026 (4) - ^ changed
01:48:777 - DON'T MAKE LOUD SOUNDS PASSIVE old touhou maps have a lot of breaks so i thought i would emphasize them by starting break time with hitfinishes, if that really cant be here ill take them out but i like them at the moment lol

Okay, I think thats a good start for now, please carry these ideas through the rest of the map :pray:

Minus whatever was happening at 01:41 though 01:47 this is much better map than last time, good work lol sorry about 01:41


additional notes, changed 02:31:95 (4) - to be 2 sliders as a reverse didnt make sense.

thank you for the mods king!
Digitalfear117

No kudosu yet.

2 weeks ago

Zai wrote:

additional notes, changed 02:31:95 (4) - to be 2 sliders as a reverse didnt make sense.

thank you for the mods king!


No problem, let me know when the set is ready so I can recheck.I think this will be cool when it’s done :D
Zai
18 posts
CA Flag

2 weeks ago

Digitalfear117 wrote:

No problem, let me know when the set is ready so I can recheck.I think this will be cool when it’s done :D


Will do!
vg185
76 posts
UA Flag

Earned 2 kudosu.

1 week ago
Mods!

[Normal]

00:22:883 (1,2,3) - I reckon that putting the circles in different rhythm was a stylistic or diversity choice. Imo it really impacts the ability to read, especially for a new player. I recommend keeping those consistent.
00:28:565 (1,2,3) - ^
02:18:565 (4) - Ugly overlap here with (6). I'd recommend moving it right by 2 small grid units left and 2 down.
02:31:974 (4) - I'm sure this slider is supposed to be straight.
02:55:156 (1,2,3,4,1) - Move the 1-2-3-4 1 small grid unit right and down. Should be spaced perfectly that way.
03:02:428 (1,2,3,4,1) - Wonky hand-placed sequence. I suggest fixing it and placing it so it flows directly into a slider. Image
03:09:701 (1,2,3,4,1) - ^
03:32:201 (1) - Snap the end of the spinner to the white tick.

[Hard]

00:56:065 (1,2,3) - Abnormally low spacing between those objects, attempt to fix this if you can.
01:10:383 (6) - Move this to x:440 y:56, doesn't overlap and has a better spacing.
01:18:792 (11) - NC this. It's a 2nd part of the stream but the number going up to 19 is too much.
02:23:565 (4) - Move 1 small grid unit left to avoid overlap with (2).
03:32:428 (1) - Snap the end of the spinner to the white tick.

[Intense]

00:36:292 (3,4) - This may cause confusion. The previous 2 circles were 2 1/4 ticks away from each other. However, here, with the same spacing, they're whole 4 1/4 ticks away from each other. I suggest moving (4) somewhere further.
02:55:156 (1,2,3,4) - Might've went a bit overboard with spacing here. I understood that you were emphasizing the trumpet but here you did it way more … oppressively from a player's standpoint? You might need to nerf this.
03:30:610 (1,2,1,2) - ^ kinda applies too but more understandable. You can ignore this if you want lol.
(Ubiquitous, no particular timestamp) - Are you sure you want to keep the 1/8 bursts? They're not too difficult or unfair but it's a huge middle finger to DT players because 1/8 and 198bpm are words that should not be in the same sentence.
Zai
18 posts
CA Flag

1 week ago

vg185 wrote:

Mods!

[Normal]

00:22:883 (1,2,3) - I reckon that putting the circles in different rhythm was a stylistic or diversity choice. Imo it really impacts the ability to read, especially for a new player. I recommend keeping those consistent. making it more passive with slidor, however keeping it for these 01:42:88 (1,2,3) - as this verse has played before so the player should recall the same rhythm
00:28:565 (1,2,3) - ^ slidor mmm
02:18:565 (4) - Ugly overlap here with (6). I'd recommend moving it right by 2 small grid units left and 2 down. ye you're so right
02:31:974 (4) - I'm sure this slider is supposed to be straight. actually it's meant to mimic the sliders on Hard at the same timestamp lol, so I gave this one more of an angle to match
02:55:156 (1,2,3,4,1) - Move the 1-2-3-4 1 small grid unit right and down. Should be spaced perfectly that way. indeed
03:02:428 (1,2,3,4,1) - Wonky hand-placed sequence. I suggest fixing it and placing it so it flows directly into a slider. Image yaes! fixed
03:09:701 (1,2,3,4,1) - ^ copypasted and flipped
03:32:201 (1) - Snap the end of the spinner to the white tick. yep

[Hard]

00:56:065 (1,2,3) - Abnormally low spacing between those objects, attempt to fix this if you can. done!
01:10:383 (6) - Move this to x:440 y:56, doesn't overlap and has a better spacing. mhm
01:18:792 (11) - NC this. It's a 2nd part of the stream but the number going up to 19 is too much. mmm i liked the idea that the first part ending on the blue tick and not resolving evoked this feeling of "something's not complete" so i didn't nc intentionally, 19 is pretty high tho so im still debating. will not implement now but i may do so in the future
02:23:565 (4) - Move 1 small grid unit left to avoid overlap with (2). yep
03:32:428 (1) - Snap the end of the spinner to the white tick. yep

[Intense]

00:36:292 (3,4) - This may cause confusion. The previous 2 circles were 2 1/4 ticks away from each other. However, here, with the same spacing, they're whole 4 1/4 ticks away from each other. I suggest moving (4) somewhere further. moved along with 3, unrelated but changed 00:37:20 (1,2,3) - to fit spacing more
02:55:156 (1,2,3,4) - Might've went a bit overboard with spacing here. I understood that you were emphasizing the trumpet but here you did it way more … oppressively from a player's standpoint? You might need to nerf this. you're right, 03:02:42 (1,2,3) - was meant to be higher spaced too so i reduced the former's spacing and upped the latter's a little more
03:30:610 (1,2,1,2) - ^ kinda applies too but more understandable. You can ignore this if you want lol. yes it will stay :3
(Ubiquitous, no particular timestamp) - Are you sure you want to keep the 1/8 bursts? They're not too difficult or unfair but it's a huge middle finger to DT players because 1/8 and 198bpm are words that should not be in the same sentence. it should be fine since they're just triples max, also i like the idea of not letting game mods influence how one maps so i applied that philosophy to this diff


yayy thank you for the mods, greatly appreciated!!!
Satori
2020 posts
HR Flag

Earned 1 kudosu.

6 days ago
mod time:

General:
- if you're gonna put a preferred skin that's used for the mapset, i'd suggest you put a download link to it in the maps description
- maybe make the final spinner soft hitsounds? so the ending isn't as loud with the spinner's end

Normal:
- 00:22:883 (1) - i'm like 80% sure this shouldn't be 3/4 long and should only be 1/2, but what do i know xp
- 00:30:156 (1) - ^
- 01:43:224 (2) - should be on 01:43:337 i believe, even if the next two instances of circles like this (01:45:042 (2) - and 01:46:860 (2) - this) have it placed like this one, who knows though, might be tired xp
- 02:55:156 (1) - maybe place this on x:192 y:208 so it's more separated from 02:52:428 (4) -

Hard:
- 01:01:292 (6,1,2,3,4,5,6) - this feels really bad to play, you're clicking on all the passive sounds while landing on all the active ones, the slider heads here need to be on white and red ticks, while slider ends should be on blue ones
- 02:15:837 (6,1,2,3,4,5,6) - ^
- 01:16:974 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - this is so silly, i love it <3
- 01:55:610 (7) - raise the slider tail of the slider upwards, atm the repeat ends on the part that's further away from 01:56:065 (1) - so if you made the slider vertical, it would be closer to next object

Intense:
- 03:32:428 (1) - spinner ends too early, end it on 03:34:246 - like the other diffs

i'll mod more of intense later, need to sleep now zzz
Last edited by Satori 6 days ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Zai
18 posts
CA Flag

6 days ago

Satori wrote:

mod time:

General:
- if you're gonna put a preferred skin that's used for the mapset, i'd suggest you put a download link to it in the maps description ye i'll link the one i've been playing with, i'll need to change the popup from Touhou to TouHou lol idk if the capitalization is important or not
- maybe make the final spinner soft hitsounds? so the ending isn't as loud with the spinner's end gotcha

Normal:
- 00:22:883 (1) - i'm like 80% sure this shouldn't be 3/4 long and should only be 1/2, but what do i know xp nah you're good, i hear the little doot doots on the red and blue tick so i extended it all the way teehee
- 00:30:156 (1) - ^
- 01:43:224 (2) - should be on 01:43:337 i believe, even if the next two instances of circles like this (01:45:042 (2) - and 01:46:860 (2) - this) have it placed like this one, who knows though, might be tired xp i unfortunately no but i get what you mean though cause i can hear it sorta, i double checked the song's video which has visual midi representation and it looks like it hits on 01:43:110 and 01:43:224. ambiguous! i'll leave it like this for the moment
- 02:55:156 (1) - maybe place this on x:192 y:208 so it's more separated from 02:52:428 (4) - done but kept the circular flow by tweaking and rotating all of 02:55:156 (1,2,3,4) - (and its around x192 y208 cause idk where the coordinates are on b904)

Hard:
- 01:01:292 (6,1,2,3,4,5,6) - this feels really bad to play, you're clicking on all the passive sounds while landing on all the active ones, the slider heads here need to be on white and red ticks, while slider ends should be on blue ones aw its intentional but i understand how it can be jarring for gameplay, fixed
- 02:15:837 (6,1,2,3,4,5,6) - ^ meow
- 01:16:974 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - this is so silly, i love it <3 im blushing! stop that! …
- 01:55:610 (7) - raise the slider tail of the slider upwards, atm the repeat ends on the part that's further away from 01:56:065 (1) - so if you made the slider vertical, it would be closer to next object actually i think im gonna make the sliderend overlap 01:56:06 (1) - cause it's a 1/4 gap and the grid wont let me go that high up teehee

Intense:
- 03:32:428 (1) - spinner ends too early, end it on 03:34:246 - like the other diffs oops that one slipped by arnen's mod, sneaky little spinner

i'll mod more of intense later, need to sleep now zzz have a good nights rest! thank you for the mods i appreciate it :3
Satori
2020 posts
HR Flag

No kudosu yet.

6 days ago
mmh, good morning… part 2 mod:

Intense:
- 01:17:427 (5) - Object's end is slightly unsnapped! Off by -2ms. - AiMod
- 02:03:337 - 02:10:156 - this section isn't mapped despite it being mapped in all other diffs, would suggest to map it to keep the set consistent with what is being mapped

i don't think i have much issues with anything else, i'll let you vision with 1/8 and 1/6 continue living unless someone else is opposed to it :p

also, no kd on this needed
Last edited by Satori 6 days ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Zai
18 posts
CA Flag

6 days ago

Satori wrote:

mmh, good morning… good morning! part 2 mod:

Intense:
- 01:17:427 (5) - Object's end is slightly unsnapped! Off by -2ms. - AiMod yaes it should be good nomw
- 02:03:337 - 02:10:156 - this section isn't mapped despite it being mapped in all other diffs, would suggest to map it to keep the set consistent with what is being mapped yaes mapped :)))

i don't think i have much issues with anything else, i'll let you vision with 1/8 and 1/6 continue living unless someone else is opposed to it :p huzzah!

also, no kd on this needed but what if i DID


tank you for the mods!!
Last edited by Zai 6 days ago, edited 1 time in total.
Oposh
344 posts
PL Flag

Earned 1 kudosu.

5 days ago
Good morning (or whatever time it is right now to u :D)

Modding time

General:
01:03:337 - Wouldn't from here be a good idea to start kiai and end here: 01:19:701?
03:18:110 - From here could be okay to start kiai instead of 02:48:792.


Normal

(00:21:292 - 00:21:746) & (00:28:565 - 00:29:019) - Stacks are okay but still I think that something like this could work out better for this parts:
Forum Image

00:22:883 & 00:30:156 - shorten slider on sliderend (red tick) with reverse arrow works better here. For reference example look for: [02:12:428]

00:46:974 & 00:47:201 (3,4) - I think 1/2 slider (sliderend on red tick) would be better.

01:43:224 - Circle should be nearer slider. For reference look on: 01:46:860

(03:25:156 - 03:25:610) - There shouldn't be a 3 stacked circles here.


Hard overall:

I feel like the whole diff could be labeled as Insane (or something beetween Hard/Insane), especially looking on patterns like this ones: [00:33:337, 00:41:065, 01:01:519, 01:09:701, 01:16:974, 01:18:792, 01:44:701, 01:46:519, 02:16:065].

And I think that's all for now, have a nice day or evening ;D
Last edited by Oposh 5 days ago, edited 1 time in total.
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Zai
18 posts
CA Flag

5 days ago

Oposh wrote:

Good morning (or whatever time it is right now to u :D) mornin!

Modding time

General:
01:03:337 - Wouldn't from here be a good idea to start kiai and end here: 01:19:701? im down to change the kiais, the one i planned originally isnt mapped as hard as i thought it would be so the choruses are a better fit
03:18:110 - From here could be okay to start kiai instead of 02:48:792. ye


Normal

(00:21:292 - 00:21:746) & (00:28:565 - 00:29:019) - Stacks are okay but still I think that something like this could work out better for this parts: changed
Forum Image

00:22:883 & 00:30:156 - shorten slider on sliderend (red tick) with reverse arrow works better here. For reference example look for: [02:12:428] changed

00:46:974 & 00:47:201 (3,4) - I think 1/2 slider (sliderend on red tick) would be better. done,kept 02:01:74 (4) - as circles cause the instrument is louder and more prominent

01:43:224 - Circle should be nearer slider. For reference look on: 01:46:860 hmm the timing between 01:42:88 (1,2) - and 01:43:22 (2,3) - is the same, i dont want to mess with the distance spacing on that and on 01:47:08 (3) - i hear it on the blue tick instead of the 2 other ones which i hear on the red

(03:25:156 - 03:25:610) - There shouldn't be a 3 stacked circles here. ur right, made it a reverse and moved 03:26:97 (3,4) - to avoid overlap


Hard overall:

I feel like the whole diff could be labeled as Insane (or something beetween Hard/Insane), especially looking on patterns like this ones: [00:33:337, 00:41:065, 01:01:519, 01:09:701, 01:16:974, 01:18:792, 01:44:701, 01:46:519, 02:16:065]. hyper!

And I think that's all for now, have a nice day or evening ;D good day! thank you for the mods!!!
Zai
18 posts
CA Flag

3 days ago
i think this is ready to recieve The Bubble.
majikiti girl
47 posts
RU Flag

No kudosu yet.

3 days ago

Zai wrote:

i think this is ready to recieve The Bubble.

excuse me, but hard and hyper is the same difficulties (i've had redownloaded your map twice)
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu

23 posts | Jump | 1 2