Normal.
HP4? Setting is unbalanced with Hard.
00:07:180 ~ 00:13:380 -
Rhythm density is higher than Hard, and I believe it's not a balanced level design. Can you try swapping the rhythm choice with Hard, so the density actually shows progression? Felt too dense for a normal too.
00:15:980 (5,1) - would be awesome if (5) didn't overlapped with (1).
00:21:580 (3,1,2) - Try adding more space in between to tell they are not all the same rhythm.
00:24:780 (1) -
Too short spinner recovery time. As Normal diffs are considered as an alternative Beginner level, spinner recovery time being only 1 beat is too short to aim to the next object. Even the guideline isn't recommending such setting. Would be better if you replace the spinner to a long slider imo.
00:32:780 (4) -
Wrong jump, might consider an entire ctrl+H after this point. Also missing NC.
00:39:180 (1,2) - Is the slider shape intended to be wacky? would be better if the path doesn't comeback and create a burai, but just go forward.
Insane
00:08:780 (1) - 00:11:980 (1) - would remove NC on these like lower diffs, since the sliders go together in patterns with previous objects.
00:16:380 (3) - mind moving this further to properly indicate the spacing? could do something like
http://puu.sh/KBYUi/5f952b19fd.jpg for example.
00:26:380 (1,2,1,2,3,4) - hitsound: imo the way you did at Hard was much better than all other diffs where the leading 2 beats at 00:26:380 (1,2) - were a whistle, and the "giant robot" for 00:27:980 (1,2,3,4) - being emphasized with a finish. if you agree that was a better hitsounding, would you mind applying that for all other diffs as well?
00:40:780 (2) - nice visuals, but ending the slider at 00:41:580 - seems much better as the sound pauses here. keeping the slide didn't fit with the song.
can nominate once issues are fixed