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Index » Beatmaps » Pending Beatmaps » Deathwish Nine - Chicks Dig Giant Robots (TV Size)

16 posts | Jump | 1 2
Mahogany
48 posts
BG Flag

1 month ago bubble
This beatmap was submitted using in-game submission on Friday, October 10, 2025 at 00:58:48

Artist: Deathwish Nine
Title: Chicks Dig Giant Robots (TV Size)
Source: Megas XLR
Tags: megas xlr alternative indie rock english robot
BPM: 150
Filesize: 1186kb
Play Time: 00:43
Difficulties Available:
  • Easy (1.2 stars, 28 notes)
  • Hard (4.41 stars, 55 notes)
  • Insane (4.57 stars, 68 notes)
  • Normal (3.31 stars, 39 notes)


Download: Deathwish Nine - Chicks Dig Giant Robots (TV Size)
Information: Scores/Beatmap Listing
—————
Hellooooooooooo, wanted to remake a map from 2007 that i really like :)
No video, soz!
- Mahogey ;-)

UPDATES:

- Applied kingkurboh335's mods to 3 difficulties!
- Applied general mods, changed "(TV Version)" to "(TV Size)"!
- Added "rock" to tags per Dutex's request! (10/06)
- Applied SonnyC's mods! (10/08)
- Applied kyooti's mods! #1 (10/08)
- Applied kyooti's mods! #2 (10/09)
- Applied kingkurboh335's mods to 2 difficulties! (Done in VC, lawl)
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Mahogany
48 posts
BG Flag

1 month ago
kurboh plox reply so i can giv kudosu for the mod post
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kingkurboh335

Earned 1 kudosu.

LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
pimpG
99 posts
BR Flag

No kudosu yet.

3 weeks ago
the english version is not bad : )
SCAG
31 posts
US Flag

Lost 2 kudosu.

2 weeks ago

pimpG wrote:

the english version is not bad : )


it is VERY bad this song is so lamecore
Dutex
124 posts
LT Flag

Earned 2 kudosu.

5 days ago
please add rock genre tag.
Last edited by Dutex 5 days ago, edited 1 time in total.
Mahogany
48 posts
BG Flag

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Sonnyc
41 posts
KR Flag

Earned 1 kudosu.

1 day ago star
Normal.
HP4? Setting is unbalanced with Hard.
00:07:180 ~ 00:13:380 - Rhythm density is higher than Hard, and I believe it's not a balanced level design. Can you try swapping the rhythm choice with Hard, so the density actually shows progression? Felt too dense for a normal too.
00:15:980 (5,1) - would be awesome if (5) didn't overlapped with (1).
00:21:580 (3,1,2) - Try adding more space in between to tell they are not all the same rhythm.
00:24:780 (1) - Too short spinner recovery time. As Normal diffs are considered as an alternative Beginner level, spinner recovery time being only 1 beat is too short to aim to the next object. Even the guideline isn't recommending such setting. Would be better if you replace the spinner to a long slider imo.
00:32:780 (4) - Wrong jump, might consider an entire ctrl+H after this point. Also missing NC.
00:39:180 (1,2) - Is the slider shape intended to be wacky? would be better if the path doesn't comeback and create a burai, but just go forward.

Insane
00:08:780 (1) - 00:11:980 (1) - would remove NC on these like lower diffs, since the sliders go together in patterns with previous objects.
00:16:380 (3) - mind moving this further to properly indicate the spacing? could do something like http://puu.sh/KBYUi/5f952b19fd.jpg for example.
00:26:380 (1,2,1,2,3,4) - hitsound: imo the way you did at Hard was much better than all other diffs where the leading 2 beats at 00:26:380 (1,2) - were a whistle, and the "giant robot" for 00:27:980 (1,2,3,4) - being emphasized with a finish. if you agree that was a better hitsounding, would you mind applying that for all other diffs as well?
00:40:780 (2) - nice visuals, but ending the slider at 00:41:580 - seems much better as the sound pauses here. keeping the slide didn't fit with the song.

can nominate once issues are fixed
Mahogany
48 posts
BG Flag

1 day ago

Sonnyc wrote:

Normal.
HP4? Setting is unbalanced with Hard.
00:07:180 ~ 00:13:380…


Applied your mods, waiting for you to check them and see if it's nom-able.

Also holy shit about the Normal difficulty, you were NOT kidding about that long jump. Man was I snoozing.
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Mahogany
48 posts
BG Flag

1 day ago
Oh yeah, I forgot to mention, the slider at the end of the (Normal) difficulty is there on purpose. It's the 2010 clients' fault.

I was going for a 2007/2008-ish map design for this one, so it would explain some of the inconsistencies?
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kyooti
378 posts
US Flag

Earned 1 kudosu.

1 day ago
[General]
(!) offset is completely wrong lmao (set it to 780)
There's no combo colors, don't know if this is intentional or not

[Easy]
00:07:180 (1,2) - these jumps are bigger than 00:10:380 (3,4), would have these jumps equally spaced

nice map
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Mahogany
48 posts
BG Flag

1 day ago

kyooti wrote:

[General]
(!) offset is completely wrong lmao…


offset sounds completely fine to me, dunno

Applied mods to the Easy difficulty, also yes, the combo colors are intentional. I was aiming for a…

Mahogany wrote:

…2007/2008-ish map design for this one…
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Sonnyc
41 posts
KR Flag

No kudosu yet.

1 day ago
actually kyooti is right with the combo color stuff, titanic RC also got "Use at least two combo colors." so you'll want to use an old combo color if you aim to go 07-08ish
Mahogany
48 posts
BG Flag

1 day ago
Really? Cool then, I'll update the map once I come back from school.
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Mahogany
48 posts
BG Flag

21 hours ago
Updated! Made the combo colors the colors of the robot, because I Dig Giant Robots.
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16 posts | Jump | 1 2