Beatmap Listing » sakuzyo - Lexus cyanixs
View on osu.ppy.sh
Artist: | sakuzyo | Circle Size: |
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Approach Rate |
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Title: | Lexus cyanixs | HP Drain: |
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Star Difficulty: |
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Creator: | -GN | Accuracy: |
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Length: | 2:15 |
Source: | BMS | Genre: | Electronic (Instrumental) | BPM: | 180 |
Submitted:
Ranked: |
Nov 15, 2012
Sep 02, 2013 |
Average Rating: | Nobody has rated this map yet... ): | Favourited 0 times in total | |
made u look
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sakuzyo - Lexus cyanixs
Norwegian collab mapset
-GN - Dolphin
Guest difficulty by Dizco
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Description
This is where I'd put some wise words/song lyrics, but I'm not Shiirn enough for that.
I figured a sakuzyo map would be fun to try. It's pretty complex though, and I question my map design every other second, so it's progressing pretty slowly. Any information regarding the song itself and its origin is much appreciated - I just got the song off sakuzyo's soundcloud.
Edit: New 192kbps .mp3 updated 09/06/13! The offset should still be correct, but redownload anyway.
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Progress:
Beginner: Finished! - This was done because Light wasn't easy enough for a good spread. Have fun, new players, and strive to improve your skills.
Light: Finished! - This is a bit harder than your standard Easy, mostly because of the complex song. If you're struggling, try focusing harder on the circles.
Dizco's Advanced: Finished! - A guest difficulty by Dizco. It features some convoluted patterns, so stay sharp.
Hyper: Finished! - Kinda tough. If you're used to triples and consecutive 1/2s, you should be able to do this just fine.
Another: Finished! - A high pressure map. Lots of short streams and jumps in this one, so stay on your toes.
Taiko Futsuu: Finished(courtesy of Dolphin)!
Taiko Oni: Finished(courtesy of Dolphin)!
As of 08/06/13, this is ready for modding(and hopefully ranking in the end).
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sakuzyo - Lexus cyanixs
Norwegian collab mapset
-GN - Dolphin
Guest difficulty by Dizco
--------------------------------------------------
Description
This is where I'd put some wise words/song lyrics, but I'm not Shiirn enough for that.
I figured a sakuzyo map would be fun to try. It's pretty complex though, and I question my map design every other second, so it's progressing pretty slowly. Any information regarding the song itself and its origin is much appreciated - I just got the song off sakuzyo's soundcloud.
Edit: New 192kbps .mp3 updated 09/06/13! The offset should still be correct, but redownload anyway.
---------------
Progress:
Beginner: Finished! - This was done because Light wasn't easy enough for a good spread. Have fun, new players, and strive to improve your skills.
Light: Finished! - This is a bit harder than your standard Easy, mostly because of the complex song. If you're struggling, try focusing harder on the circles.
Dizco's Advanced: Finished! - A guest difficulty by Dizco. It features some convoluted patterns, so stay sharp.
Hyper: Finished! - Kinda tough. If you're used to triples and consecutive 1/2s, you should be able to do this just fine.
Another: Finished! - A high pressure map. Lots of short streams and jumps in this one, so stay on your toes.
Taiko Futsuu: Finished(courtesy of Dolphin)!
Taiko Oni: Finished(courtesy of Dolphin)!
As of 08/06/13, this is ready for modding(and hopefully ranking in the end).
---------------
15/11/12: Uploaded
16/11/12: Updated with Dolphin's Taiko Oni and Taiko Futsuu
18/11/12: Updated Taiko Oni.
29/11/12: Started Light, changed to IIDX style naming, updated Taiko Oni.
11/12/12: Added neat background overlays, updated Taiko background
14/12/12: Added minor SB. should actually do work
22/12/12: Finished Another.
23/12/12: Storyboarded background so that the pause, fail and taiko backgrounds are properly aligned.
27/12/12: Added more SB stuff, should again actually do work
22/01/13: Finished SB. Optimizations isn't that important, is it? Also several minor fixes everywhere.
13/02/13: Hey, remember when I said I finished the SB? I lied, but I really finished it this time.
14/02/13: Finished Light.
06/03/13: Started Hyper.
29/03/13: did stuff.
24/04/13: Applied CXu's mod, did more stuff.
08/06/13: Finished Hyper, applied a couple changes to Another, REVIVED FROM GRAVEYARD
28/06/13: Fixed timing(again), added a storyboard thing.
29/06/13: Applied Flower's and Dolphin's mods.
30/06/13: Applied sheela's mod.
01/07/13: Fixed timing yet again. D:
06/07/13: Applied CDFA's mod and fixed storyboard for the fifth time
07/07/13: Applied rezoons' mod
09/07/13: Applied xChippy and Tur00's mods
12/07/13: Applied Sey's mod, did super minor stuff.
13/07/13: Applied YunoFanatic's mod, added a bunch of hitsounds.
15/07/13: Updated Taiko diffs.
27/07/13: Added Dizco's Normal.
28/07/13: Applied small fixes.
30/07/13: Updated Dizco's Normal.
02/08/13: Applied Maddy's mod.
08/08/13: Applied CDFA and Dolphin's rechecks.
09/08/13: Applied kossc's mod to Beginner. Thanks!
15/08/13: Changes done, including application of Sey's recheck.
17/08/13: Applied Itachi_Uchiha's mod - 1st mod of the QAT queue
18/08/13: Applied Kecco's, Konei's, Irreversible's, Leader's and happy30's mods - the five next mods of the QAT queue
20/08/13: Applied Jenny's polishing mod. Rather long one, actually.
24/08/13: Applied KanaRin's Taiko mod, and fixed storyboard for the seventh time. 7 QAT mods, that's a lucky number right?
27/08/13: Analyzed BMS and audio files to make map timing more accurate. Whew.
28/08/13: Overanalyzed audio and purposefully unsnapped piano notes so they now fit perfectly. Whew^2.
29/08/13: Applied ztrot's IRC mod, resulting in a bubble. is it happening?
30/08/13: Applied Dizco's Advanced fix again, as well as BATmods by Frostmourne and Nymph. \:D/
02/09/13: Redid the FUCKING piano.
TODAY: FINISH LINE
16/11/12: Updated with Dolphin's Taiko Oni and Taiko Futsuu
18/11/12: Updated Taiko Oni.
29/11/12: Started Light, changed to IIDX style naming, updated Taiko Oni.
11/12/12: Added neat background overlays, updated Taiko background
14/12/12: Added minor SB. should actually do work
22/12/12: Finished Another.
23/12/12: Storyboarded background so that the pause, fail and taiko backgrounds are properly aligned.
27/12/12: Added more SB stuff, should again actually do work
22/01/13: Finished SB. Optimizations isn't that important, is it? Also several minor fixes everywhere.
13/02/13: Hey, remember when I said I finished the SB? I lied, but I really finished it this time.
14/02/13: Finished Light.
06/03/13: Started Hyper.
29/03/13: did stuff.
24/04/13: Applied CXu's mod, did more stuff.
08/06/13: Finished Hyper, applied a couple changes to Another, REVIVED FROM GRAVEYARD
28/06/13: Fixed timing(again), added a storyboard thing.
29/06/13: Applied Flower's and Dolphin's mods.
30/06/13: Applied sheela's mod.
01/07/13: Fixed timing yet again. D:
06/07/13: Applied CDFA's mod and fixed storyboard for the fifth time
07/07/13: Applied rezoons' mod
09/07/13: Applied xChippy and Tur00's mods
12/07/13: Applied Sey's mod, did super minor stuff.
13/07/13: Applied YunoFanatic's mod, added a bunch of hitsounds.
15/07/13: Updated Taiko diffs.
27/07/13: Added Dizco's Normal.
28/07/13: Applied small fixes.
30/07/13: Updated Dizco's Normal.
02/08/13: Applied Maddy's mod.
08/08/13: Applied CDFA and Dolphin's rechecks.
09/08/13: Applied kossc's mod to Beginner. Thanks!
15/08/13: Changes done, including application of Sey's recheck.
17/08/13: Applied Itachi_Uchiha's mod - 1st mod of the QAT queue
18/08/13: Applied Kecco's, Konei's, Irreversible's, Leader's and happy30's mods - the five next mods of the QAT queue
20/08/13: Applied Jenny's polishing mod. Rather long one, actually.
24/08/13: Applied KanaRin's Taiko mod, and fixed storyboard for the seventh time. 7 QAT mods, that's a lucky number right?
27/08/13: Analyzed BMS and audio files to make map timing more accurate. Whew.
28/08/13: Overanalyzed audio and purposefully unsnapped piano notes so they now fit perfectly. Whew^2.
29/08/13: Applied ztrot's IRC mod, resulting in a bubble. is it happening?
30/08/13: Applied Dizco's Advanced fix again, as well as BATmods by Frostmourne and Nymph. \:D/
02/09/13: Redid the FUCKING piano.
TODAY: FINISH LINE
Patchouli is in the lead! (3 weeks ago) | ||
Score | 1,302,083 (100.0%) | |
Max Combo | 313 | |
300 / 100 / 50 | 163 / 0 / 0 | |
Misses | 0 | |
Geki (Elite Beat!) | 55 | |
Katu (Beat!) | 0 | |
Mods | HDHRDTPF |
Top 50 Scoreboard
Rank | Score | Accuracy | Player | Max Combo | PP | 300 / 100 / 50 | Geki | Katu | Misses | Mods | |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | 1,302,083 | 100.0% | Patchouli | 313 | 53 | 163 / 0 / 0 | 55 | 0 | 0 | HDHRDTPF |