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Beatmap Listing » Utah Saints vs Drumsound & Bassline Smith - WCYDFM (Tantrum Desire Remix)

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Artist: Utah Saints vs Drumsound & Bassline Smith Circle Size:
Approach Rate
Title: WCYDFM (Tantrum Desire Remix) HP Drain:
Star Difficulty:
(2.55)
Creator: J1NX1337 Accuracy:
Length: 4:08
Source: Genre: Electronic (English) BPM: 140
Submitted:
Last Updated:
Feb 15, 2014
Apr 5, 2015
Average Rating: Nobody has rated this map yet... ): Favourited 0 times in total
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My first beatmap.
WCYDFM short for "What Can You Do For Me"
Feedback on the Collab Insane would be great.

EASY - J1NX1337
NORMAL - J1NX1337
HARD - J1NX1337
COLLAB INSANE - J1NX1337 & Piku201


People who helped with this map
- Thanks to Desperate-kun for modding my WIP.
- Thanks to HD Hero for helping me to the right direction in the beginning, as well as modding my map as of late.
- Thanks to Piku201 for working on the Collab with me.
- Thanks to Darky1 and Hullahopp for their mods.
- Thanks to people in #modhelp for your support and advice.
Changelog (Updated 5.4.2015)
UPDATE 1: Changed the directions of the 4 sliders in the beginning of Hard.

UPDATE 2 (17.2.2014): Thanks for the feedback! I'm working on an Easy difficulty at the moment, so I thought I'd set this to WIP instead. I looked into the problems you described, and replaced two spinners on hard difficulty (that used to last like a second or two only) with some circles and sliders. I also shaped some sliders and reverse sliders to a more entertaining style.
Finally, I lowered the distance between some sliders and circles on Normal difficulty, hopefully it's not as cramped as before. Also, I fixed that gap after a spinner that you were talking about and added a few sliders and circles there.

UPDATE 3 (20.2.2014): Added Kiai time. Also lowered Slider Velocity in Normal from 1,60 to 1,40. Lowered the overall difficulty of Normal as well. Did some minor composition changes to certain parts with Kiai time and a bit of trimming as well. I guess next up is Easy difficulty!

UPDATE 4 (1.3.2014):
+ Added Easy difficulty
- Remade Normal and Hard difficulties *almost completely*, distance snapping fixed, lowered Normal difficulty, fixed overlapping notes, cut long sliders in half, made more curved sliders, fixed/added hitsounds etc. etc. etc.
- Lowered MP3 bitrate to 192kbps
- Set preview point to a slightly earlier spot
- Changed tags

UPDATE 5 (3.3.2014):
- Removed ½ beat long double repeat sliders from Easy, since they were too difficult for newbies.
- Made hitsounds globally more consisted, going to need to work on them a bit more, however.
- Other small changes to note positioning

UPDATE 6 (10.3.2014):
+ Added storyboard (and epilepsy warning)
- Set offset to 288 (no actual difference)
- Made hitsounds consistent for all difficulties
- Some note placement changes in all difficulties

UPDATE 7 (7.4.2014):
Sorry for the huuuuuuuge delay in this update, I had a lot of other stuff to do.. and a lot to do for the beatmap as well. The hitsounding took excruciatingly long.
- Remade Hard (again!) with higher distance snapping and a lot more stacks / small 3-note streams
- Changed multiple note placements in Normal
+ Added different samplesets, drum for the chorus/kiai time for example
- Made hitsounds even more consistent
- Removed 2 spinners in total from all difficulties and replaced them with notes
My biggest fear with this update is that I might've made the Normal, and *especially* the Hard way too difficult. That's why I'll need some feedback on this. Also, if anything just looks / sounds generally bad, please tell me.

UPDATE 8 (27.4.2014):
Now working on a Collab Insane difficulty with Piku201, it's about 50% mapped, a few missing hitsounds in the beginning, going to need some modding help with the flow of the difficulty.
+ Added WIP Collab Insane (Piku201 & J1NX1337)
- Did changes in Hard: increased circle size by 1, added rhyming triples in certain sections before the choruses
I'm probably going to add some storyboard elements for the Collab later on.

UPDATE 9 (6.6.2014):
The collab difficulty is ready! Sorry it took this long, school took a lot of my time away. Sadly my collab partner lost his progress about halfway through the song, so his part will only be roughly 1/4 of the Collab, but I finished it on my own anyway.
Did a lot of modifications on the look and feel of the Easy as well, and I suppose I'll be doing the same for the Normal and Hard later on. One major change is also the fact that I added combo colors to the Collab Insane, which I'd really like some opinions on.
+ Completed Collab Insane
+ Added modified combo colors to Collab Insane
- Remade structure and upbeat/downbeat synchronization on Easy

UPDATE 10 (3.9.2014):
Well well, it has been quite a while since an update again, since I've been busy with other stuff and I've sort of had a lack of motivation, but I finally got around to continuing it.
I remade the Normal difficulty (again), although it may be a bit too hard now, so I need opinions on it. I also changed the final jumps in the collab a bit. Next up, I'll probably remake Hard for the last time.
- Remade Normal
- Changed final jumps in Collab

UPDATE 11 (9.9.2014):
Here's a very large update, and I think we're actually ready for pending now. Remade the entirety of the Hard difficulty (again), Did a bunch of changes in the Collab and Easy, and a few minor changes in the Normal. Also did some hitsound fixing. EDIT: Small update to fix the start chorus of Easy.
- Remade Hard
- Fixed notes to rhyme better in some sections in Easy
- Made some jumps tougher and better, and overall balanced out Collab more
- Made a few minor note placement changes in Normal
- Fixed a bunch of hitsounds in most difficulties
+ Beatmap's ready for ranking!

UPDATE 12 (10.9.2014):
So I decided to take another look at the Easy, and found things that felt really weird, so I ended up fixing the structure, new combos and hitsounds a bit. I also added some tags for the song's actual full name.
- Fixed some structure errors, added new combos and changed some hitsounds in Easy
- Added some tags for the song's full name

UPDATE 13 (4.10.2014):
So I got some improvements for the Collab from HD Hero's mod - thanks! Also did some other changes to it. EDIT: Also did some spinner changes for other difficulties and made a few more note placement changes in Collab. EDIT 10/14/2014: Rolled back the spinner changes after coming to second thoughts.
- Applied HD Hero's mod:
- Changed Collab OD from 7 to 8, replaced some awkward streams with pure circles, moved some notes and filled some gaps, as well as shortened some spinners.

UPDATE 14 (27.2.2015):
Ok, wow, it's been a long time since I worked on this map, but you know what, I wanna improve as a mapper and get it ranked. Some changes on the Insane. And damn, this map's now been in the making for over a year. Time sure flies, huh. EDIT: Changed offset.
- Changed OD from 8 to 7.5 and HP from 8 to 7. Also changed CS from 4 to 4.2.
- Reshaped and repositioned a good bunch of notes, mainly during the choruses, sliders especially.
- Increased offset from 288 to 300.

UPDATE 15 (7.3.2015):
Very small update, applied Darky1's mod partially.
- Changed the location of an awkward circle in Collab.
- Made jumps easier in the beginning parts of Hard.

UPDATE 16 (21.3.2015):
Applied Hullahopp's mod for the most part.
- Removed some notes directly after spinners, corrected blankets, and removed one spinner and replaced it with notes on Easy.
- Small positioning changes on Normal, Hard, and the first quarter of the Collab.

UPDATE 17 (3.4.2015):
Small update on the Collab. EDIT 5.4.2015: Eased one jump.
- Reshaped many sliders.
- Repositioned many notes. (Changed some jumps and mostly kiai time stuff.)