3,742 users, 10 online now.
A total of 1,169,040 plays!

Index » Other » Client Modding » b20130303 Digital Client++

523 posts | Jump | 1 ... 25 26 27 28 29 30 31 ... 35
scug
osu! BAT
871 posts
US Flag

2 months ago
Digitalfear117 wrote:
neither are gone

also khang specifically used bpd catgirl as the prompt


oh am i just blind
furry
BlakeBelladonna
Combo Commander
359 posts
US Flag

2 months ago
Half of these things I'm not sure if are still an accidental left over from the April Fools update, but incase they aren't, I wanna report on them.

While watching a replay, .5x and 1.0x show fine, but going to 2x makes the button disappear.
(?)

Occasionally, your osu! logo will change to a squared version, but going into a map, and then backing out resets it. (not recorded since it's completely at random, assuming this was apart of the April Fools joke?)

Not a bug, but would be a massive ask and would absolutely love for this to be backported; When searching for a specific gamemode like "mode=t status=r", it keeps putting it under "No Group" which is extremely annoying as I like to use that specific command as it shows me all star versions that are Taiko and ranked. This is something that you can do within the Stable 2015 client, and would absolutely love to have this on Digital Client.

When using the editor for the osu!mania gamemode, the new MapGPT April Fools icon is now covering a part of the editor.


Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,693 posts
US Flag

2 months ago
BlakeBelladonna wrote:
While watching a replay, .5x and 1.0x show fine, but going to 2x makes the button disappear.

Was previously reported, fixed for the next release.

BlakeBelladonna wrote:
Occasionally, your osu! logo will change to a squared version, but going into a map, and then backing out resets it. (not recorded since it's completely at random, assuming this was apart of the April Fools joke?)

Was previously reported, fixed for the next release.

BlakeBelladonna wrote:
Not a bug, but would be a massive ask and would absolutely love for this to be backported; When searching for a specific gamemode like "mode=t status=r", it keeps putting it under "No Group" which is extremely annoying as I like to use that specific command as it shows me all star versions that are Taiko and ranked. This is something that you can do within the Stable 2015 client, and would absolutely love to have this on Digital Client.

Not currently planned due to the difficulty of this backport. The way searching was added to collections was horrific, and I would like to not turn song select into spaghetti.

BlakeBelladonna wrote:
When using the editor for the osu!mania gamemode, the new MapGPT April Fools icon is now covering a part of the editor.

This was not reported till now, I have just fixed this for the next release.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,693 posts
US Flag

2 months ago
I lied. I have spent the last 7 hours backporting January 2015 Song Select with great results so far.

I even kept selection options
Avril
osu! BAT
856 posts
PH Flag

2 months ago
Digitalfear117 wrote:
I lied. I have spent the last 7 hours backporting January 2015 Song Select with great results so far.

I even kept selection options



this dev is a liar booooooo :tf:
MediatekStaff
Cymbal Sounder
34 posts
VN Flag

2 months ago
Digitalfear117 wrote:
I lied. I have spent the last 7 hours backporting January 2015 Song Select with great results so far.

I even kept selection options

epic



Windows 9
Rhythm Incarnate
533 posts
RU Flag

2 months ago
in osu config, there is a string called refresh rate that syncs osu's refresh rate with monitor refresh rate setting. if this string is different than monitor's current refresh rate, the client launching with default refresh rate that is 60 by default. i want to suggest to make client to check current refresh rate and automatically overwrite this string before launching the client so users with specific refresh rate will see actual refresh rate in game.
BlakeBelladonna
Combo Commander
359 posts
US Flag

2 months ago
When using the Digital Client and are actively trying to spectate someone, you'll last about 5 minutes before promptly being "silently disconnected" from Bancho.

It will also keep your account in the "watching xxxxxx" status even though you stopped spectating the user.

You can fix this by backing out and signing out of your account, and signing back in, but signing back in takes upward to 2 minutes. This can also be applies for when you exit the game after the buffering issue. The game won't fully close, but will just faintly play music in the background until your Bancho connection is gone.
Last edited by BlakeBelladonna 2 months ago, edited 2 times in total.
Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet
Cloudpaw
Combo Commander
451 posts
US Flag

2 months ago
confirming the above
it/its only
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,693 posts
US Flag

2 months ago
Does this still happen when connecting using Tcp instead of WebSocket?
BlakeBelladonna
Combo Commander
359 posts
US Flag

2 months ago
I won't be able to check for awhile as I'm about to leave for work, but I'll let you know if anything changes when I'm back.
Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,693 posts
US Flag

2 months ago
No rush, good luck at work
Levi
Project Lead / Developer
1,916 posts
DE Flag

2 months ago
If the issue lies within websockets, I think we may have to switch the default back to tcp, which sucks, but whatever. I really hope we can figure out this issue someday.
Windows 9
Rhythm Incarnate
533 posts
RU Flag

2 months ago
Levi wrote:
If the issue lies within websockets, I think we may have to switch the default back to tcp, which sucks, but whatever. I really hope we can figure out this issue someday.

i hope this isn't the reason of infinite reconnections by every minute (if you are not using vpn then you can experience it)
BlakeBelladonna
Combo Commander
359 posts
US Flag

2 months ago
Levi wrote:
If the issue lies within websockets, I think we may have to switch the default back to tcp


I bring bad news.

Both WebSocket and TCP result in the issue, I had user Vladkrip (thank you ukrainian taiko player) play through an entire marathon map for testing, both failed and resulted in a silent disconnect from Bancho while watching roughly around the same time.

During my testing, Bancho also randomly silently disconnected me while I was on WebSocket, however, knew I was disconnected as my chatbox randomly disappeared and was unable to bring it back unless I signed back in.

TCP took a bit longer to sign back into Bancho while WebSocket was 2 seconds faster.

(WebSocket)

(TCP)

At the end of both videos, I switch scenes to a full desktop with a browser opened with a stopwatch to show how slowly it takes it load back into Bancho.
Last edited by BlakeBelladonna 2 months ago, edited 1 time in total.
Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet

523 posts | Jump | 1 ... 25 26 27 28 29 30 31 ... 35
Users browsing this forum: None