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Index » Titanic! » Development » Taikosu Tools

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gsxr4o0
osu!taiko BAT
151 posts
PH Flag

3 days ago
The beatmap tool for managing Taiko-only and Taikosu-related mapsets!


I do love experimenting with Taikosu, which is a very innovative way to learn from an osu!taiko mapper/Taiko no Tatsujin charter perspective. Most of us get frustrated when facing these scenarios when mapping in different clients, may it be whether we should keep the custom hitsounds in sampleset 1, or separate them to a new custom sampleset. Another instance is Taiko mapping, whether we should keep combos to a longer length, like most of us know what we are doing today, or make a new combo in every color, as what old beatmaps' Taiko difficulties looked like in the past, and adapt it into our mapping scene.

I have come to bring this program to life, which addresses every mapper's needs, eliminating time-consuming constraints. It is called Taikosu Tools, which is a tool that helps you manage beatmaps in just one click. It features some functions that can be helpful for your future beatmaps.

Download Link: Here! (v1.0.0)
GitLab Repository

Changelog

v1.0.0 (2025-10-18) - Release.


Future Plans

Documentation on building, running (especially on Linux), etc

Empty. You can reply to this forum topic here for issues!


Features

Hitsound Separation

Automatically separate hitsounds into different inherited points with custom overrides to make the feedback even more natural! This feature is only for from b595b to present, so if you want to disable this… then it's good to leave it. Let them play your Taikosu maps even if they love older clients.

Sound Conversion

Convert between any additions in a single click. There are two options for you to change, which are "claps to whistles (to make compatibility before b452 and lower)", and "whistles to claps!"

Note Positioning

Messy placements? Lazy enough to organize them perfectly? You can precisely position individual notes for better visuals and segregation! This only applies to Taiko mode, and this feature is derived from other osu!taiko-related mapping programs. So we decided to add this here.

Color Scheme Management

Wanted some authentic look and feel for hit circles and sliders? You can switch between 2-color and 4-color schemes for better visual clarity!

New combo in every color per hitsound addition

Feeling perfect for organizing colors? This adds new combo markers to notes with different additions. Note that it never makes a new combo for sliders/drumrolls.

Big Kats Conversion
Convert between "finish+clap" to "finish+whistle for distinctive purposes, and this applies to Taiko mode as well.

File Management
You can either save to the same file (overwrite, then it makes a .bak file for you), or not, and it will automatically make another .osu file and serve your imported .osu file as backup.


Credits

me - the Taiko player, living as a programmer
pimpG - The one who coined the idea of making hitsounds separated, hence the function. Blame pimpG
Levi - Build script, and stuff
Last edited by gsxr4o0 4 hours ago, edited 8 times in total.
nano
Beat Clicker
59 posts
US Flag

3 days ago
can this be distributed as a git repo release instead of as a proton binary distribution..?
TurfTuckTurkey
Combo Commander
329 posts
CA Flag

3 days ago
Please put this on git. Please.
READ BELOW PLZ~

Avril
osu! BAT
578 posts
PH Flag

3 days ago
so why GitLab instead of GitHub?
gsxr4o0
osu!taiko BAT
151 posts
PH Flag

3 days ago
nano, TurfTuckTurkey: We deployed! Thanks for the long wait.
nano
Beat Clicker
59 posts
US Flag

3 days ago

Avril wrote:

so why GitLab instead of GitHub?


does it matter

6 posts | Jump | 1