
my taikosu maps | gfx portfolio | taikosu tools | blooming memories
pm me on titanic if you add me, so i'll add you back.
last updated: 2025/12/17
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Open here for Mapping
About Modding
I will try to check them anytime in Pending Beatmaps or WIP/Help Wanted forums.
About Porting
- If a Taiko chart is forgotten to be ported, there are a few considerations below:
- Only if diffs have no decimals (older clients don't work)
- Strictly no SV manipulations but minimally has linear changes (eg. 1.xx) are accepted
- Straightforward to the map and a style that's mapped in a Taiko no Tatsujin-like feel.
- Adheres to Titanic Ranking Criteria.
Note above: Mapsets that are already ranked are a plus.
Mapping/modding preferences
- J-POP, visual novel, anime that is released up until December 31, 2015.
- Only if your Taiko beatmap concisely follows proper song representation (intensity/improvisation/intention [to follow as mapper]). Icons are not guaranteed.
- Take note that these statements may not fit today's standards.

Setup
Taiko keybinds: GBMK
Charts
Authentic Charts
beatmaps that are originated from Taiko no Tatsujin
Ndaho & Peketan from Fischer's - Hachigatsu no Saka
Spica - Make debut! (TV Size)
arien genetics are steadily being processed. please stand by for confirmation.
Custom Charts
maps that are not from TnT, and are made by themselves
KOTOKO - Leaf ticket (Game Ver.)
Map Requests Log
You can catch me requesting maps that's worth ranking!
JINDOU - Kaisei Joushou Hallelujah (TV Size) by arien666
Miho Morikawa - Blue Water (TV Size) by Sure
Kicco - Lucky Monster by shionelove
Hoshino Gen - Koi by ZekeyHache
Sphere - Super Noisy Nova (TV Size) by biwako
Milestone
Things to consider when mapping Taikosu
1. Do the older clients support the Clap hitsound, or will it be ignored?
If a beatmap created in b452 (2008 client) uses Clap hitsounds, how should we handle maps played on pre‑b452 clients that only recognise Whistle and Finish?
2. Can individual note hitsounds be selected and used, or is hitsounding restricted to object types?
Given that versions before b452 can only assign hitsounds to whole circles/sliders, what is the simplest way to preserve intended individual hitsounds when exporting to those older versions?
3. Will the older clients recognise hitsounds using a custom sampleset other than "1"?
When a mapper wants to separate “don” and “kat” sounds via custom sampleset 1 and 2, how can we emulate that distinction on clients that only support a single custom sampleset?
4. Will the Kiai Time effect be present in older clients?
What fallback visual or timing cue can we use for older clients that does not have native Kiai support, ensuring the intended emphasis is not lost?
5. Will the older clients correctly apply varying slider velocities?
Since b595b (2009 client) can’t apply non‑linear slider velocity changes, how can we approximate the intended tempo shifts while keeping the map playable on that version?
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| General |
Performance: 5,290pp (#14)
#3
Recent Activity
Detailed StatsRanked Score: 133,307,555 (#7)Hit Accuracy: 100.0%Play Count: 6,463Play Time: 65.2 hoursTotal Score: 884,140,959 (#1)Current Level: 51
Total Hits: 934,099Maximum Combo: 1,680Total Kudosu Earned: 18Replays Watched by Others: 10 timesRanks
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| Top Plays |
Pinned ScoresLoading... Best PerformanceLoading... First Place RanksLoading... |
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| Historical |
Play HistoryMost Played BeatmapsLoading... Recent PlaysLoading... Replays Watched History |
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| Beatmaps |
Click any of the following categories to expand them. Favourite Beatmaps (...)Loading... Loading... Nominated Beatmaps (...)Loading... |
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| Kudosu! |
Total Kudosu Earned: 18Recent Kudosu History5 days ago - gsxr4o0 gave 2 kudos to a post by [Kagamine Rin] in Spica - Make debut! (TV Size)1 week ago - gsxr4o0 received 1 kudos from a post by willow in DECO*27 - Telepathy feat. Hatsune Miku [Taiko] 2 weeks ago - gsxr4o0 received 1 kudos from a post by TurfTuckTurkey in Blacklite District - Just so You Know 1 month ago - gsxr4o0 gave 1 kudos to a post by Avril in KOTOKO - Leaf ticket (Game Ver.) 1 month ago - gsxr4o0 gave 2 kudos to a post by arutama in KOTOKO - Leaf ticket (Game Ver.) 1 month ago - gsxr4o0 gave 2 kudos to a post by Joey in KOTOKO - Leaf ticket (Game Ver.) 1 month ago - gsxr4o0 received 1 kudos from a post by Joey in Stealers Wheel - Stuck In The Middle With You 1 month ago - gsxr4o0 received 1 kudos from a post by brody in LamazeP - Triple Baka [Taiko] 1 month ago - gsxr4o0 received 2 kudos from a post by brody in LamazeP - Triple Baka [Taiko] 2 months ago - gsxr4o0 received 1 kudos from a post by Joey in MARY - Cross Talk 2 months ago - gsxr4o0 gave 2 kudos to a post by arutama in Himemiya Yui - Bokutachi no Melody 2 months ago - gsxr4o0 gave 1 kudos to a post by pimpG in Spica - Make debut! (TV Size) 2 months ago - gsxr4o0 received 1 kudos from a post by susFries in HAG - Colorful (Cut ver.) 2 months ago - gsxr4o0 received 1 kudos from a post by Joey in SZA - Kill Bill 2 months ago - gsxr4o0 gave 2 kudos to a post by kingkurboh335 in Himemiya Yui - Bokutachi no Melody |
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| Achievements |
Beatmap Packs
Anime Pack vol.1
Anime Pack vol.2
Anime Pack vol.3
Anime Pack vol.4
Internet! Pack vol.1
Internet! Pack vol.2
Internet! Pack vol.3
Internet! Pack vol.4
Rhythm Game Pack vol.1
Rhythm Game Pack vol.2
Rhythm Game Pack vol.3
Rhythm Game Pack vol.4
Video Game Pack vol.1
Video Game Pack vol.2
Video Game Pack vol.3
Video Game Pack vol.4 Skill
500 Combo (any song)
750 Combo (any song)
1000 Combo (any song)
2000 Combo (any song)
I can see the top
The gradual rise
Scaling up
Approaching the summit Dedication
5,000 Plays (osu! mode)
15,000 Plays (osu! mode)
25,000 Plays (osu! mode)
50,000 Plays (osu! mode)
30,000 Drum Hits
300,000 Drum Hits
3,000,000 Drum Hits
Catch 20,000 fruits
Catch 200,000 fruits
Catch 2,000,000 fruits
40,000 Keys
400,000 Keys
4,000,000 Keys Hush-Hush
A meganekko approaches
Challenge Accepted
Consolation Prize
Don't let the bunny distract you!
Jack of All Trades
Jackpot
Most Improved
Non-stop Dancer
Nonstop
Obsessed
Quick Draw
S-Ranker
Stumbler |
