Index » Beatmaps » Ranked/Approved Beatmaps » Hanasaka Yui (CV: M.A.O) - Harumachi Clover (TV Size)
| 31 posts | Jump | 1 2 3 |
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No kudosu yet. |
YAY! an classic map. thank you laura.
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sire
the boat has hit the harumachi iceberg also congrats! |
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No kudosu yet. |
top diff:
00:04:531 (3,4) - 00:05:376 (3,4) - u kinda forgot you were doing 3/4 sliders so this is just happens once and everywhere else it's 1/2 or 1/2 with repeat it/its only
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i wasn’t really that fussed about consistency tbh
⊹₊ ˚‧︵‿₊୨ RAVE!!!!! ୧₊‿︵‧ ˚ ₊⊹
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No kudosu yet. |
also was there some sort of exception being done for the 30s drain time rule? easy and normal still aren't 30s
it/its only
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Earned 1 kudosu. |
the rule is for drain time and the drain time is 28s, check editor screen and aimod in client too. this can be fixed by simply mapping the red tick at the start of the song, instead of the white tick…
Last edited by Cloudpaw
2 days ago, edited 2 times in total.
it/its only
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i thought i had the spinner snapped to the white tick actually, lol my bad it was off by like 0.2 seconds
fixed now
Last edited by laurafied
2 days ago, edited 1 time in total.
⊹₊ ˚‧︵‿₊୨ RAVE!!!!! ୧₊‿︵‧ ˚ ₊⊹
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No kudosu yet. |
mv no more complain
it/its only
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No kudosu yet. |
i kinda don't like how the ending spinners don't actually end at the same time, change the length of the slider to end on 00:31:996 - for the hard, insane, and impossible diffs so they don't conflict with the others
furry
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sure
⊹₊ ˚‧︵‿₊୨ RAVE!!!!! ୧₊‿︵‧ ˚ ₊⊹
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No kudosu yet. |
rebubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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Earned 1 kudosu. |
hii i really don't wanna disturb in the ranking process but i've noticed some smaller things that you can maybe fix/change :-3
Impossible 00:04:531 (3,3) - are these 3/4 sliders on purpose? they only really happen once and you never do them again 00:26:291 (2,4) - ugly overlap >:3 and some smaller things like 00:12:136 (1,2,3) - not being really symmetrical to the y-axis (mainly combo 1) or 00:17:207 (1,2,3)'s combo 3 having more spacing than (1,2) 00:28:193 (1) - and idk if that "overmap" fits in that well but ig its fine overall i think this diff needs more polishing than the others but its fine for now IMO Insane 00:09:390 (4) - just do a 1/4 burst no? (replacing this with 2 circles stacked on 00:09:601 (1) ) 00:12:876 (4,5,1) - evillll 00:19:320 (9,1) - interesting break, would do a 1/4 burst starting @ 00:19:531 00:22:911 (4) - more spacing on this, maybe move this around x449 y233? Hard seems fine 00:09:390 (5,6,1) - maybe remove nc @ 00:09:601 (1) and add the nc earlier on 00:09:390 (5) Normal 00:01:996 (1,2) - are these really needed lol 00:14:672 - is this break intentional? i feel like a spinner is missing lol Easy same as in Normal diff, is 00:01:996 (1) really needed? weird rhythm but seems fine ig
Last edited by Andrei
1 day ago, edited 1 time in total.
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hii i really don't wanna disturb in the ranking process but i've noticed some smaller things that you can maybe fix/change :-3
Impossible 00:04:531 (3,3) - are these 3/4 sliders on purpose? they only really happen once and you never do them again i personally don't care / don't think this improves anything but since 2 people expressed issue with it ill change 00:26:291 (2,4) - ugly overlap >:3 okay and some smaller things like 00:12:136 (1,2,3) - not being really symmetrical to the y-axis (mainly combo 1) or 00:17:207 (1,2,3)'s combo 3 having more spacing than (1,2) 00:28:193 (1) - and idk if that "overmap" fits in that well but ig its fine overall i think this diff needs more polishing than the others but its fine for now IMO i think some of these things are just design preferences that dont really improve the map from my view Insane 00:09:390 (4) - just do a 1/4 burst no? (replacing this with 2 circles stacked on 00:09:601 (1) ) i prefer the kickslider actually 00:12:876 (4,5,1) - evillll matches 00:14:038 (3,4) - 00:19:320 (9,1) - interesting break, would do a 1/4 burst starting @ 00:19:531 matches 00:11:503 - 00:22:911 (4) - more spacing on this, maybe move this around x449 y233? that could use more spacing since its 1/2 yea Hard seems fine 00:09:390 (5,6,1) - maybe remove nc @ 00:09:601 (1) and add the nc earlier on 00:09:390 (5) i like doing NCs like this lol Normal 00:01:996 (1,2) - are these really needed lol yep for drain time 00:14:672 - is this break intentional? i feel like a spinner is missing lol break is intentional yes Easy same as in Normal diff, is 00:01:996 (1) really needed? yep for drain time weird rhythm but seems fine ig ⊹₊ ˚‧︵‿₊୨ RAVE!!!!! ୧₊‿︵‧ ˚ ₊⊹
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No kudosu yet. |
third times the charm?
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
| 31 posts | Jump | 1 2 3 |

