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Index » Beatmaps » Ranked/Approved Beatmaps » Yamamoto Mineko - Falling, The Star Light

4 posts | Jump | 1
Harumi-chan
15 posts

1 month ago heart
This beatmap was submitted using in-game submission on November 25, 2024 at 7:37:36 AM

Artist: Yamamoto Mineko
Title: Falling, The Star Light
Source: ロロナのアトリエ ~アーランドの錬金術士~
Tags: ultimate madoka superdaloubot a11 atelier rorona ~arland no renkinjutshi~ the alchemist of arland atr1-ps3-we-ost kdsd-10038 ken nakagawa 中河健 mitsuhiro tabata 田畑三津広 same creative inc. ost original soundtrack folk japanese
BPM: 178
Filesize: 5686kb
Play Time: 00:57
Difficulties Available:
  • Easy (2.66 stars, 61 notes)
  • Hard (4.74 stars, 125 notes)
  • Insane (5 stars, 154 notes)
  • Normal (4.33 stars, 106 notes)


Download: Yamamoto Mineko - Falling, The Star Light
Information: Scores/Beatmap Listing
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#3

chill song

Audio
BG Source

everything else by me :>
Digitalfear117

Earned 1 kudosu.

1 month ago
I don't any issues with this map tbh, looks good!

Subjectively though, I think this pattern on insane is quite uncomfortable compared to the rest of your jump patterns past the break 00:31:982 (1,2,3,4,1). I think it mostly has to do with the snap into 00:32:656 (4,1) - and then the opposite directions of the sliders

Also on Insane, the spacing on this jump is abnormally large 00:16:645 (6,1) -

Normal to Hard OD jump is pretty high, maybe OD 5 would be better?

This is super super subjective, but 00:02:656 (3,4) - on Easy are close enough that they are almost touching maybe adjust it slightly like this No other objects appear this close throughout the difficulty
Last edited by Digitalfear117 1 month ago, edited 1 time in total.
Harumi-chan
15 posts

1 month ago

Digitalfear117 wrote:

Subjectively though, I think this pattern on insane is quite uncomfortable compared to the rest of your jump patterns past the break 00:31:982 (1,2,3,4,1). I think it mostly has to do with the snap into 00:32:656 (4,1) - and then the opposite directions of the sliders

- true.. but i will keep anyway because i don't think it's that bad

Digitalfear117 wrote:

Also on Insane, the spacing on this jump is abnormally large 00:16:645 (6,1) -

- fixed by not stacking 00:16:645 (6)

Digitalfear117 wrote:

Normal to Hard OD jump is pretty high, maybe OD 5 would be better?

- yes, did OD5 instead

Digitalfear117 wrote:

This is super super subjective, but 00:02:656 (3,4) - on Easy are close enough that they are almost touching maybe adjust it slightly like this

- tbh i don't really see that but i moved the objects a bit so might be better now

tyty for mods, resolved :>
Satori
1726 posts

4 weeks ago bubble
i see no issues here

i think it's safe to bubble, good map c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

4 posts | Jump | 1