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Index » Beatmaps » Pending Beatmaps » Kamishiro Ami - Cherry My Heart (Short Ver.)

7 posts | Jump | 1
gsxr4o0
osu!taiko BAT
251 posts
PH Flag

1 month ago
This beatmap was submitted using in-game submission on Thursday, January 15, 2026 at 12:42:30 PM

Artist: Kamishiro Ami
Title: Cherry My Heart (Short Ver.)
Source: らぶでれーしょん!
Tags: taikosu eroge japanese videogame video galgame pop j-pop visual novels love delation smee hooksoft angel note shiina shunsuke 椎名俊介 game version
BPM: 152
Filesize: 22023kb
Play Time: 01:32
Difficulties Available:


Download: Kamishiro Ami - Cherry My Heart (Short Ver.)
Download: Kamishiro Ami - Cherry My Heart (Short Ver.) (no video)
Information: Scores/Beatmap Listing
—————
#? | #2 Custom
released on October 23, 2009 | published using b20131129.1
Leaf ticket <— Cherry My Heart —> ???
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 3/5 / Futsuu: 4/7
Muzukashii: 5/8 / Oni: 6/10

-=-=-=-=-=-=-=-

Donderful Information

Background

Kantan and Futsuu BG from the Game CG itself
Muzukashii and Oni BG from Dengeki HIME November 2009 issue
Sounds

applause and failsound from the game (voiced by Kasuga An)

BATs
willow / scug / ???

willow
osu!taiko BAT
161 posts
GB Flag

No kudosu yet.

1 month ago
taiko is good and playable

last time I looked at one of these maps I think we agreed 2 standard 1 taiko? but idk if that has changed so ill just do nothing for now :3
gsxr4o0
osu!taiko BAT
251 posts
PH Flag


Ady
osu! BAT
407 posts
HU Flag

Earned 2 kudosu.

3 weeks ago
Oni
Settings:
OD 7-8

Timeline:
00:09:452 (6) - make this a triple you can hear it add 2 circle before this slider and remove reverse for better rhythm.
00:12:610 (5) - triple.
00:13:004 (2) - missing clap.
00:18:333 (5) - nc.
00:33:728 (4) - remove nc.
00:34:715 (6) - triple add 2 circle here and then the slider for better rhythm.
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat.
01:14:189 (5) - remove nc.
01:17:544 (6) - make this circles because you've never used this kind of rhythm on this difficulty before so it's a little strange.
01:19:518 (7,1) - ^
01:32:347 (1) - add spinner for better ending?
CUTE!

Muzukashii
AR 7

Timeline:
00:06:491 (5) - missing clap.
00:12:807 (5) - ^
00:35:307 (8) - start nc here so remove nc 00:35:504 (1) -
00:47:939 (5,1) - ^
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat.
00:41:820 (1,2,3,4,5,6) - add some hitsounds.
00:48:728 (2) - clap?
01:05:307 (1) - end this spinner at 01:06:886.
01:14:978 (1) - finish at the start?
01:15:570 (2) - clap?
01:24:254 (8) - start nc here so remove 01:24:452 (1) - .
01:32:347 (1) - add spinner for better ending?

Futsuu
Settings:
AR 5

Timeline:
00:14:978 end this spinner here so noobs will have time to catch this circle 00:16:557 (1) - .
00:31:557 (6,1) - weird spacing definitely do something about it.
i suggest you stick with a DS. for example 1.00x and don't use any other DS. besides this one.

Kantan

Timeline:
you should remove this or remap it i don't understand what you want to follow in this difficulty try to follow the vocals maybe?

well this set still needs some work before it can be ranked.

gsxr4o0
osu!taiko BAT
251 posts
PH Flag

3 weeks ago
Oni
Settings:
OD 7-8 = would keep it as OD6, as OD7 is only good for inner oni, so it should be fine.

Timeline:
00:09:452 (6) - make this a triple you can hear it add 2 circle before this slider and remove reverse for better rhythm. made, but i'll try to serve 00:09:452 - as a 1/4 slider and 00:09:847 - as a circle to make the tapping good

00:12:610 (5) - triple. = keeping it for consistency in ddk k___k d
00:13:004 (2) - missing clap. = same case ^
00:18:333 (5) - nc. = okay.
00:33:728 (4) - remove nc. = okay.
00:34:715 (6) - triple add 2 circle here and then the slider for better rhythm. = ok, then it creates variation in 00:19:715 -
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat. = sure
01:14:189 (5) - remove nc. = will keep it for some triangle directions depicted in this picture below

01:17:544 (6) - make this circles because you've never used this kind of rhythm on this difficulty before so it's a little strange. = should be fine, it's a mapping technique often seen in old taikosu maps
01:19:518 (7,1) - ^ = same
01:32:347 (1) - add spinner for better ending? = making it distinct to other ranked maps (being different mapsets that end with a spinner so it should be fine)
CUTE!

Muzukashii
AR 7 = will keep it as 6 as 7 is only for insane/top diff, which it needs a slower chance for objects to appear

Timeline:
00:06:491 (5) - missing clap. = keeping this to make variety with 00:09:649's kk, same as
00:12:807 (5) - ^ = same
00:35:307 (8) - start nc here so remove nc 00:35:504 (1) = okay
00:47:939 (5,1) - ^ = same above
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat.
00:41:820 (1,2,3,4,5,6) - add some hitsounds. = basically, they needed rest after some sections that have kats especially this section from 00:16:557 - to 00:38:268 - so at the end, it needs to be simplified.
00:48:728 (2) - clap?
01:05:307 (1) - end this spinner at 01:06:886. = in taiko mode, i wanted to forgive players by having another chance to hit swells (or dendens in taiko no tatsujin DS) so that everyone should hit it very fast
01:14:978 (1) - finish at the start? - not fitting for emphasis
01:15:570 (2) - clap? - would be fine to keep it don (normal)
01:24:254 (8) - start nc here so remove 01:24:452 (1) - = this will make it even harder to locate next so keeping it
01:32:347 (1) - add spinner for better ending? = keeping it same as oni

Futsuu
Settings:
AR 5 = sure

Timeline:
00:14:978 end this spinner here so noobs will have time to catch this circle 00:16:557 (1) - = also applied in kantan
00:31:557 (6,1) - weird spacing definitely do something about it. whoops
i suggest you stick with a DS. for example 1.00x and don't use any other DS. besides this one. = already used DS 1.0x and sometimes object start with 0.99 to 1.09 so it's fine

Kantan

Timeline:
you should remove this or remap it i don't understand what you want to follow in this difficulty try to follow the vocals maybe? = It's the way how this difficulty is mapped in osu!taiko. :(

well this set still needs some work before it can be ranked.

thanks for mod!
Last edited by gsxr4o0 3 weeks ago, edited 2 times in total.

scug
osu! BAT
494 posts
US Flag

Earned 2 kudosu.

2 days ago
Futsuu

00:16:557 (1,2,3,4,5,6,1,2,3,4,5,6) - move this down to be centered with the playfield
00:31:162 (5) - i think it'd look better to have this circle overlap with 00:29:189 (1) -
00:33:925 (4,5,6) - would move this to the right a little to make this look better
00:44:583 (5) - object too close to previous object, move this to somewhere else that follows distance snap
01:25:833 (4,5) - move this to the left by 1 unit bc this overlap is kinda ugly

Muzukashii

00:42:215 (2,3) - assuming this is trying to make a blanket around the 1, would move this to the right by ~2 units

Oni

00:11:623 (1,2) - move 2 up for better flow
00:58:399 (1,2,3,4,1) - visual spacing is kinda ehh, move this up a little
01:01:557 (1,2,3) - these kinda feel squished in here, i would move these around to add to the square pattern (maybe something like in the screenshot? :shrug:)


lmk when someone bubbles the map
furry
gsxr4o0
osu!taiko BAT
251 posts
PH Flag

2 days ago
Futsuu

00:16:557 (1,2,3,4,5,6,1,2,3,4,5,6) - move this down to be centered with the playfield
00:31:162 (5) - i think it'd look better to have this circle overlap with 00:29:189 (1)
00:33:925 (4,5,6) - would move this to the right a little to make this look better
00:44:583 (5) - object too close to previous object, move this to somewhere else that follows distance snap
01:25:833 (4,5) - move this to the left by 1 unit bc this overlap is kinda ugly

Muzukashii

00:42:215 (2,3) - assuming this is trying to make a blanket around the 1, would move this to the right by ~2 units

Oni

00:11:623 (1,2) - move 2 up for better flow
00:58:399 (1,2,3,4,1) - visual spacing is kinda ehh, move this up a little
01:01:557 (1,2,3) - these kinda feel squished in here, i would move these around to add to the square pattern (maybe something like in the screenshot? :shrug:)


Applied all!
lmk when someone bubbles the map

thanks for mod!


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