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Index » Beatmaps » Pending Beatmaps » KOTOKO - agony (TV Size) [Osu|Taiko]

13 posts | Jump | 1
kingkurboh335
Global Moderator / BAT Manager
2,970 posts
HR Flag

1 month ago
This beatmap was submitted using in-game submission on 18. svibnja 2026. at 0:11:43

Artist: KOTOKO
Title: agony (TV Size)
Source: 神無月の巫女
Tags: kannazuki no miko destiny of the shrine maiden tomoyuki nakazawa 中沢伴行 nbcuniversal entertainment. ending ed anime japanese jpop j-pop pop andrei an3 zai cyrzai cocoamallows avril katixiya rc4322 tamamolover mahogany bumerang islodinx jun maeda onikatakayoko ignasblaz1000 shameimaru catmull blugalaxian blaugalaxianer arnen vg185 gsxr4o0 nikku -ady adri digitalfear117
BPM: 132
Filesize: 2841kb
Play Time: 01:22
Difficulties Available:


Download: KOTOKO - agony (TV Size)
Information: Scores/Beatmap Listing
—————
mapset 81

more diffs coming soon c:

update 1: Andrei's Agony
update 2: Zai's Agony
update 3: Cocoamallows's Agony
update 4: Avril's Painful Insane
update 5: TL's Agony
update 6: Mahogany's Agony
update 7: iSlodinx's Agony
update 8: Kayoko's Insane Agony
update 9: Catmull's Agony '07
update 10: BluGalaxian's Agony
update 11: vg185's Agony
update 12: GS no Nikushimi
update 13: Nikku's Torment
update 14: Ady's Agony
update 15: Digitalfear117's Agonizingly Boring Normal
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
gsxr4o0
Combo Commander
433 posts
PH Flag

No kudosu yet.

1 month ago
SOBA NI IRERU DAKE DE ONAJI JIKAN NI



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ

scug
osu! BAT
830 posts
US Flag

No kudosu yet.

1 month ago
i know avril's diff name is ragebait but why am i still mad
furry
ScissorLuv
Cymbal Sounder
36 posts
NL Flag

No kudosu yet.

1 month ago

scug wrote:

i know avril's diff name is ragebait but why am i still mad

think about it. avril ragebaited u.
Avril
osu! BAT
806 posts
PH Flag

No kudosu yet.

1 month ago

scug wrote:

i know avril's diff name is ragebait but why am i still mad


you havent modded one of my maps
laurafied
osu! BAT
197 posts
AU Flag

No kudosu yet.

1 month ago
whats going on with this xD
˚ RAVE!!!!! ˚
OnikataKayoko
Combo Commander
438 posts
LT Flag

No kudosu yet.

4 weeks ago
oh yeah, this is talking about! and this is the 10/10 classic song from osu!
kingkurboh335
Global Moderator / BAT Manager
2,970 posts
HR Flag

3 days ago
mapset is ready!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Nikku
BAT Manager
623 posts
US Flag

No kudosu yet.

3 days ago
gm random quick thing

Zai

00:39:254 (1,2,3,4) - Currently this is very out of place, harsh snap from slow pattern and then after it is slow patterns again, plus it's the entire diff spike of the map, i'd say either nerf this pattern or buff the kiai to be more than what it currently is

to follow up song wise 00:45:050 - has a similar intensity (if not even higher) however is mapped very passively leading to an imbalance; something that you could do is have 00:43:572 (1,2,3,1,2,3,1,2,3) - all be increasing in distance (i.e 0.9x, 1.0x, 1.1x) depending on what you're going for

00:56:413 (6) - would personally shift to the left to remove the small overlap because it's the only one with this little of overlap, up to you there though

01:09:254 (1,2,3,4) - a lot of slider overlap leading to cramp movement/visuals, too tired to think on how else i can explain this well besides showing what i'd do without modifying the slider shapes and keeping what i think is a similar vibe to what you had before
images


i only adjusted the position of (2,3,4)




that's all i've quickly noticed here


catmull '07: up until 00:17:663 - has no HSing, is this intentional? i think it is but just confirming



nikku: torment may be a synonym of agony, but try to find a way to get agony in your diffname because all the others have it


that's all i've got right now because i have to vanish for a bit, only glanced at ~half the diffs
Cloudpaw
Combo Commander
418 posts
US Flag

Earned 1 kudosu.

3 days ago
Ady's:
[!] extra timing point at 2209 not in any other diff, just copy it to the rest of the diffs to match

Nikku's:
01:23:800 (6) - head and end are perfectly overlapping so it's ambiguous which direction the slider is going until you actually play it and have to rapidly correct if guessed wrong. slightly move the tail off the head so the direction is clear

it/its only
Zai
Beat Clicker
62 posts
CA Flag

No kudosu yet.

3 days ago

Nikku wrote:

gm random quick thing HI !!!!

Zai

00:39:254 (1,2,3,4) - Currently this is very out of place, harsh snap from slow pattern and then after it is slow patterns again, plus it's the entire diff spike of the map, i'd say either nerf this pattern or buff the kiai to be more than what it currently is true lol, now it's this 00:35:61 (3,4,5,6) - but ctrl+g and 180 rotaté >:3

to follow up song wise 00:45:050 - has a similar intensity (if not even higher) however is mapped very passively leading to an imbalance; something that you could do is have 00:43:572 (1,2,3,1,2,3,1,2,3) - all be increasing in distance (i.e 0.9x, 1.0x, 1.1x) depending on what you're going for i agree, made it (0.8x, 1.0x, 1.2x)

00:46:30 (1,2,3) - sidenote: placed the first two on 00:43:57 (1) - . also i think it flows better with what's after at 00:46:75 (4,5,6) -

00:56:413 (6) - would personally shift to the left to remove the small overlap because it's the only one with this little of overlap, up to you there though made it overlap more teehee, because of next change:

01:09:254 (1,2,3,4) - a lot of slider overlap leading to cramp movement/visuals, too tired to think on how else i can explain this well besides showing what i'd do without modifying the slider shapes and keeping what i think is a similar vibe to what you had before NEW PATTERN UNLOCKED !!!! (it travels to the top left now to make space for 01:11:75 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - and only overlaps for the 1/4th vocal) >>>>>>:333333333333333333333 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

that's all i've quickly noticed here thank you for your tiem ! >:3 ! >:3 ! >:3



sent modded .osu to kurboh's dms
Avril
osu! BAT
806 posts
PH Flag

No kudosu yet.

2 days ago
Inconsistent metadata.
Inconsistent unicode artist fields between [Zai's Agony] and [Digitalfear117's Agonizingly Boring Normal]; "" and "KOTOKO" respectively.
Inconsistent unicode title fields between [Zai's Agony] and [Digitalfear117's Agonizingly Boring Normal]; "" and "agony (TV Size)" respectively.
Nikku
BAT Manager
623 posts
US Flag

No kudosu yet.

2 days ago

Cloudpaw wrote:

Nikku's:
01:23:800 (6) - head and end are perfectly overlapping so it's ambiguous which direction the slider is going until you actually play it and have to rapidly correct if guessed wrong. slightly move the tail off the head so the direction is clear

disagree: the flow of the pattern naturally leads in an upwards motion while the song is not producing anything that would justify a sharp angle, going the other direction will always be incorrect with how the song and pattern are flowing
(and also doing that will ruin the slider's overall shape; fwiw i did look at changing it but i feel it's just overall worse like that)


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