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Index » Beatmaps » Pending Beatmaps » KOTOKO & AKI - Renai CHU! -AKI version-

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Joey
Combo Commander
330 posts
LT Flag

3 days ago
This beatmap was submitted using in-game submission on Wednesday, March 18, 2026 at 06:13:04

Artist: KOTOKO & AKI
Title: Renai CHU! -AKI version-
Source: 恋愛CHU!~彼女の秘密はオトコのコ?~
Tags: Pop Japanese VGM videogame Ren'ai CHU! Saga planets denpa VN visual novel galgame eroge I've sound Nakazawa Tomoyuki
BPM: 150
Filesize: 6441kb
Play Time: 03:26
Difficulties Available:
  • Easy (1.93 stars, 137 notes)
  • Hard (3.8 stars, 435 notes)
  • Normal (2.46 stars, 216 notes)


Download: KOTOKO & AKI - Renai CHU! -AKI version-
Information: Scores/Beatmap Listing
—————
Made in Sep 20, 2025 by digital cilent.

This song is from Ren'ai Chu! OP Song.
Enjoy!

Edit 1:added these tags, thx gsxr4o0.
Edit 2:gsxr4o0 Modding done.
gsxr4o0
osu!taiko BAT
387 posts
PH Flag

Earned 1 kudosu.

3 days ago
Isn't it like videogame instead? You can add "videogame" to tags since it has 'video' and 'game' as a separate word.

Edit: since you added eroge, try adding "visual novel galgame" to tags too
Last edited by gsxr4o0 3 days ago, edited 1 time in total.

Joey
Combo Commander
330 posts
LT Flag

3 days ago

gsxr4o0 wrote:

Isn't it like videogame instead? You can add "videogame" to tags since it has 'video' and 'game' as a separate word.

Edit: since you added eroge, try adding "visual novel galgame" to tags too


Added
gsxr4o0
osu!taiko BAT
387 posts
PH Flag

Earned 1 kudosu.

21 hours ago
:eyes: again because preference @_@
also old saga planets song (2001) in titanic? 6 BO (before osu)? hell yeah.

General

  • The current audio file has no silence so you might want to add 900ms of silence to make it not stutter for old clients
  • The current difficulty progression [EZ, Usual Normal, Hard-ish] has no point of fitting it to the theme. So you can try renaming these three difficulties to just normally [Easy] for EZ, [Normal] for Usual Normal, and [Hard] for Hard-ish. The star rating speaks for themselves.
  • 75% volume in inherited points seems to layer above which it becomes superior than the audio due to the default sound's loudness, so you might lower down to 65%. For the quiet parts with soft sounds particularly (02:33:600), try using


EZ

  • [!] 01:14:000 - You might want to reduce the spacing from this slider end assuming that it is the center, then the DS is very wide, currently 2.08x from center next to 01:14:000 - which is a biggest no-no for beginners to jump. So you might reduce this to x96y192 and 01:15:600 - 's circle to x416y192 for the mirroring visual (cursor in 01:14:500 - )

  • 03:07:200 - Move this slider down to y208 to make a geometrically fit triangle? (cursor at 03:06:600 - which I found it very cool)

  • 02:41:600 (6,7,8) - Try nudging the notes by moving 6 to x256y208, 7 to x80y304, and 8 to x256y368 to make sure that the slider in 02:42:400 - can fit in the middle like the circle placed in the middle in 02:40:800
  • 03:24:800 - Move down the slider to x368y192


Usual Normal



Hard-ish

    General
  • There are some objects that are unsnapped and picked up by Mapset Verifier, and some of the following:
    02:52:800 - Circle unsnapped by 9 ms.
    02:53:000 - Circle unsnapped by 9 ms.
    02:53:200 - Circle unsnapped by 9 ms.
    02:53:400 - Slider head unsnapped by 9 ms.
    02:53:800 - Slider tail unsnapped by 9 ms.
    02:54:000 - Circle unsnapped by 9 ms.
    02:54:200 - Slider head unsnapped by 9 ms.
    02:54:600 - Slider tail unsnapped by 9 ms.
    02:54:800 - Circle unsnapped by 9 ms.
    02:55:000 - Slider head unsnapped by 9 ms.
    02:55:400 - Slider tail unsnapped by 9 ms.
    02:55:600 - Circle unsnapped by 9 ms.
    02:56:000 - Spinner head unsnapped by 9 ms.
    02:57:600 - Spinner tail unsnapped by 9 ms.
    01:57:600 - Slider tail unsnapped by 1 ms.


Might come back if things are good =w=

Joey
Combo Commander
330 posts
LT Flag

20 hours ago

gsxr4o0 wrote:

:eyes: again because preference @_@
also old saga planets song (2001) in titanic? 6 BO (before osu)? hell yeah.

General

  • The current audio file has no silence so you might want to add 900ms of silence to make it not stutter for old clients
  • The current difficulty progression [EZ, Usual Normal, Hard-ish] has no point of fitting it to the theme. So you can try renaming these three difficulties to just normally [Easy] for EZ, [Normal] for Usual Normal, and [Hard] for Hard-ish. The star rating speaks for themselves.
  • 75% volume in inherited points seems to layer above which it becomes superior than the audio due to the default sound's loudness, so you might lower down to 65%. For the quiet parts with soft sounds particularly (02:33:600), try using
    fixed all good tho


EZ



Usual Normal



Hard-ish



Might come back if things are good =w=
gsxr4o0
osu!taiko BAT
387 posts
PH Flag

Earned 1 kudosu.

20 hours ago
Ah wait, for some clarification about the audio thing, here is the provided audio file for the mod. Apologies for some misunderstanding.

Joey
Combo Commander
330 posts
LT Flag

19 hours ago

gsxr4o0 wrote:

Ah wait, for some clarification about the audio thing, here is the provided audio file for the mod. Apologies for some misunderstanding.


Thanks! >ω<

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