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Index » Beatmaps » Pending Beatmaps » Saiya - Remote Control [Taiko]

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Jason X
10 posts
LU Flag

2 weeks ago
This beatmap was submitted using in-game submission on Montag, 11. August 2025 at 07:03:29

Artist: Saiya
Title: Remote Control
Tags: JesusP vocaloid Kagamine Len Rin Japanese Pop Electronic
BPM: 165
Filesize: 4163kb
Play Time: 02:13
Difficulties Available:


Download: Saiya - Remote Control
Information: Scores/Beatmap Listing
—————

Changes

August 11th;
- Applied mod by gsxr4o0
- Changed note combo (does not affect gameplay)
gsxr4o0
74 posts
PH Flag

Earned 1 kudosu.

2 weeks ago
Mod~
General
  • Current background's resolution is at 1024x768, as this is under the minimum resolution of 1280x720. I prepared a better background that resolves the issue.
  • There is no manual lead-in to all difficulties. It is a requirement for older clients to implement it to ensure that it starts in a smooth way. Try going to Song Setup >> Audio >> Music Track to increase the lead-in to 500ms.

    Kantan
  • 01:05:045 - In this section, you can delete 01:05:226 - 01:05:954 - and 01:06:863 - as this pattern is quite the same as for Futsuu, and it's intended to simplify for density

    (cursor at 01:06:045 - )
  • 01:10:681 - Move backward to 01:10:499 - "yeah" falls at a single phrase instead of following 8th notes
  • 01:16:499 - Same above
  • 01:44:317 - Refer to [01:05:045 - ]. 01:44:499 - 01:45:226 - 01:46:135 - 01:47:590 -

    (cursor at 01:46:135 - )
  • 01:51:408 - 02:03:045 - Refer to [01:10:681 - ].

    Futsuu
    01:10:499 - Add a note here, like you did in 01:16:317

    Muzukashii up until Inner looks pretty good.
  • Last edited by gsxr4o0 2 weeks ago, edited 2 times in total.

    Jason X
    10 posts
    LU Flag

    1 week ago

    gsxr4o0 wrote:

    Mod~
    General
  • [Resolved] Current background's resolution is at 1024x768, as this is under the minimum resolution of 1280x720. I prepared a better background that resolves the issue.
  • [Resolved]There is no manual lead-in to all difficulties. It is a requirement for older clients to implement it to ensure that it starts in a smooth way. Try going to Song Setup >> Audio >> Music Track to increase the lead-in to 500ms.

    Kantan
  • [Resolved]01:05:045 - In this section, you can delete 01:05:226 - 01:05:954 - and 01:06:863 - as this pattern is quite the same as for Futsuu, and it's intended to simplify for density

    (cursor at 01:06:045 - )
  • [Resolved]01:10:681 - Move backward to 01:10:499 - "yeah" falls at a single phrase instead of following 8th notes
  • [Resolved]01:16:499 - Same above
  • [Resolved]01:44:317 - Refer to [01:05:045 - ]. 01:44:499 - 01:45:226 - 01:46:135 - 01:47:590 -

    (cursor at 01:46:135 - )
  • 01:51:408 - 02:03:045 - Refer to [01:10:681 - ].

    Futsuu
    [Resolved] 01:10:499 - Add a note here, like you did in 01:16:317
    A note was meant to be there, must have removed it by accident
    Muzukashii up until Inner looks pretty good.


  • Thank you for your mod (=w=)b
    willow
    151 posts
    GB Flag

    No kudosu yet.

    1 week ago
    More mods and suggestions!

    General:
    - You had the right idea with the lead in time; however, there is now 1700ms. We aim for 1500ms for consistency; please remove 200ms from all difficulties

    - Overall, I am happy with the changes made to lower diffs by Sakura, so I will be focusing on the muzu and above

    Muzu:
    00:13:045 (1,1) - I would ctrl + g to flip these notes, I think the pitch sounds much more accurate like this

    00:17:045 (2) - K for pitch

    00:31:408 (2,1,2,1,2,3,1,2,3,1) - dkkdddkkkd is very hard for a muzu, I suggest making it something like dkkddkkdkd as seen below (I think this also sounds more accurate)


    - I would remove 01:13:590 (4) and turn 01:13:408 (3) into a D

    01:17:226 (2,3,4,1,2,1,2,1,1,2,3,1,1,2) - dddkkddkdddkdd is rather unusual for a long 1/2 pattern at this level, something more simplistic, such as ddkkddkddkkddk, works better in my opinion, as seen below


    01:54:135 (3) - turn this into a D to match 01:13:408 (3) but keep 01:54:317 (4) this time

    Oni:

    00:13:045 (1,1) - ctrl + g to match my suggestion in muzu

    00:16:772 (3) - I would remove this note as this pattern is very hard for where it is in the song, and it sounds just and rhythmically accurate when split into 2 triplets

    00:23:954 (1,2,1,2,3,4,5,1,1,2,3,1) - I don't like the way this sounds, I would try to find different rhythms that work. Personally, I would map this section as seen below, where the K on combo 1 is 00:23:954 (1)


    01:31:045 (2) - remove this for a 1:1 break

    01:33:4960 - add a D here for consistent difficulty

    01:35:135 - K here ^

    01:51:954 (1) - I would remove this note, as this section is a little dense compared to the rest

    Inner:
    00:13:045 (1,1) - ctrl + g

    - I like this diff overall, and like that the patterns are not that easy.


    Keep in mind that pattern changes are suggestions; if you think you can find better alternatives, please do so.
    Good set!
    wilted_rose
    245 posts
    RU Flag

    No kudosu yet.

    1 week ago
    undermapping on oni is understandable when inner oni has missing rhythm on places like 00:17:317 & 00:23:135 & 01:08:226 (for example), relisten to song and fill empty sounds
    btw inner oni issues feels like you are not getting what to map. just relisten to song and fix issues (it might be appliable for other difficulties). good luck
    Jason X
    10 posts
    LU Flag

    6 days ago

    willow wrote:

    More mods and suggestions!

    General:
    -[Resolved] You had the right idea with the lead in time; however, there is now 1700ms. We aim for 1500ms for consistency; please remove 200ms from all difficulties

    - Overall, I am happy with the changes made to lower diffs by Sakura, so I will be focusing on the muzu and above

    Muzu:
    [Resolved, applied to every diff] 00:13:045 (1,1) - I would ctrl + g to flip these notes, I think the pitch sounds much more accurate like this

    00:17:045 (2) - K for pitch [Denied, pitch (vocal) is lower than 00:17:408 (1) - , and is closer to 00:17:772 (1) - which is also a don., Changed 00:16:863 (2) - to kat to make the pitch difference stand out more.]

    00:31:408 (2,1,2,1,2,3,1,2,3,1) - dkkdddkkkd is very hard for a muzu, I suggest making it something like dkkddkkdkd as seen below (I think this also sounds more accurate)
    [Partially Resolved, let me know what you think, did not fully follow the suggestion, as I don't agree with "sounds more accurate" 00:32:499 (1) - being backed by a drum does not allow for it to be paired with 00:32:317 (3) - as the note pitch would be different.
    Comment on "is very hard for a muzu":Given the BPM(160) and the pattern being 1/2, I gotta disagree. The pattern is not fast enough to force players to "full alt" as they would with 1/4 patterns with an off-hand switch to blue. Sure it's an unusual pattern for Muzu, but that's about it.]


    - I would remove 01:13:590 (4) and turn 01:13:408 (3) into a D [Resolved: I did remove the note as suggested, but on a personal level, I do not like the idea of having a finisher here, the song does not suggest this to be a suitable spot, as there is no difference in pitch or sound from the rest of the Kiai, just the vocals ending and the 2nd half the the kiai starting.(Also the reason why there is no bookmark here, considering what I mentioned in read I do not see this as the start of a separate segment of the song, but a whole segment) 01:14:135 (1) - makes for a better spot for a finisher, so I made one there instead]

    [Had to take a break here, it's way to hot to concentrate on mapping rn. I'll get back to the rest of the mod later]

    01:17:226 (2,3,4,1,2,1,2,1,1,2,3,1,1,2) - dddkkddkdddkdd is rather unusual for a long 1/2 pattern at this level, something more simplistic, such as ddkkddkddkkddk, works better in my opinion, as seen below


    01:54:135 (3) - turn this into a D to match 01:13:408 (3) but keep 01:54:317 (4) this time

    Oni:

    00:13:045 (1,1) - ctrl + g to match my suggestion in muzu

    00:16:772 (3) - I would remove this note as this pattern is very hard for where it is in the song, and it sounds just and rhythmically accurate when split into 2 triplets

    00:23:954 (1,2,1,2,3,4,5,1,1,2,3,1) - I don't like the way this sounds, I would try to find different rhythms that work. Personally, I would map this section as seen below, where the K on combo 1 is 00:23:954 (1)


    01:31:045 (2) - remove this for a 1:1 break

    01:33:4960 - add a D here for consistent difficulty

    01:35:135 - K here ^

    01:51:954 (1) - I would remove this note, as this section is a little dense compared to the rest

    Inner:
    00:13:045 (1,1) - ctrl + g

    - I like this diff overall, and like that the patterns are not that easy.


    Keep in mind that pattern changes are suggestions; if you think you can find better alternatives, please do so.
    Good set!
    willow
    151 posts
    GB Flag

    No kudosu yet.

    5 days ago

    Jason X wrote:

    I do not like the idea of having a finisher here,


    most of the time when i put d or D its my auto correct messing me up, sorry. i normally clearly state when i want something to be a finisher instead of using notation.

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