2,846 users, 9 online now.
A total of 760,205 plays!

Index » Beatmaps » Pending Beatmaps » KOTOKO - Leaf ticket (Short Ver.)

11 posts | Jump | 1
gsxr4o0
osu!taiko BAT
187 posts
PH Flag

3 months ago
This beatmap was submitted using in-game submission on Thursday, November 6, 2025 at 8:46:47 PM

Artist: KOTOKO
Title: Leaf ticket (Short Ver.)
Source: Parfait ~Chocolat Second Brew~
Tags: taikosu パルフェ ~ショコラ second brew~ eroge visual novel japanese video game videogame giga 戯画 C.G mix i've sound
BPM: 118
Filesize: 5471kb
Play Time: 02:03
Difficulties Available:


Download: KOTOKO - Leaf ticket (Short Ver.)
Information: Scores/Beatmap Listing
—————
#? ???? | #2 Custom
released on March 25, 2005 | published using b1700
Blue sky <— leaf ticket —> ???
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 2/5 / Futsuu: 2/7
Muzukashii: 4/8 / Oni: 6/10

-=-=-=-=-=-=-=-

Dedicated to someone who left when I first became Taiko BAT, then came back after 3 months. Reflecting what Titanic has changed, the updates were colorful than what they would have been if it hadn't implemented fixes for the frontend. There was one time I wished for M4M, and I couldn't find a good map back then, and this is what I can offer to them at the present (written 2025-10-25).
gsxr4o0
osu!taiko BAT
187 posts
PH Flag

wilted_rose
Star Shooter
258 posts
RU Flag

Earned 1 kudosu.

3 months ago
Oni

you could increase od to 6 because od 5 is kinda not enough for oni (6 is to balance between taiko and std RC)
00:01:369 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - make more drum alternation, it just blue drums rn, feels boring for oni difficulty
00:04:419 (8) - could disable hitsound to make red drum because piano key on this object timestamp is lower note than for previous objects
01:38:233 (8,9) - could relatively move these objects to match x:231 y:51 for 1st object (you have 1.4x spacing, so it could fit this spacing)
01:24:758 (1), 01:32:894 (1), 01:41:030 (10), 01:43:063 (8), 01:49:165 (1), 01:49:928 (4), 01:53:233 (11), 01:55:267 (1), 01:57:301 (1) - suggest to add finish hitsounds, music has something like finish thing on these timestamps
01:45:097 (1) - current spinner placement can be better if you will move it forward by 1/2 (and also reduce its length by 1/2 backward) and add circle on current spinner start point (fits oni btw)
02:07:470 - suggesting to add spinner here with 02:10:013 end point
01:41:030 (10,1,8,1), 01:53:233 (11,1), 02:01:368 (11,1), 02:03:402 (11,1) - maybe NC swap?
secretly -2,147,483,646
gsxr4o0
osu!taiko BAT
187 posts
PH Flag

3 months ago
Oni

you could increase od to 6 because od 5 is kinda not enough for oni (6 is to balance between taiko and std RC)
  • Sure

    00:01:369 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - make more drum alternation, it just blue drums rn, feels boring for oni difficulty
  • Actually, it's the section where it doesn't have any percussion to make more sense based on the interpretation of the song

    00:04:419 (8) - could disable hitsound to make red drum because piano key on this object timestamp is lower note than for previous objects
  • Same reason above

    01:38:233 (8,9) - could relatively move these objects to match x:231 y:51 for 1st object (you have 1.4x spacing, so it could fit this spacing)
  • Sure.

    01:24:758 (1), 01:32:894 (1), 01:41:030 (10), 01:43:063 (8), 01:49:165 (1), 01:49:928 (4), 01:53:233 (11), 01:55:267 (1), 01:57:301 (1) - suggest to add finish hitsounds, music has something like finish thing on these timestamps
  • 01:24:758 - 01:32:894 - 01:41:030 - 01:49:165 - and 01:57:301 are applied

    01:45:097 (1) - current spinner placement can be better if you will move it forward by 1/2 (and also reduce its length by 1/2 backward) and add circle on current spinner start point (fits oni btw)
  • If I convert this in osu!mania, it ends up being two notes so it will break the principle of being 1:1

    02:07:470 - suggesting to add spinner here with 02:10:013 end point
  • Will try to add.

    01:41:030 (10,1,8,1), 01:53:233 (11,1), 02:01:368 (11,1), 02:03:402 (11,1) - maybe NC swap?
  • Sure.

    Thanks for modding~
  • Last edited by gsxr4o0 3 months ago, edited 1 time in total.
    gsxr4o0
    osu!taiko BAT
    187 posts
    PH Flag

    3 months ago
    Self-mod~
    Futsuu and Muzukashii
  • Distance-snap shenanigans fixed

    Oni
  • Fixed some unsnapped objects and overlapped green line at 01:48:275
  • wilted_rose
    Star Shooter
    258 posts
    RU Flag

    No kudosu yet.

    3 months ago
    Heya! There is gd made by me! But for the first, i want to inform you that there are sliders in my gd (with the fact that this is taikosu mapset). If having only circles are necessary, feel free to ask me to remap my gd.

    There is pastebin link because forum has 15k symblos limit :sob: https://pastebin.com/GYzfPEE5
    secretly -2,147,483,646
    wilted_rose
    Star Shooter
    258 posts
    RU Flag

    No kudosu yet.

    3 months ago
    bump of my mod bc it wasnt announced due to link in the post (it contains data of my gd)
    secretly -2,147,483,646
    Dutex
    Spinner Sage
    163 posts
    LT Flag

    Earned 2 kudosu.

    2 days ago
    This is your mod.

    General


    Source:パルフェ ~ショコラ second brew~

    Please put the tags on
    C.G mix, i've sound.

    Muzukashii

    OD Needs change to 6

    Oni

    OD Needs change to 7

    00:37:979 - Hitcircle needs move to x:256 y:272

    00:38:741 (10,11,12) - this is what is look like and don't forget NC


    00:48:148 (1) - needs move to x:336 y:344
    gsxr4o0
    osu!taiko BAT
    187 posts
    PH Flag

    2 days ago
    General

    Source:パルフェ ~ショコラ second brew~ I mean the Japanese title's been in tags so I'll do this for compatibility so I'll keep the romanized in the source field as is

    Please put the tags on
    C.G mix, i've sound Did.

    Muzukashii

    OD Needs change to 6 Keep as is

    Oni

    OD Needs change to 7 Felt a big hmmge, od7's gonna be used in Inner Oni so since this song has a lower bpm, I'll keep it instead

    00:37:979 - Hitcircle needs move to x:256 y:272 You concern about the visual consistency, so nice catch!

    00:38:741 (10,11,12) - this is what is look like and don't forget NC We'll try the sharp spacing. Let's see.


    00:48:148 (1) - needs move to x:336 y:344 Sure.

    Anyways, thanks for the mod!
    SCAG
    Beat Clicker
    66 posts
    US Flag

    No kudosu yet.

    2 days ago
    is this taikosu? i can't check because i'm in class, but if it is i won't be able to mod this outside of everything that's standard-oriented

    CERTIFIED WORST MODDER
    gsxr4o0
    osu!taiko BAT
    187 posts
    PH Flag

    2 days ago

    SCAG wrote:

    is this taikosu? i can't check because i'm in class, but if it is i won't be able to mod this outside of everything that's standard-oriented



    It's a mapping style that is mapped in osu! and osu!taiko at the same time. You can mod the positions, but not the rhythm because that's how it's mapped

    11 posts | Jump | 1
    Users browsing this forum: None