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Index » Beatmaps » Pending Beatmaps » KOTOKO - Leaf ticket (Game Ver.)

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gsxr4o0
osu!taiko BAT
195 posts
PH Flag

3 months ago bubblepop
This beatmap was submitted using in-game submission on Sunday, November 16, 2025 at 12:04:27 AM

Artist: KOTOKO
Title: Leaf ticket (Game Ver.)
Source: パルフェ ~ショコラ second brew~
Tags: taikosu parfait chocolat eroge visual novel japanese video game videogame giga 戯画 C.G mix i've sound opening galgame vgm short
BPM: 118
Filesize: 5472kb
Play Time: 02:03
Difficulties Available:


Download: KOTOKO - Leaf ticket (Game Ver.)
Information: Scores/Beatmap Listing
—————
#? ???? | #2 Custom
released on March 25, 2005 | published using b1700
Blue sky <— leaf ticket —> ???
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 2/5 / Futsuu: 2/7
Muzukashii: 4/8 / Oni: 6/10

-=-=-=-=-=-=-=-


#? ???? | #2 Custom
released on March 25, 2005 | published using b1700
Blue sky <— leaf ticket —> ???
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 2/5 / Futsuu: 2/7
Muzukashii: 4/8 / Oni: 6/10

-=-=-=-=-=-=-=-


REDOWNLOAD BEATMAP IF YOU GOT IT BEFORE NOV. 15, 2025!!!

Dedicated to someone who left when I first became Taiko BAT, then came back after 3 months. Reflecting what Titanic has changed, the updates were colorful than what they would have been if it hadn't implemented fixes for the frontend. There was one time I wished for M4M, and I couldn't find a good map back then, and this is what I can offer to them at the present (written 2025-10-25).

Mods

wilted_rose
arutama
Avril


Dedicated to someone who left when I first became Taiko BAT, then came back after 3 months. Reflecting what Titanic has changed, the updates were colorful than what they would have been if it hadn't implemented fixes for the frontend. There was one time I wished for M4M, and I couldn't find a good map back then, and this is what I can offer to them at the present (written 2025-10-25).

Mods

wilted_rose
arutama
Avril
gsxr4o0
osu!taiko BAT
195 posts
PH Flag

wilted_rose
Star Shooter
258 posts
RU Flag

Earned 1 kudosu.

3 months ago
Oni

you could increase od to 6 because od 5 is kinda not enough for oni (6 is to balance between taiko and std RC)
00:01:369 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - make more drum alternation, it just blue drums rn, feels boring for oni difficulty
00:04:419 (8) - could disable hitsound to make red drum because piano key on this object timestamp is lower note than for previous objects
01:38:233 (8,9) - could relatively move these objects to match x:231 y:51 for 1st object (you have 1.4x spacing, so it could fit this spacing)
01:24:758 (1), 01:32:894 (1), 01:41:030 (10), 01:43:063 (8), 01:49:165 (1), 01:49:928 (4), 01:53:233 (11), 01:55:267 (1), 01:57:301 (1) - suggest to add finish hitsounds, music has something like finish thing on these timestamps
01:45:097 (1) - current spinner placement can be better if you will move it forward by 1/2 (and also reduce its length by 1/2 backward) and add circle on current spinner start point (fits oni btw)
02:07:470 - suggesting to add spinner here with 02:10:013 end point
01:41:030 (10,1,8,1), 01:53:233 (11,1), 02:01:368 (11,1), 02:03:402 (11,1) - maybe NC swap?
secretly npc
gsxr4o0
osu!taiko BAT
195 posts
PH Flag

3 months ago
Oni

you could increase od to 6 because od 5 is kinda not enough for oni (6 is to balance between taiko and std RC)
  • Sure

    00:01:369 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - make more drum alternation, it just blue drums rn, feels boring for oni difficulty
  • Actually, it's the section where it doesn't have any percussion to make more sense based on the interpretation of the song

    00:04:419 (8) - could disable hitsound to make red drum because piano key on this object timestamp is lower note than for previous objects
  • Same reason above

    01:38:233 (8,9) - could relatively move these objects to match x:231 y:51 for 1st object (you have 1.4x spacing, so it could fit this spacing)
  • Sure.

    01:24:758 (1), 01:32:894 (1), 01:41:030 (10), 01:43:063 (8), 01:49:165 (1), 01:49:928 (4), 01:53:233 (11), 01:55:267 (1), 01:57:301 (1) - suggest to add finish hitsounds, music has something like finish thing on these timestamps
  • 01:24:758 - 01:32:894 - 01:41:030 - 01:49:165 - and 01:57:301 are applied

    01:45:097 (1) - current spinner placement can be better if you will move it forward by 1/2 (and also reduce its length by 1/2 backward) and add circle on current spinner start point (fits oni btw)
  • If I convert this in osu!mania, it ends up being two notes so it will break the principle of being 1:1

    02:07:470 - suggesting to add spinner here with 02:10:013 end point
  • Will try to add.

    01:41:030 (10,1,8,1), 01:53:233 (11,1), 02:01:368 (11,1), 02:03:402 (11,1) - maybe NC swap?
  • Sure.

    Thanks for modding~
  • Last edited by gsxr4o0 3 months ago, edited 1 time in total.
    gsxr4o0
    osu!taiko BAT
    195 posts
    PH Flag

    3 months ago
    Self-mod~
    Futsuu and Muzukashii
  • Distance-snap shenanigans fixed

    Oni
  • Fixed some unsnapped objects and overlapped green line at 01:48:275
  • wilted_rose
    Star Shooter
    258 posts
    RU Flag

    No kudosu yet.

    3 months ago
    Heya! There is gd made by me! But for the first, i want to inform you that there are sliders in my gd (with the fact that this is taikosu mapset). If having only circles are necessary, feel free to ask me to remap my gd.

    There is pastebin link because forum has 15k symblos limit :sob: https://pastebin.com/GYzfPEE5
    secretly npc
    wilted_rose
    Star Shooter
    258 posts
    RU Flag

    No kudosu yet.

    3 months ago
    bump of my mod bc it wasnt announced due to link in the post (it contains data of my gd)
    secretly npc
    Dutex
    Spinner Sage
    167 posts
    LT Flag

    Earned 2 kudosu.

    1 week ago
    This is your mod.

    General


    Source:パルフェ ~ショコラ second brew~

    Please put the tags on
    C.G mix, i've sound.

    Muzukashii

    OD Needs change to 6

    Oni

    OD Needs change to 7

    00:37:979 - Hitcircle needs move to x:256 y:272

    00:38:741 (10,11,12) - this is what is look like and don't forget NC


    00:48:148 (1) - needs move to x:336 y:344
    gsxr4o0
    osu!taiko BAT
    195 posts
    PH Flag

    1 week ago
    General

    Source:パルフェ ~ショコラ second brew~ I mean the Japanese title's been in tags so I'll do this for compatibility so I'll keep the romanized in the source field as is

    Please put the tags on
    C.G mix, i've sound Did.

    Muzukashii

    OD Needs change to 6 Keep as is

    Oni

    OD Needs change to 7 Felt a big hmmge, od7's gonna be used in Inner Oni so since this song has a lower bpm, I'll keep it instead

    00:37:979 - Hitcircle needs move to x:256 y:272 You concern about the visual consistency, so nice catch!

    00:38:741 (10,11,12) - this is what is look like and don't forget NC We'll try the sharp spacing. Let's see.


    00:48:148 (1) - needs move to x:336 y:344 Sure.

    Anyways, thanks for the mod!
    SCAG
    Beat Clicker
    72 posts
    US Flag

    No kudosu yet.

    1 week ago
    is this taikosu? i can't check because i'm in class, but if it is i won't be able to mod this outside of everything that's standard-oriented

    CERTIFIED WORST MODDER
    gsxr4o0
    osu!taiko BAT
    195 posts
    PH Flag

    1 week ago

    SCAG wrote:

    is this taikosu? i can't check because i'm in class, but if it is i won't be able to mod this outside of everything that's standard-oriented



    It's a mapping style that is mapped in osu! and osu!taiko at the same time. You can mod the positions, but not the rhythm because that's how it's mapped
    arutama
    osu! BAT / Completionist
    609 posts
    ID Flag

    Earned 2 kudosu.

    1 day ago
    I think I can go for the second BAT on this. Poke me if you have the 1st BAT for the map.

    General


    • [!] This is likely the official version of the song from the video game itself, should definitely change the title marker as (Game Ver.)

    • [!] Could add an additional offset on 02:07:470 - and make it 95 bpm, the BPM change on this part is very noticeable tho

    • I would prefer making the source as パルフェ ~chocolat second brew~ instead of the romanized one you have right now

    • Could add "opening galgame vgm short" to the tags

      "short" tag applies if you are going to apply the title marker mod I said earlier for additional searchability purposes

    Oni


    Muzukashii


    Futsuu


    • 01:40:521 (4,1) - unstack this, you mainly use stacking for 1/4, this time you stack these objects for a 1/2 rhythm

      tbh, the stacking here is pretty awkward; it would reduce the intensity of the kiai

    • 02:03:402 (1) - same as Muzu diff, could extend the spinner into 02:07:481 -

    Kantan


    • 00:16:623 (2) - put this on x:328y:48 if you want to keep the distance spacing the same with inbetween the objects and how you put it by grid line mapping method

    • 02:03:402 (1) - same as both Muzu and Futsuu diffs, could extend the spinner into 02:07:481 -
    Last edited by arutama 1 day ago, edited 2 times in total.
    ss farming
    Avril
    osu! BAT
    607 posts
    PH Flag

    Earned 1 kudosu.

    15 hours ago
    Oni

    01:21:707 (4,5,6,7,8,9) - missing circle on 01:21:835 because it have a noticable beat here(?)
    01:23:106 (2,3,4) - okay i know this is a taikosu convert but holy man i cannot comprehend that there's a backing beat in 01:22:979 and 01:23:360 in there as well

    overall your diffs is okay i guess, its just that visually looks messy for a taikosu convert it could be improve maybe
    gsxr4o0
    osu!taiko BAT
    195 posts
    PH Flag

    12 hours ago
    I think I can go for the second BAT on this. Poke me if you have the 1st BAT for the map.

    General


    • [!] This is likely the official version of the song from the video game itself, should definitely change the title marker as (Game Ver.) sure

    • [!] Could add an additional offset on 02:07:470 - and make it 95 bpm, the BPM change on this part is very noticeable tho = added

    • I would prefer making the source as パルフェ ~chocolat second brew~ instead of the romanized one you have right now = sure, i do really think that パルフェ~ショコラ second brew~ would work since it's released back March 25, 2005, so i added chocolat to tags

    • Could add "opening galgame vgm short" to the tags = sure

      "short" tag applies if you are going to apply the title marker mod I said earlier for additional searchability purposes = sure

    Oni


    Muzukashii


    Futsuu


    • 01:40:521 (4,1) - unstack this, you mainly use stacking for 1/4, this time you stack these objects for a 1/2 rhythm = sure, moved 01:40:521 - to x212 y180

      tbh, the stacking here is pretty awkward; it would reduce the intensity of the kiai

    • 02:03:402 (1) - same as Muzu diff, could extend the spinner into 02:07:481 - = did

    Kantan


    • 00:16:623 (2) - put this on x:328y:48 if you want to keep the distance spacing the same with inbetween the objects and how you put it by grid line mapping method = did. let's see if i can use grid size tiny…

    • 02:03:402 (1) - same as both Muzu and Futsuu diffs, could extend the spinner into 02:07:481 - alright


    thanks for the mod~!
    gsxr4o0
    osu!taiko BAT
    195 posts
    PH Flag

    12 hours ago
    Oni

    01:21:707 (4,5,6,7,8,9) - missing circle on 01:21:835 because it have a noticable beat here(?) = okay. would try to add 01:23:868 - to make it visually consistent
    01:23:106 (2,3,4) - okay i know this is a taikosu convert but holy man i cannot comprehend that there's a backing beat in 01:22:979 and 01:23:360 in there as well - = if i add a circle to the mentioned timestamps, it creates a pattern that is called kinjite (禁じ手, (or forbidden hand), a pattern that a finisher is placed either at the start, or at the middle of the stream, which console players cannot hit. therefore unchanged. in the arcade version, scoring also accepts doubled points when hitting big notes using only 1 side of the taiko drum.


    overall your diffs is okay i guess, its just that visually looks messy for a taikosu convert it could be improve maybe

    thanks for the mod~

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