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Index » Beatmaps » Pending Beatmaps » Chata - Mulberry

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gsxr4o0
osu!taiko BAT
244 posts
PH Flag

2 weeks ago
This beatmap was submitted using in-game submission on Wednesday, January 7, 2026 at 6:38:04 AM

Artist: Chata
Title: Mulberry
Source: Taiko no Tatsujin 14
Tags: taikosu english pop videogame video_game arcade ac mirawi みらゐ ぱおぅ paou pau gin ginn sato satou 在藤銀 yasunori matsuya 松谷康德 bermei.inazawa 太鼓の達人14
BPM: 170
Filesize: 5717kb
Play Time: 01:53
Difficulties Available:


Download: Chata - Mulberry
Information: Scores/Beatmap Listing
—————
#? ??? | #3 Authentic
released on September 8, 2010 | published using b20151228.3

don't expect them to complete maps. :3
the song makes you think about it's from a visual novel but it's not.

spent the whole morning by mapping oni diff
completed muzukashii to kantan on another day
Donderful Information

Background from visual novel your diary
You may create a massive wall of mods for your activity and application.

pimpG
osu! BAT
113 posts
BR Flag

Earned 2 kudosu.

5 days ago
I don't really see any major problem with the map but It could use some fixes on spacing to improve the visuals of the polygons, also the object placement could definitely be improved, it currently looks bland.
i'll mention a few spots, but what i mention applies to the whole mapset.

Kantan
00:19:200 (2) - too close to previsous and too far from next.
00:51:317 (4) - it's too close to the next object, just compare to the previous 3 circles.

Futsuu
00:29:082 (5) - probably move this to x48 y88, looks a bit better.
00:31:200 (3) - x312 y344 - 00:31:553 (1) - x376 y288
00:38:611 (1) - x168 y360
00:41:082 (6,1,2,3,4,5) - more small spacing mistakes and the object placement can be confusing to play in the correct order for beginners, not really an issue though.
00:54:141 (4,5,6) - it's strange how they are not perfectly aligned, should improve it or just make something else. personally i don't get why it's trying to be a straight line here to begin with.

Muzukashii
01:10:199 (1,2,3,4,5,6) - again minor spacing differences making it visually off

Oni
00:36:494 (2) - same
00:57:670 (4) - same
01:13:905 (4,5,6,7) - ^
Last edited by pimpG 5 days ago, edited 2 times in total.
gsxr4o0
osu!taiko BAT
244 posts
PH Flag

4 days ago
I don't really see any major problem with the map but It could use some fixes on spacing to improve the visuals of the polygons, also the object placement could definitely be improved, it currently looks bland.
i'll mention a few spots, but what i mention applies to the whole mapset.

Kantan
00:19:200 (2) - too close to previsous and too far from next.
00:51:317 (4) - it's too close to the next object, just compare to the previous 3 circles.

Futsuu
00:29:082 (5) - probably move this to x48 y88, looks a bit better.
00:31:200 (3) - x312 y344 - 00:31:553 (1) - x376 y288
00:38:611 (1) - x168 y360
00:41:082 (6,1,2,3,4,5) - more small spacing mistakes and the object placement can be confusing to play in the correct order for beginners, not really an issue though.
00:54:141 (4,5,6) - it's strange how they are not perfectly aligned, should improve it or just make something else. personally i don't get why it's trying to be a straight line here to begin with.

Muzukashii
01:10:199 (1,2,3,4,5,6) - again minor spacing differences making it visually off

Oni
00:36:494 (2) - same
00:57:670 (4) - same
01:13:905 (4,5,6,7) - ^


Applied all

gsxr4o0
osu!taiko BAT
244 posts
PH Flag

2 days ago
Tried my best, then this was the attempted concept of aquabluu style but it's a success

pimpG
osu! BAT
113 posts
BR Flag

No kudosu yet.

1 day ago
ask me to check again once 2nd bat is done modding.

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