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Index » Beatmaps » Pending Beatmaps » Kamishiro Ami - Cherry My Heart (Short Ver.)

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gsxr4o0
osu!taiko BAT
302 posts
PH Flag

2 months ago
This beatmap was submitted using in-game submission on Friday, February 6, 2026 at 4:19:49 AM

Artist: Kamishiro Ami
Title: Cherry My Heart (Short Ver.)
Source: らぶでれーしょん!
Tags: taikosu eroge japanese videogame video galgame pop j-pop visual novels love delation smee hooksoft angel note shiina shunsuke 椎名俊介 game version
BPM: 152
Filesize: 22937kb
Play Time: 01:32
Difficulties Available:


Download: Kamishiro Ami - Cherry My Heart (Short Ver.)
Download: Kamishiro Ami - Cherry My Heart (Short Ver.) (no video)
Information: Scores/Beatmap Listing
—————
#? | #2 Custom
released on October 23, 2009 | published using b20151128
Leaf ticket <— Cherry My Heart —> ???
-=-=-=-=-=-=-=-
Estimated Taiko no Tatsujin Rating:
Kantan: 3/5 / Futsuu: 4/7
Muzukashii: 5/8 / Oni: 6/10

-=-=-=-=-=-=-=-

Donderful Information

Background

Kantan and Futsuu BG from the Game CG itself
Muzukashii and Oni BG from Dengeki HIME November 2009 issue
Sounds

applause and failsound from the game (voiced by Kasuga An)

BATs
willow / scug / ???


Memorable notes

Back July 2025, when I was on my way to grind more songs, and it's this. There was a problem with the conversion in the early days of b20130303.digital (aka Digital Client), where some long sliders converted into notes. Basically doubles are being parsed as floats. This song got me infatuated and it became a debug testing song when that time I was developing my own program.

This song is also dedicated once again to brody, for some reason that their computer exploded and broke. If ain't them, Taiko mapping will be surely erase from its sole existence.

willow
osu!taiko BAT
162 posts
GB Flag

No kudosu yet.

1 month ago
taiko is good and playable

last time I looked at one of these maps I think we agreed 2 standard 1 taiko? but idk if that has changed so ill just do nothing for now :3
gsxr4o0
osu!taiko BAT
302 posts
PH Flag


Ady
osu! BAT
409 posts
HU Flag

Earned 2 kudosu.

1 month ago
Oni
Settings:
OD 7-8

Timeline:
00:09:452 (6) - make this a triple you can hear it add 2 circle before this slider and remove reverse for better rhythm.
00:12:610 (5) - triple.
00:13:004 (2) - missing clap.
00:18:333 (5) - nc.
00:33:728 (4) - remove nc.
00:34:715 (6) - triple add 2 circle here and then the slider for better rhythm.
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat.
01:14:189 (5) - remove nc.
01:17:544 (6) - make this circles because you've never used this kind of rhythm on this difficulty before so it's a little strange.
01:19:518 (7,1) - ^
01:32:347 (1) - add spinner for better ending?
CUTE!

Muzukashii
AR 7

Timeline:
00:06:491 (5) - missing clap.
00:12:807 (5) - ^
00:35:307 (8) - start nc here so remove nc 00:35:504 (1) -
00:47:939 (5,1) - ^
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat.
00:41:820 (1,2,3,4,5,6) - add some hitsounds.
00:48:728 (2) - clap?
01:05:307 (1) - end this spinner at 01:06:886.
01:14:978 (1) - finish at the start?
01:15:570 (2) - clap?
01:24:254 (8) - start nc here so remove 01:24:452 (1) - .
01:32:347 (1) - add spinner for better ending?

Futsuu
Settings:
AR 5

Timeline:
00:14:978 end this spinner here so noobs will have time to catch this circle 00:16:557 (1) - .
00:31:557 (6,1) - weird spacing definitely do something about it.
i suggest you stick with a DS. for example 1.00x and don't use any other DS. besides this one.

Kantan

Timeline:
you should remove this or remap it i don't understand what you want to follow in this difficulty try to follow the vocals maybe?

well this set still needs some work before it can be ranked.

gsxr4o0
osu!taiko BAT
302 posts
PH Flag

1 month ago
Oni
Settings:
OD 7-8 = would keep it as OD6, as OD7 is only good for inner oni, so it should be fine.

Timeline:
00:09:452 (6) - make this a triple you can hear it add 2 circle before this slider and remove reverse for better rhythm. made, but i'll try to serve 00:09:452 - as a 1/4 slider and 00:09:847 - as a circle to make the tapping good

00:12:610 (5) - triple. = keeping it for consistency in ddk k___k d
00:13:004 (2) - missing clap. = same case ^
00:18:333 (5) - nc. = okay.
00:33:728 (4) - remove nc. = okay.
00:34:715 (6) - triple add 2 circle here and then the slider for better rhythm. = ok, then it creates variation in 00:19:715 -
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat. = sure
01:14:189 (5) - remove nc. = will keep it for some triangle directions depicted in this picture below

01:17:544 (6) - make this circles because you've never used this kind of rhythm on this difficulty before so it's a little strange. = should be fine, it's a mapping technique often seen in old taikosu maps
01:19:518 (7,1) - ^ = same
01:32:347 (1) - add spinner for better ending? = making it distinct to other ranked maps (being different mapsets that end with a spinner so it should be fine)
CUTE!

Muzukashii
AR 7 = will keep it as 6 as 7 is only for insane/top diff, which it needs a slower chance for objects to appear

Timeline:
00:06:491 (5) - missing clap. = keeping this to make variety with 00:09:649's kk, same as
00:12:807 (5) - ^ = same
00:35:307 (8) - start nc here so remove nc 00:35:504 (1) = okay
00:47:939 (5,1) - ^ = same above
00:38:465 (1) - end this spinner at 00:40:044 sounds better it's on the strong beat.
00:41:820 (1,2,3,4,5,6) - add some hitsounds. = basically, they needed rest after some sections that have kats especially this section from 00:16:557 - to 00:38:268 - so at the end, it needs to be simplified.
00:48:728 (2) - clap?
01:05:307 (1) - end this spinner at 01:06:886. = in taiko mode, i wanted to forgive players by having another chance to hit swells (or dendens in taiko no tatsujin DS) so that everyone should hit it very fast
01:14:978 (1) - finish at the start? - not fitting for emphasis
01:15:570 (2) - clap? - would be fine to keep it don (normal)
01:24:254 (8) - start nc here so remove 01:24:452 (1) - = this will make it even harder to locate next so keeping it
01:32:347 (1) - add spinner for better ending? = keeping it same as oni

Futsuu
Settings:
AR 5 = sure

Timeline:
00:14:978 end this spinner here so noobs will have time to catch this circle 00:16:557 (1) - = also applied in kantan
00:31:557 (6,1) - weird spacing definitely do something about it. whoops
i suggest you stick with a DS. for example 1.00x and don't use any other DS. besides this one. = already used DS 1.0x and sometimes object start with 0.99 to 1.09 so it's fine

Kantan

Timeline:
you should remove this or remap it i don't understand what you want to follow in this difficulty try to follow the vocals maybe? = It's the way how this difficulty is mapped in osu!taiko. :(

well this set still needs some work before it can be ranked.

thanks for mod!
Last edited by gsxr4o0 1 month ago, edited 2 times in total.

scug
osu! BAT
573 posts
US Flag

Earned 2 kudosu.

3 weeks ago
Futsuu

00:16:557 (1,2,3,4,5,6,1,2,3,4,5,6) - move this down to be centered with the playfield
00:31:162 (5) - i think it'd look better to have this circle overlap with 00:29:189 (1) -
00:33:925 (4,5,6) - would move this to the right a little to make this look better
00:44:583 (5) - object too close to previous object, move this to somewhere else that follows distance snap
01:25:833 (4,5) - move this to the left by 1 unit bc this overlap is kinda ugly

Muzukashii

00:42:215 (2,3) - assuming this is trying to make a blanket around the 1, would move this to the right by ~2 units

Oni

00:11:623 (1,2) - move 2 up for better flow
00:58:399 (1,2,3,4,1) - visual spacing is kinda ehh, move this up a little
01:01:557 (1,2,3) - these kinda feel squished in here, i would move these around to add to the square pattern (maybe something like in the screenshot? :shrug:)


lmk when someone bubbles the map
furry
gsxr4o0
osu!taiko BAT
302 posts
PH Flag

3 weeks ago
Futsuu

00:16:557 (1,2,3,4,5,6,1,2,3,4,5,6) - move this down to be centered with the playfield
00:31:162 (5) - i think it'd look better to have this circle overlap with 00:29:189 (1)
00:33:925 (4,5,6) - would move this to the right a little to make this look better
00:44:583 (5) - object too close to previous object, move this to somewhere else that follows distance snap
01:25:833 (4,5) - move this to the left by 1 unit bc this overlap is kinda ugly

Muzukashii

00:42:215 (2,3) - assuming this is trying to make a blanket around the 1, would move this to the right by ~2 units

Oni

00:11:623 (1,2) - move 2 up for better flow
00:58:399 (1,2,3,4,1) - visual spacing is kinda ehh, move this up a little
01:01:557 (1,2,3) - these kinda feel squished in here, i would move these around to add to the square pattern (maybe something like in the screenshot? :shrug:)


Applied all!
lmk when someone bubbles the map

thanks for mod!

cacaomallows
Combo Commander
406 posts
RU Flag

Earned 2 kudosu.

2 days ago
Mods:
Remove second timing point, its not necessary (probably it needed for metronome but it doesnt work like that)

Oni
01:27:610 (1,2,3,4) - it's overmapped pattern, there is 1/1 synthesizer sample in the song. make it a slider
01:29:189 (1,2,3,4) - ^
01:31:261 (4) - there is no drum sound, remove this object
01:27:116 (8) - ^

00:32:149 (9) - you can put burst (or triple) towards next object, there are triples samples
00:44:781 (6) - ^
00:47:939 (5) - ^
00:55:636 (4) - ^
01:08:268 (2) - ^
00:44:189 (4,5) - swapping these objects could emphasize rhythm better
00:51:590 (2) - it doesnt emphasize song samples, remove it
01:16:360 (1,2) - breath should always be emphasized with sliderend because it's not highkey sample and must not be clickable
01:23:662 (5,6,7,8,9,10,1) - it could emphasize rhythm better as triple, note and triple (move 6,7 by 1/4 backwards and 9,10 by 1/4 forward)
01:27:215 (9,10) - must be slider, also remove 01:27:116 (8)


Muzu
00:19:518 - add note, there is song sample
00:21:886 - ^ (and probably make 00:22:083 (5) as 1/1 slider)
00:26:031 (5) - ???????????
(btw, better to see it at 00:25:833 timestamp and with reduced length with sliderend at 00:26:228 and spinner after it)
00:28:991 - ig to have circle here
00:31:360 - ^
00:31:557 (8,9) - maybe slider?
00:34:320 (6) - 1/2 slider?
00:41:228 - maybe 1/2 chain towards bookmark?
00:43:597 (6) - vocal should be emphasized by slider

gsxr4o0
osu!taiko BAT
302 posts
PH Flag

2 days ago
Mods:
Remove second timing point, its not necessary (probably it needed for metronome but it doesnt work like that) - wanted to make it on-time for the first beat, since i intended to keep it for nightcore metronome.

Oni
01:27:610 (1,2,3,4) - it's overmapped pattern, there is 1/1 synthesizer sample in the song. make it a slider - sadly it doesn't set as slider tick rase of 4 so i wanted to make it density-wise as this is on a top diff. it's called improvisation for some reason for taiko maps
01:29:189 (1,2,3,4) - ^ = ditto
01:31:261 (4) - there is no drum sound, remove this object = ditto
01:27:116 (8) - ^ ditto

00:32:149 (9) - you can put burst (or triple) towards next object, there are triples samples = not fitting for a calm intensity so i will try to follow the vocals' syllables as a 1/2
00:44:781 (6) - ^
00:47:939 (5) - ^
00:55:636 (4) - ^ = following vocals instead
01:08:268 (2) - ^ = same ^^^^
00:44:189 (4,5) - swapping these objects could emphasize rhythm better - if it's swapped then it'll sound out as kdk d
00:51:590 (2) - it doesnt emphasize song samples, remove it = improvisation
01:16:360 (1,2) - breath should always be emphasized with sliderend because it's not highkey sample and must not be clickable = that means i should change it as a slider, fixed
01:23:662 (5,6,7,8,9,10,1) - it could emphasize rhythm better as triple, note and triple (move 6,7 by 1/4 backwards and 9,10 by 1/4 forward) = it'll end up as dkd k kdd so i want to keep the quintuplet cluster same as 01:26:820's ddkdk
01:27:215 (9,10) - must be slider, also remove 01:27:116 (8) = sure


Muzu
00:19:518 - add note, there is song sample = sure
00:21:886 - ^ (and probably make 00:22:083 (5) as 1/1 slider) = 1/1 slider makes it d d so no
00:26:031 (5) - ??????????? = that's a drumroll, so i don't really want to upset muzu players hitting this way to early
(btw, better to see it at 00:25:833 timestamp and with reduced length with sliderend at 00:26:228 and spinner after it)
00:28:991 - ig to have circle here = sure
00:31:360 - ^ = second phrase from the first phrase in 00:17:939
00:31:557 (8,9) - maybe slider? ok
00:34:320 (6) - 1/2 slider? it'll turn out as kd so unchanged
00:41:228 - maybe 1/2 chain towards bookmark? i need to give them a chance to prepare for another phase in 00:41:820
00:43:597 (6) - vocal should be emphasized by slider
Last edited by gsxr4o0 1 day ago, edited 1 time in total.


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