Oni
Settings:
OD 7-8 = would keep it as OD6, as OD7 is only good for inner oni, so it should be fine.
Timeline:
00:09:452 (6) - make this a triple you can hear it add 2 circle before this slider and remove reverse for better rhythm. made, but i'll try to serve
00:09:452 - as a 1/4 slider and
00:09:847 - as a circle to make the tapping good
00:12:610 (5) - triple. = keeping it for consistency in ddk k___k d
00:13:004 (2) - missing clap. = same case ^
00:18:333 (5) - nc. =
okay.00:33:728 (4) - remove nc. =
okay.00:34:715 (6) - triple add 2 circle here and then the slider for better rhythm. =
ok, then it creates variation in 00:19:715 - 00:38:465 (1) - end this spinner at
00:40:044 sounds better it's on the strong beat. =
sure01:14:189 (5) - remove nc. = will keep it for some triangle directions depicted in this picture below
01:17:544 (6) - make this circles because you've never used this kind of rhythm on this difficulty before so it's a little strange. = should be fine, it's a mapping technique often seen in old taikosu maps
01:19:518 (7,1) - ^ = same
01:32:347 (1) - add spinner for better ending? = making it distinct to other ranked maps (being different mapsets that end with a spinner so it should be fine)
CUTE!
Muzukashii
AR 7 = will keep it as 6 as 7 is only for insane/top diff, which it needs a slower chance for objects to appear
Timeline:
00:06:491 (5) - missing clap. = keeping this to make variety with
00:09:649's kk, same as
00:12:807 (5) - ^ = same
00:35:307 (8) - start nc here so remove nc
00:35:504 (1) =
okay00:47:939 (5,1) - ^ =
same above00:38:465 (1) - end this spinner at
00:40:044 sounds better it's on the strong beat.
00:41:820 (1,2,3,4,5,6) - add some hitsounds. = basically, they needed rest after some sections that have kats especially this section from
00:16:557 - to
00:38:268 - so at the end, it needs to be simplified.
00:48:728 (2) - clap?
01:05:307 (1) - end this spinner at
01:06:886. = in taiko mode, i wanted to forgive players by having another chance to hit swells (or dendens in
taiko no tatsujin DS) so that everyone should hit it very fast
01:14:978 (1) - finish at the start? - not fitting for emphasis
01:15:570 (2) - clap? - would be fine to keep it don (normal)
01:24:254 (8) - start nc here so remove
01:24:452 (1) - = this will make it even harder to locate next so keeping it
01:32:347 (1) - add spinner for better ending? = keeping it same as oni
Futsuu
Settings:
AR 5 =
sureTimeline:
00:14:978 end this spinner here so noobs will have time to catch this circle
00:16:557 (1) - =
also applied in kantan00:31:557 (6,1) - weird spacing definitely do something about it.
whoopsi suggest you stick with a DS. for example 1.00x and don't use any other DS. besides this one. = already used DS 1.0x and sometimes object start with 0.99 to 1.09 so it's fine
Kantan
Timeline:
you should remove this or remap it i don't understand what you want to follow in this difficulty try to follow the vocals maybe? = It's the way how this difficulty is mapped in osu!taiko. :(
well this set still needs some work before it can be ranked.thanks for mod!