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Index » Beatmaps » Ranked/Approved Beatmaps » Hanasaka Yui (CV: M.A.O) - Harumachi Clover (TV Size)

31 posts | Jump | 1 2 3
Joey
Combo Commander
330 posts
LT Flag

No kudosu yet.

2 days ago
YAY! an classic map. thank you laura.
gsxr4o0
osu!taiko BAT
387 posts
PH Flag

No kudosu yet.

2 days ago
sire

the boat has hit the harumachi iceberg

also congrats!

Cloudpaw
Combo Commander
323 posts
US Flag

No kudosu yet.

2 days ago
top diff:
00:04:531 (3,4) -
00:05:376 (3,4) -
u kinda forgot you were doing 3/4 sliders so this is just happens once and everywhere else it's 1/2 or 1/2 with repeat
it/its only
laurafied
osu! BAT
157 posts
AU Flag

2 days ago
i wasn’t really that fussed about consistency tbh
˚ RAVE!!!!! ˚
Cloudpaw
Combo Commander
323 posts
US Flag

No kudosu yet.

2 days ago
also was there some sort of exception being done for the 30s drain time rule? easy and normal still aren't 30s
it/its only
scug
osu! BAT
691 posts
US Flag

No kudosu yet.

2 days ago

Cloudpaw wrote:

also was there some sort of exception being done for the 30s drain time rule? easy and normal still aren't 30s

its 30 seconds in the client, i'm assuming that mv wasn't accounting for spinners
furry
Cloudpaw
Combo Commander
323 posts
US Flag

Earned 1 kudosu.

2 days ago

scug wrote:

its 30 seconds in the client, i'm assuming that mv wasn't accounting for spinners


the rule is for drain time and the drain time is 28s, check editor screen and aimod in client too.

this can be fixed by simply mapping the red tick at the start of the song, instead of the white tick…
Last edited by Cloudpaw 2 days ago, edited 2 times in total.
it/its only
laurafied
osu! BAT
157 posts
AU Flag

2 days ago
i thought i had the spinner snapped to the white tick actually, lol my bad it was off by like 0.2 seconds

fixed now
Last edited by laurafied 2 days ago, edited 1 time in total.
˚ RAVE!!!!! ˚
Cloudpaw
Combo Commander
323 posts
US Flag

No kudosu yet.

2 days ago
mv no more complain
it/its only
scug
osu! BAT
691 posts
US Flag

No kudosu yet.

1 day ago
i kinda don't like how the ending spinners don't actually end at the same time, change the length of the slider to end on 00:31:996 - for the hard, insane, and impossible diffs so they don't conflict with the others
furry
laurafied
osu! BAT
157 posts
AU Flag

˚ RAVE!!!!! ˚
kingkurboh335
BAT Manager
2,838 posts
HR Flag

No kudosu yet.

1 day ago
rebubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Andrei
Slider Savant
80 posts
RO Flag

Earned 1 kudosu.

1 day ago
hii i really don't wanna disturb in the ranking process but i've noticed some smaller things that you can maybe fix/change :-3

Impossible

00:04:531 (3,3) - are these 3/4 sliders on purpose? they only really happen once and you never do them again
00:26:291 (2,4) - ugly overlap >:3
and some smaller things like 00:12:136 (1,2,3) - not being really symmetrical to the y-axis (mainly combo 1) or 00:17:207 (1,2,3)'s combo 3 having more spacing than (1,2)
00:28:193 (1) - and idk if that "overmap" fits in that well but ig its fine

overall i think this diff needs more polishing than the others but its fine for now IMO

Insane

00:09:390 (4) - just do a 1/4 burst no? (replacing this with 2 circles stacked on 00:09:601 (1) )
00:12:876 (4,5,1) - evillll
00:19:320 (9,1) - interesting break, would do a 1/4 burst starting @ 00:19:531
00:22:911 (4) - more spacing on this, maybe move this around x449 y233?

Hard

seems fine
00:09:390 (5,6,1) - maybe remove nc @ 00:09:601 (1) and add the nc earlier on 00:09:390 (5)

Normal

00:01:996 (1,2) - are these really needed lol
00:14:672 - is this break intentional? i feel like a spinner is missing lol

Easy

same as in Normal diff, is 00:01:996 (1) really needed?
weird rhythm but seems fine ig

Last edited by Andrei 1 day ago, edited 1 time in total.
laurafied
osu! BAT
157 posts
AU Flag

1 day ago bubble
hii i really don't wanna disturb in the ranking process but i've noticed some smaller things that you can maybe fix/change :-3

Impossible

00:04:531 (3,3) - are these 3/4 sliders on purpose? they only really happen once and you never do them again i personally don't care / don't think this improves anything but since 2 people expressed issue with it ill change
00:26:291 (2,4) - ugly overlap >:3 okay
and some smaller things like 00:12:136 (1,2,3) - not being really symmetrical to the y-axis (mainly combo 1) or 00:17:207 (1,2,3)'s combo 3 having more spacing than (1,2)
00:28:193 (1) - and idk if that "overmap" fits in that well but ig its fine

overall i think this diff needs more polishing than the others but its fine for now IMO i think some of these things are just design preferences that dont really improve the map from my view

Insane

00:09:390 (4) - just do a 1/4 burst no? (replacing this with 2 circles stacked on 00:09:601 (1) ) i prefer the kickslider actually
00:12:876 (4,5,1) - evillll matches 00:14:038 (3,4) -
00:19:320 (9,1) - interesting break, would do a 1/4 burst starting @ 00:19:531 matches 00:11:503 -
00:22:911 (4) - more spacing on this, maybe move this around x449 y233? that could use more spacing since its 1/2 yea

Hard

seems fine
00:09:390 (5,6,1) - maybe remove nc @ 00:09:601 (1) and add the nc earlier on 00:09:390 (5) i like doing NCs like this lol

Normal

00:01:996 (1,2) - are these really needed lol yep for drain time
00:14:672 - is this break intentional? i feel like a spinner is missing lol break is intentional yes

Easy

same as in Normal diff, is 00:01:996 (1) really needed? yep for drain time
weird rhythm but seems fine ig
˚ RAVE!!!!! ˚
kingkurboh335
BAT Manager
2,838 posts
HR Flag

No kudosu yet.

1 day ago
third times the charm?
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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