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Index » Beatmaps » Beatmap Graveyard » MAXIMUM THE HORMONE - ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero (Chiptune Cover) [Osu|Taiko]

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scug
Combo Commander
435 posts
US Flag

9 months ago
This beatmap was submitted using in-game submission on Thursday, May 8, 2025 at 6:43:32 PM

Artist: MAXIMUM THE HORMONE
Title: ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero (Chiptune Cover)
Tags: Electric Instrumental
BPM: 260
Filesize: 2262kb
Play Time: 01:00
Difficulties Available:


Download: MAXIMUM THE HORMONE - ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero (Chiptune Cover)
Information: Scores/Beatmap Listing
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i bet you cant spell ChuChu Lovely MuniMuni MuraMura PrinPrin Boron Nururu ReroRero with your eyes closed

gd's needed
furry
scug
Combo Commander
435 posts
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furry
Avril
osu! BAT
630 posts
PH Flag

No kudosu yet.

9 months ago
nuked. [/j]

get some GDs first lmao
scug
Combo Commander
435 posts
US Flag

9 months ago

Yuki Yokoya wrote:

nuked. [/j]

get some GDs first lmao


k
furry
scug
Combo Commander
435 posts
US Flag

9 months ago
Kurboh's Insane added.
(minor hitsound changes by me)
furry
scug
Combo Commander
435 posts
US Flag

9 months ago
Glitter's Taiko Challenge added.
furry
Avril
osu! BAT
630 posts
PH Flag

Earned 1 kudosu.

9 months ago
Double Tap%


Is there any reason why this map is cs0? I mean i kind of get it but at the same time bruh, cs3 is already playable no need to just make it gigabig.

Generally, this map has a ton of stacking spam which is okay but the lack of jumps on this map really hinders me to the point that I might probably pass on nomming this map.

One good example of this is the ending of the map (00:53:162 (1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,1,2,1) - there's like zero contrast and is just full of stack spam, I don't think it's bad, it's not really good either when the actual peak of the map supposed to be the actual peak of the map. Instead, it's just stack spam and fast sliders and nothing else and it kinda feels lifeless on it too. It's probably best to remap that section.
Avril
osu! BAT
630 posts
PH Flag

Earned 1 kudosu.

9 months ago
By the way:
OD should be 9 or 10 instead of 8 in this fast BPM
StreeX
Star Shooter
250 posts
CL Flag

9 months ago bubble
Taiko diff is fun, personally i dont have a problem qualifying this. I'll wait for willow's thoughts on this :P
Sata Andagi!
scug
Combo Commander
435 posts
US Flag

9 months ago

Übel wrote:

OD should be 9 or 10 instead of 8 in this fast BPM
- sounds good

Übel wrote:


Is there any reason why this map is cs0? I mean i kind of get it but at the same time bruh, cs3 is already playable no need to just make it gigabig.
- i find it more difficult to map with higher cs so i just decided to go with the lowest, didn't have much thought in it.

Übel wrote:

One good example of this is the ending of the map (00:53:162 (1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,1,2,1) - there's like zero contrast and is just full of stack spam, I don't think it's bad, it's not really good either when the actual peak of the map supposed to be the actual peak of the map. Instead, it's just stack spam and fast sliders and nothing else and it kinda feels lifeless on it too. It's probably best to remap that section.
- i will most likely fix the jumps at the end so then it won't be basically copy pasted. I do admit the ending was a little rushed.
furry
scug
Combo Commander
435 posts
US Flag

9 months ago
1000ms lead time added to Glitter's Taiko Challenge
furry
scug
Combo Commander
435 posts
US Flag

7 months ago

Übel wrote:

[Double Tap%]
One good example of this is the ending of the map (00:53:162 (1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,1,2,1) - there's like zero contrast and is just full of stack spam, I don't think it's bad, it's not really good either when the actual peak of the map supposed to be the actual peak of the map. Instead, it's just stack spam and fast sliders and nothing else and it kinda feels lifeless on it too. It's probably best to remap that section.


remapped last kiai
Last edited by scug 7 months ago, edited 1 time in total.
furry
gsxr4o0
osu!taiko BAT
215 posts
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No kudosu yet.

3 months ago
Metadata reference:
https://www.youtube.com/watch?v=l-PuUbT4kxc

edit: I thought the map's in pending!
Last edited by gsxr4o0 3 months ago, edited 1 time in total.

scug
Combo Commander
435 posts
US Flag

3 months ago

gsxr4o0 wrote:

Metadata reference:
https://www.youtube.com/watch?v=l-PuUbT4kxc

edit: I thought the map's in pending!

only reason why it's graveyarded is because of not enough diffs :big_frown:
will apply in a bit when i wake up
furry

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