2,189 users, 11 online now.
A total of 568,360 plays!

Index » Beatmaps » Pending Beatmaps » Ndaho & Peketan from Fischer's - Hachigatsu no Saka

10 posts | Jump | 1
gsxr4o0
6 posts
PH Flag

1 day ago bubble
This beatmap was submitted using in-game submission on Thursday, July 10, 2025 at 8:19:36 PM

Artist: Ndaho & Peketan from Fischer's
Title: Hachigatsu no Saka
Source: 太鼓の達人 ニジイロVer.
Tags: taikosu taiko tatsujin nijiiro version ver. 2020 j-pop japanese pop 本家譜面 authentic
BPM: 130
Filesize: 3838kb
Play Time: 01:36
Difficulties Available:


Download: Ndaho & Peketan from Fischer's - Hachigatsu no Saka
Information: Scores/Beatmap Listing
—————
#1 Rank | #1 Authentic
Hachigatsu no Saka –> ???
Estimated Taiko no Tatsujin Rating:
Kantan: 2/5 / Futsuu: 3/7 / Muzukashii: 5/8 / Oni: 7/10

realized i ported a 2019 song that got added into 2020 taiko to a rhythm game community that caters 2008 to 2015 client (which is 4-5 years ahead!) and doesn't use symmetrical grid snaps in a big 2025
modders

willow
Satori
willow
126 posts
GB Flag

Earned 1 kudosu.

1 day ago
just gonna leave this here i guess


Unused files:
"normal-hitclap2.wav"
"normal-hitfinish2.wav"
"normal-sliderslide2.wav"
"normal-sliderwhistle.wav"
"spinnerkusudama.wav"

Average audio bitrate for "audio.ogg", 259 kbps, is too high. expected 208kbps for ogg

futsuu:
Unsnapped hit objects.
00:52:537 - Circle unsnapped by -2 ms.
00:53:460 - Circle unsnapped by -2 ms.
00:54:383 - Slider head unsnapped by -2 ms.
00:55:536 - Slider tail unsnapped by -2.154 ms.

muzu:
00:14:574 - Slider reverse unsnapped by -2.775 ms.
00:14:686 - Slider tail unsnapped by -5.551 ms.
00:15:853 - Slider reverse unsnapped by 7.147 ms.
00:16:091 - Slider tail unsnapped by 14.294 ms.
00:19:535 - Slider tail unsnapped by -3.428 ms.
00:27:619 - Slider tail unsnapped by 4.977 ms.
00:29:695 - Slider reverse unsnapped by 3.577 ms.
00:29:929 - Slider tail unsnapped by 6.153 ms.
00:32:567 - Slider reverse unsnapped by 7.279 ms.
00:32:903 - Slider tail unsnapped by 6.557 ms.
00:34:419 - Slider reverse unsnapped by -3.109 ms.
00:34:762 - Slider tail unsnapped by -6.219 ms.
00:36:382 - Slider tail unsnapped by -2.922 ms.
00:37:314 - Slider tail unsnapped by 6.265 ms.
00:40:526 - Slider tail unsnapped by -12.539 ms.
00:42:276 - Slider reverse unsnapped by 7.16 ms.
00:42:398 - Slider tail unsnapped by 13.319 ms.
00:44:228 - Slider tail unsnapped by -2.108 ms.
00:45:843 - Slider tail unsnapped by -2.924 ms.
00:51:848 - Slider reverse unsnapped by 2.103 ms.
00:52:081 - Slider tail unsnapped by 4.206 ms.
00:53:802 - Slider reverse unsnapped by -5.549 ms.
00:53:912 - Slider tail unsnapped by -10.099 ms.
01:02:464 - Slider tail unsnapped by 2.782 ms.
01:09:611 - Slider reverse unsnapped by -3.002 ms.
01:10:069 - Slider reverse unsnapped by -7.003 ms.
01:10:527 - Slider tail unsnapped by -11.005 ms.
01:11:455 - Slider reverse unsnapped by -6.025 ms.
01:11:911 - Slider reverse unsnapped by -11.05 ms.
01:12:367 - Slider tail unsnapped by 11.926 ms.
01:18:618 - Slider tail unsnapped by 3.113 ms.
01:19:073 - Slider reverse unsnapped by -3.623 ms.
01:19:300 - Slider tail unsnapped by -7.247 ms.
01:20:925 - Slider tail unsnapped by 2.499 ms.
01:22:765 - Slider tail unsnapped by -3.413 ms.
01:26:004 - Slider tail unsnapped by 4.998 ms.
01:26:458 - Slider tail unsnapped by -3.311 ms.
01:26:920 - Slider tail unsnapped by -2.284 ms.
01:32:689 - Slider tail unsnapped by -2.218 ms.

oni:
00:16:772 - Slider tail unsnapped by 3.122 ms.
00:18:610 - Slider reverse unsnapped by -4.323 ms.
00:18:836 - Slider tail unsnapped by -9.646 ms.
00:21:612 - Slider tail unsnapped by -2.201 ms.
00:31:995 - Slider tail unsnapped by -4.067 ms.
00:33:619 - Slider tail unsnapped by 4.862 ms.
00:35:227 - Slider reverse unsnapped by -3.907 ms.
00:35:454 - Slider tail unsnapped by -7.815 ms.
00:44:920 - Slider tail unsnapped by -2.129 ms.
00:50:002 - Slider reverse unsnapped by 2.608 ms.
00:50:236 - Slider tail unsnapped by 5.216 ms.
01:01:194 - Slider reverse unsnapped by 2.801 ms.
01:01:543 - Slider tail unsnapped by 4.603 ms.
01:02:927 - Slider reverse unsnapped by 4.706 ms.
01:03:163 - Slider tail unsnapped by 9.412 ms.
01:18:612 - Slider tail unsnapped by -2.322 ms.
01:20:571 - Slider tail unsnapped by -5.29 ms.
01:27:035 - Slider reverse unsnapped by -3.73 ms.
01:27:147 - Slider tail unsnapped by -6.46 ms.
01:27:839 - Slider tail unsnapped by -6.904 ms.
01:32:111 - Slider tail unsnapped by -3.788 ms.

lmao
Last edited by willow 1 day ago, edited 1 time in total.
gsxr4o0
6 posts
PH Flag

1 day ago
just gonna leave this here i guess

Unused files:
"normal-hitclap2.wav"
"normal-hitfinish2.wav"
"normal-sliderslide2.wav"
"normal-sliderwhistle.wav"
"spinnerkusudama.wav"
  • good.

    Average audio bitrate for "audio.ogg", 259 kbps, is too high. expected 208kbps for ogg
  • done editing.


    futsuu:
    Unsnapped hit objects.
    00:52:537 - Circle unsnapped by -2 ms.
    00:53:460 - Circle unsnapped by -2 ms.
    00:54:383 - Slider head unsnapped by -2 ms.
    00:55:536 - Slider tail unsnapped by -2.154 ms.

    muzu:
    00:14:574 - Slider reverse unsnapped by -2.775 ms.
    00:14:686 - Slider tail unsnapped by -5.551 ms.
    00:15:853 - Slider reverse unsnapped by 7.147 ms.
    00:16:091 - Slider tail unsnapped by 14.294 ms.
    00:19:535 - Slider tail unsnapped by -3.428 ms.
    00:27:619 - Slider tail unsnapped by 4.977 ms.
    00:29:695 - Slider reverse unsnapped by 3.577 ms.
    00:29:929 - Slider tail unsnapped by 6.153 ms.
    00:32:567 - Slider reverse unsnapped by 7.279 ms.
    00:32:903 - Slider tail unsnapped by 6.557 ms.
    00:34:419 - Slider reverse unsnapped by -3.109 ms.
    00:34:762 - Slider tail unsnapped by -6.219 ms.
    00:36:382 - Slider tail unsnapped by -2.922 ms.
    00:37:314 - Slider tail unsnapped by 6.265 ms.
    00:40:526 - Slider tail unsnapped by -12.539 ms.
    00:42:276 - Slider reverse unsnapped by 7.16 ms.
    00:42:398 - Slider tail unsnapped by 13.319 ms.
    00:44:228 - Slider tail unsnapped by -2.108 ms.
    00:45:843 - Slider tail unsnapped by -2.924 ms.
    00:51:848 - Slider reverse unsnapped by 2.103 ms.
    00:52:081 - Slider tail unsnapped by 4.206 ms.
    00:53:802 - Slider reverse unsnapped by -5.549 ms.
    00:53:912 - Slider tail unsnapped by -10.099 ms.
    01:02:464 - Slider tail unsnapped by 2.782 ms.
    01:09:611 - Slider reverse unsnapped by -3.002 ms.
    01:10:069 - Slider reverse unsnapped by -7.003 ms.
    01:10:527 - Slider tail unsnapped by -11.005 ms.
    01:11:455 - Slider reverse unsnapped by -6.025 ms.
    01:11:911 - Slider reverse unsnapped by -11.05 ms.
    01:12:367 - Slider tail unsnapped by 11.926 ms.
    01:18:618 - Slider tail unsnapped by 3.113 ms.
    01:19:073 - Slider reverse unsnapped by -3.623 ms.
    01:19:300 - Slider tail unsnapped by -7.247 ms.
    01:20:925 - Slider tail unsnapped by 2.499 ms.
    01:22:765 - Slider tail unsnapped by -3.413 ms.
    01:26:004 - Slider tail unsnapped by 4.998 ms.
    01:26:458 - Slider tail unsnapped by -3.311 ms.
    01:26:920 - Slider tail unsnapped by -2.284 ms.
    01:32:689 - Slider tail unsnapped by -2.218 ms.

    oni:
    00:16:772 - Slider tail unsnapped by 3.122 ms.
    00:18:610 - Slider reverse unsnapped by -4.323 ms.
    00:18:836 - Slider tail unsnapped by -9.646 ms.
    00:21:612 - Slider tail unsnapped by -2.201 ms.
    00:31:995 - Slider tail unsnapped by -4.067 ms.
    00:33:619 - Slider tail unsnapped by 4.862 ms.
    00:35:227 - Slider reverse unsnapped by -3.907 ms.
    00:35:454 - Slider tail unsnapped by -7.815 ms.
    00:44:920 - Slider tail unsnapped by -2.129 ms.
    00:50:002 - Slider reverse unsnapped by 2.608 ms.
    00:50:236 - Slider tail unsnapped by 5.216 ms.
    01:01:194 - Slider reverse unsnapped by 2.801 ms.
    01:01:543 - Slider tail unsnapped by 4.603 ms.
    01:02:927 - Slider reverse unsnapped by 4.706 ms.
    01:03:163 - Slider tail unsnapped by 9.412 ms.
    01:18:612 - Slider tail unsnapped by -2.322 ms.
    01:20:571 - Slider tail unsnapped by -5.29 ms.
    01:27:035 - Slider reverse unsnapped by -3.73 ms.
    01:27:147 - Slider tail unsnapped by -6.46 ms.
    01:27:839 - Slider tail unsnapped by -6.904 ms.
    01:32:111 - Slider tail unsnapped by -3.788 ms.
  • oh yeah, I was gonna do that but everything's changed


    lmao - fixed
  • gsxr4o0
    6 posts
    PH Flag

    14 hours ago
    self-modded

    kantan
    00:41:923 - removed circle
    00:56:231 (1,2,3,4,5) - added kat (clap)
    01:09:154 (3,4) - added large drumroll (finish)
    01:27:615 (1,2,3,4) - removed kat (clap)

    futsuu
    00:18:385 - added kat (clap)
    01:07:308 - to 01:12:154 - added finish
    01:16:539 (1,2) - and 01:23:923 (1,2) - D K

    muzu
    00:49:769 - added missing circle
    01:07:308 - finish
    01:09:154 (3) - ditto
    01:11:000 (4) - ditto

    oni
    00:50:923 (2,3,4) - kkd
    00:39:615 - noticed that 1/1 slider converts to d d d d then changed to long slider
    note: 5% green lines are balloons
    Last edited by gsxr4o0 9 hours ago, edited 3 times in total.
    Übel
    481 posts
    PH Flag

    No kudosu yet.

    12 hours ago
    fine I'll go second xdxdxd
    gsxr4o0
    6 posts
    PH Flag

    8 hours ago
    general
  • removed sample, and normal-hitfinish2 is the kusudama
  • reduced general sample rate to 80%

    futsuu and muzu
  • fixed distance snap shenanigans
  • Last edited by gsxr4o0 8 hours ago, edited 1 time in total.
    Satori
    2,235 posts
    HR Flag

    Earned 1 kudosu.

    5 hours ago
    ooo, taikosu! here's some mods:

    General:
    - i think the final object of each difficulty could end at the same spot at the center of the playfield, you did it in kantan, and i see no reason why this couldn't work on all the difficulties of the set :p

    Kantan:
    - 00:54:385 (3) - this slider end needs to be close to 00:56:231 (1) - this circle, so we don't create any big jumps on easy difficulty. either move 00:56:231 (1) - the circle at around x:432 y:80, or move the slider so the slider end is at around x:280 y:40, so newer players able to hit both objects in time

    Futsuu:
    - 00:56:231 (1) - would move this circle to x:480 y:128 so there isn't overlap 00:54:385 (5) - with previous slider

    Muzukashii:
    - 00:13:769 (5) - would place this circle on x:464 y:152 as it would continue a nice looking pattern created out of 00:11:923 (1,2,3,4) - and make sure to then adjust any later patterns so it's distance snapped (cuz i assume that's what you did across the entire map)
    - 00:23:000 (1,2,3,4,5,6,7) - i think a pattern like this would be much nicer to play with, as it has much less over lap than the one you have


    Oni:
    - 00:09:154 (2,3) - spacing between these two is very small and anticlimactic, you should space these out a little more, maybe move 00:08:231 (1) - as well if needed
    - 00:59:923 (1) - maybe move this so it overlaps with 00:59:000 (1) - in a nicer way, would be
    - 01:06:615 (1,2) - same with this
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    gsxr4o0
    6 posts
    PH Flag

    5 hours ago
    ooo, taikosu! here's some mods:

    General:
    - i think the final object of each difficulty could end at the same spot at the center of the playfield, you did it in kantan, and i see no reason why this couldn't work on all the difficulties of the set :p
    did in futsuu to oni.

    Kantan:
    - 00:54:385 (3) - this slider end needs to be close to 00:56:231 (1) - this circle, so we don't create any big jumps on easy difficulty. either move 00:56:231 (1) - the circle at around x:432 y:80, or move the slider so the slider end is at around x:280 y:40, so newer players able to hit both objects in time
    sure.

    Futsuu:
    - 00:56:231 (1) - would move this circle to x:480 y:128 so there isn't overlap 00:54:385 (5) - with previous slider
    sure.

    Muzukashii:
    - 00:13:769 (5) - would place this circle on x:464 y:152 as it would continue a nice looking pattern created out of 00:11:923 (1,2,3,4) - and make sure to then adjust any later patterns so it's distance snapped (cuz i assume that's what you did across the entire map)
    - 00:23:000 (1,2,3,4,5,6,7) - i think a pattern like this would be much nicer to play with, as it has much less over lap than the one you have

    sure

    Oni:
    - 00:09:154 (2,3) - spacing between these two is very small and anticlimactic, you should space these out a little more, maybe move 00:08:231 (1) - as well if needed
    moved 00:09:154 (2) - to x:432 y:192 to make it distance-snapped, and it's now 0.75

    - 00:59:923 (1) - maybe move this so it overlaps with 00:59:000 (1) - in a nicer way, would be
    slightly moved down to x:304 y:344

    - 01:06:615 (1,2) - same with this
    sure
    Satori
    2,235 posts
    HR Flag

    No kudosu yet.

    5 hours ago
    yea, this is good now

    bubble!
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    willow
    126 posts
    GB Flag

    No kudosu yet.

    41 minutes ago
    WOMEN KISSING!!!!

    bubble for taiko rhythms

    I think we agreed on one more bat for the standard? I don't want to move to Quald just yet, as I'm not 100% sure we reached a conclusion on that matter.

    10 posts | Jump | 1