Hotfix time… again! Sorry about all the bugs. This will hopefully be the last hotfix release before we start cooking up some bigger changes for next release! However there are some new features for this release!
Seasonal Backgrounds from Bancho!I reworked how background images work in Digital Client, hopefully for the better.

When you first select this option, Digital Client will display a blank background while it downloads all the seasonal backgrounds, once that finishes, you will get the current seasonal background! Note there is a small bug with seasonal backgrounds where the game will load the previous background, then load in the next one when returning to the main menu, I haven't been able to come up with logic that completely avoids this :pray:
The background selection code was completely reworked! You can now choose your main menu background image source here with this dropdown!
Song Select Map Summary Options!Choose between pp, or the new Max Score option!



These estimates should be very accurate for osu!, Catch the Beat, and Mania! Taiko on the other hand…. well… it's fucked. Sorry Taiko players. The estimates for specifics are relatively close, but for converts they are cooked. I would get into the nitty gritty details, but let's just say there is a good reason why no one has ever made a max score simulator for score v1, and getting the game to do it for me proved to be VERY difficult in the case of Taiko. Hopefully with time I can force the game to give the correct values…
Add Bancho Status for Mr. Ladybug Clicker, Mr. Ladybug Painter, and BlackjackNow your friends can see if you are playing these modes!
Better Time Interpolation Option from un!stable (Experimental) by KhangarooThis is an experimental backport from Lazer to un!stable to Digital Client to try to remove stutters at the start of beatmaps. Khangaroo tried porting this before, and it didn't fully fix the issue, but I ended up adding it just in case this helps users with this issue, you never know.
BugfixesYeah, there's a lot of them.
Fix Bancho Not Working for net48 & net40 Builds for Some Users by LeviThis was fixed by wrapping the websocket library directly into the executable. It just made things simpler
Fix Posting to Forums Not Working in BSS by LeviWe accidentally were sending the forum post to the wrong endpoint
Fix InstantComboCounter and InstantScoreDisplay Read/Write to ConfigManagerMaybe it's time for a ConfigManager rewrite man
Fix Unzipping osz With Many Periods in the FilenameThanks to ObtuseCactus37 for reporting! We now sanitize the temporary filename to fix this issue.
Fix Snaking Out Sliders With HD Causing Sliders to Rebuild ImproperlyThanks to cocoa for reporting! I have no idea why this only affected certain maps, but now it should affect none!
Fix Taiko Not Resetting SVThis was a peppy bug, it sounds really scary, but in execution this never was an issue due to how beatmaps get loaded and disposed, but this did cause major issues in my max score calculator!
Fix ImGui Forms Overlapping the Old Login Form CheckboxWhoops
Fix Max Values Not Appearing in Taiko Test ModeThis is another peppy bug, this was broken in vanilla clients from some point in 2012 to mid 2014, and no one noticed I guess??? Fixed in my client now at least lol
Fix Mania Hold on Standard Crashing in Gameplay by KhangarooFor my Hexis converter mostly
Fix Smoke Not Saving to ReplaysIn my initial raw input port this worked properly, but in my 4th attempt (the one that shipped) I forgot to change the line that actually saves smoke… whoops.
Move FPS Counter Higher Up in the EditorThis is just how old clients worked, but I fixed it after Khangaroo pointed it out lol
Try to Fix Waveform Disappearing and Never Coming Back in OpenGLI couldn't replicate this bug easily, but I think it's fixed now since I haven't seen it in a while.
That's it for this release, please give Oreeeee your strength as he attempts to migrate Digital Client over to FNA, if he is successful that would mean we could access way more renderers than before!
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