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jvyden
Spinner Sage
130 posts
US Flag

1 month ago
I think osu!lazer actually has the sliders wiggle on notelock so it's definitely worth fixing/leaving as a separate option. TBH, I'm not sure why the decision was made to have sliders not wiggle in the first place.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,497 posts
US Flag

1 month ago

jvyden wrote:

I think osu!lazer actually has the sliders wiggle on notelock so it's definitely worth fixing/leaving as a separate option. TBH, I'm not sure why the decision was made to have sliders not wiggle in the first place.


interesting, thats good to know. the way that my client is currently doing notelock on snaking out sliders is definitely a bit cursed though, I would need a better animation xd
Oreeeee
Contributor
100 posts
PL Flag

1 month ago
If you encounter any issues with Digital Client 5.0.20 on Windows versions older than Windows 10 (errors on beatmap star calculations, errors with pp counter), I made a pack of fixed dll files that prevent that issue. These files will be built into the next Digital Client release. I'm posting these here for now until the next patch releases, and won't be needed in the future.

YOU DO NOT NEED TO USE THESE IF YOU ARE USING WINDOWS 10 OR LATER OR WINE!!!!!

Instructions:
- Rename the appropiate rosu-pp dll (rosu_pp_32.dll for 32-bit, rosu_pp_64.dll for 64-bit) to rosu_pp.dll
- Replace the file in your Digital Client 5.0.20 install.

Download link: https://www.mediafire.com/file/frbjsznu8zb9ux6/rosu_pp_fixed.zip/file
#ChujKurwaRankedOrLovedTitanicPlz
cacaomallows
Combo Commander
439 posts
RU Flag

1 month ago
There is a small issue: slider elements on timeline cannot be clicked with cs 10, making some maps harder to hitsound. Proper explanation is here (it's both clients issue). Hoping you will fix it
Hinu
Rhythm Rookie
3 posts
UA Flag

1 month ago
This is an amazing client, thanks to the author! However, there is one small caveat.
When raw input is enabled, the in-game cursor does not respond to tablet stylus input.
Without raw input, input latency can be noticeably higher. Is there a way to fix this?
Last edited by Hinu 1 month ago, edited 1 time in total.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,497 posts
US Flag

1 month ago

Hinu wrote:

This is an amazing client, thanks to the author! However, there is one small caveat.
When raw input is enabled, the in-game cursor does not respond to tablet stylus input.
Without raw input, input latency can be noticeably higher. Is there a way to fix this?

Not currently. This is raw input matching b20140323, which unfortunately just works this way. January 2015 brought a massive rewrite to input handling that fixed it, but so far I haven’t been successful in backporting that. Possible? Yes. Have a been able to do it yet? Nope xD.
BlakeBelladonna
Combo Commander
298 posts
US Flag

1 month ago
When playing on the latest x64 release, it seems on Taiko, FL submissions do not go through for some reason?




https://files.catbox.moe/y320g3.mp4 (backup incase the video embed is broken)
Last edited by BlakeBelladonna 1 month ago, edited 2 times in total.
BlakeBelladonna
Combo Commander
298 posts
US Flag

1 month ago
And to show it's a Digital issue, 2015 submission for FL works just fine.

Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,497 posts
US Flag

1 month ago

BlakeBelladonna wrote:

When playing on the latest x64 release, it seems on Taiko, FL submissions do not go through for some reason?




https://files.catbox.moe/y320g3.mp4 (backup incase the video embed is broken)


Yeah it was reported by a few other players, it’s been fixed for the next release. Just another thing broken by 64 bit lol
cacaomallows
Combo Commander
439 posts
RU Flag

1 month ago
for unknown reason, returning on menu screen for x32 client keeps crashing the client (got this on .net 4.0 executable)
oladik
Whistle Blower
16 posts
RU Flag

1 month ago
It's me again. мда.
This time, I have no idea how this crash happens at all.

https://files.catbox.moe/36uelw.mp4


upd. This happens on "2015 osu!next"
Last edited by oladik 1 month ago, edited 1 time in total.
Joey
Combo Commander
319 posts
LT Flag

1 month ago

oladik wrote:

It's me again. мда.
This time, I have no idea how this crash happens at all.

https://files.catbox.moe/36uelw.mp4

upd. This happens on "2015 osu!next"


that is….. you know what reminds me of Ubisoft.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,497 posts
US Flag

1 month ago

oladik wrote:

It's me again. мда.
This time, I have no idea how this crash happens at all.

https://files.catbox.moe/36uelw.mp4

upd. This happens on "2015 osu!next"


0xc0000005 is an access violation error, I've made a few tweaks to the way it chooses when to dispose the shader in hopes of this error not happening for you in the next release. If it still does, let me know and we can try to work together to pin down the specific issue. I don't have a lot to go off of from the error since this kind of error is coming from your GPU drivers instead of osu! (hence the odd popup).

You use an NVIDIA GTX 650 right? I saw thats what is said in the Hardware Benchmark. I have an old GTX 645 I could test with later I guess if it's like specific to that generation maybe…?
SuperYosh23
Cymbal Sounder
45 posts
US Flag

1 month ago
I can't get this to run on linux through wine, help!
i use arch btw
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,497 posts
US Flag

1 month ago

SuperYosh23 wrote:

I can't get this to run on linux through wine, help!

Try following this guide: https://osu.titanic.sh/wiki/en/Installation#linux-installation

khang also said this:

khangaroo wrote:

winello basically Just Works at least for digital client
just install desktop runtime and unset DOTNET_ROOT

I do not use linux, I cannot help much beyond this :pray:

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