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Index » Other » Client Modding » b20130303 Digital Client++

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PlaWhO
Rhythm Rookie
4 posts
PS Flag

1 month ago
Oreeeee wrote:


Whar's your GPU? Digital Client uses an OpenGL version that should run on every GPU made after 1997, so either you don't have GPU drivers, or are running a mid 90s GPU, or you have early 2000s Intel iGPU.



i have digital 4.4.31 it works almost fine in opengl and directx .even b20151228.3 is working fine ,,,, but since digital versions from 5 its not start at all when before its was working nice
here is what i am useing
https://imgur.com/dp6wgzP
Last edited by PlaWhO 1 month ago, edited 1 time in total.
Oreeeee
Contributor
113 posts
PL Flag

1 month ago
PlaWhO wrote:


Whar's your GPU? Digital Client uses an OpenGL version that should run on every GPU made after 1997, so either you don't have GPU drivers, or are running a mid 90s GPU, or you have early 2000s Intel iGPU.


i have digital 4.4.31 it works fine in opengl and directx .even b20151228.3 is working fine ,,,, but since digital versions from 5 its not start at all when before its was working nice
here is what i am useing
https://imgur.com/dp6wgzP

Make a system restore point in Windows and try this driver, you can restore the restore point if it happens to break something, but I used that driver fine on the same iGPU model as you. It made OpenGL actually work fine. https://web.archive.org/web/20250117180147/http://www.trixarian.net/Chell/
#ChujKurwaRankedOrLovedTitanicPlz
PlaWhO
Rhythm Rookie
4 posts
PS Flag

1 month ago
I have tried it… i unstalled using ddu then installed the driver that you give .. and game doesnt wanna run :D .. same as before

Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,726 posts
US Flag

1 month ago
I’m a little confused as to why digital client would stop working for you after 5.0.0, especially if it is GPU driver related. We have been using the same version of OpenTK since 4.1.3 for OpenGL, and we currently use the same version of XNA as the unmodified b20130303 client (same as all older releases of Digital Client).

It makes me wonder if like, a shader in the clients code is causing it to die? Which versions of 5.0.0 have you tried out of curiosity? Did you try like 5.0.60, or 5.0.20 by any chance? I’m trying to think of what specific change could have caused it. We know 4.4.31 works, I’m hoping that we can figure out the smallest range of versions where it breaks for you, so it’s a little easier to figure out what broke and if it’s even fixable lol.

Here is 5.0.20 32 bit: https://www.mediafire.com/file/45dabzisg8tcmum/b20130303_Digital_Client%252B%252B_5.0.20_x86.7z/file
Here is 5.0.60 32 bit: https://www.mediafire.com/file/lwrf0f9r6axryww/b20130303_Digital_Client%252B%252B_5.0.60_x86.7z/file

If neither of these work, let me know as well.
PlaWhO
Rhythm Rookie
4 posts
PS Flag

1 month ago
The versions you sent didint work unfortunately .
I have send a video showing my problem
I launch 4.4.31 in opengl it at least launches and i switch to directx in settings and it work
then i went with b20151228.3 directx and opengl .. although it was slow in opengl i was able to launch and play
And i tried in camera 5.0.20 and 5.0.60 dont work in .net 4.0 and 2.0
Lastly i tried the normal b20130303 from download page in opengl and it worked no problem

I have tried
5.22 / 5.3.0 / 5.049a / 5.0.20 / 5.0.60 only them

5.22 and 5.049a dont work i tried them without rec

with the modified driver all of them that Oreeeee gave me


https://youtu.be/PNJ11CBo8NQ
watch at 1.5 /2x
Last edited by PlaWhO 1 month ago, edited 2 times in total.
BlakeBelladonna
Combo Commander
367 posts
US Flag

1 month ago
" i am windows server 2008"

Makes me wonder if it's a Server 2008 issue. Have you tried using x32 Windows 7/XP rather than an OS meant to run on a server OS?

Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet
Oreeeee
Contributor
113 posts
PL Flag

1 month ago
BlakeBelladonna wrote:
" i am windows server 2008"

Makes me wonder if it's a Server 2008 issue. Have you tried using x32 Windows 7/XP rather than an OS meant to run on a server OS?


Server 2008 is just Vista with 7 and ESU updates and AD DS DC stuff
#ChujKurwaRankedOrLovedTitanicPlz
Oreeeee
Contributor
113 posts
PL Flag

1 month ago
PlaWhO wrote:
The versions you sent didint work unfortunately .
I have send a video showing my problem
I launch 4.4.31 in opengl it at least launches and i switch to directx in settings and it work
then i went with b20151228.3 directx and opengl .. although it was slow in opengl i was able to launch and play
And i tried in camera 5.0.20 and 5.0.60 dont work in .net 4.0 and 2.0
Lastly i tried the normal b20130303 from download page in opengl and it worked no problem

I have tried
5.22 / 5.3.0 / 5.049a / 5.0.20 / 5.0.60 only them

5.22 and 5.049a dont work i tried them without rec

with the modified driver all of them that Oreeeee gave me

https://youtu.be/PNJ11CBo8NQ
watch at 1.5 /2x


A bunch of GMA-related issues got fixed in the next release that will come out around the weekend probably. Both DirectX and OpenGL work now.
Last edited by Oreeeee 1 month ago, edited 1 time in total.
#ChujKurwaRankedOrLovedTitanicPlz
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,726 posts
US Flag

1 month ago
Hello gamers! It is time for another big Digital Client update!

Letterboxing
This was a heavily requested feature, despite the fact I never used it in my over 10 years of playing Stable. Funny how that works.



This feature works in both OpenGL and DirectX, despite the fact that you should still NOT be using DirectX fullscreen. To use this feature, enter fullscreen, enable letterboxing, and then change your resolution using the dropdown. After this you can reposition the letterboxed window wherever you please. This is still pretty experiemental, and I had to make a bunch of changes to make it work. I also modified how the game tracks it's fullscreen states and code revolving around windowed vs. fullscreen to match 2015!

Cursor Confining
This is something I had wanted to do in Digital Client for a long time, and now seemed like the perfect time. Another 2015 backport.



In the Input Tab of Settings, you can now select 3 options for confining your cursor. Never is the default, you can confine when only in fullscreen, or always.

Mica Support on Windows 11 by fråljer and Digitalfear117
This is a bit experimental admittedly. This makes the window border match your windows 11 theme.



I have dark form mode enabled in the client, so now the borders are dark mode. This is Windows 11 only though.

Extra Dark Form Mode by Khangaroo and Digitalfear117
This is a port from un!stable. This option makes all editor forms go into an extra dark mode. This will unfortunately remove a lot of the custom colors I added to the existing dark mode, and only works on the 64 bit release.




Definitely cool if you are a dark mode enjoyer like myself, however I do wish I could keep my pretty button colors I had in dark mode :(

—————————————————————————————————————————

Editor Enhancements
The editor got a lot of love in this update, mappers will be very pleased I think.

Angled Flip by Khangaroo
This is a port from un!stable. You can use Control + Shift + T while selected a slider to do a special angled flip to the object



Quick Rotate Command by Khangaroo
This is a port from un!stable by me. Select a group of objects (or 1 slider), and then press with Control + Alt + Mouse Wheel to rotate the selection. Just look at how cool this is.



Fast SV Adjustment on the Timeline by Khangaroo
This is a port from un!stable by me. Quickly change the SV on a slider by holding ALT while dragging the end of the slider on the timeline.



Fast SV Adjustment Keybind by Khangaroo
This is a port from un!stable by me. Pressing [ and ] decreases and increases the slider velocity at the current time, inserting additional green lines as needed. By default this does x0.1 increments, but holding Ctrl does x0.25 increments and holding Alt does x0.01 increments.



Fast Slider Length Adjustment on the Timeline by Khangaroo
This is a port from un!stable by me. Holding Ctrl while dragging on a slider end on the timeline will change its length, allowing you to easily truncate sliders or create extended perfect curves.



Undo/Redo Now Tracks Timing Points, Bookmarks, Preview Points
These are backports from 2014/2015, but done using the existing systems in the 2013 client. Hopefully I won't come to regret that.

AiMod Now Warns Against Using MP4, and M4V for Titanic
These formats may work in Digital Client and most 2015 clients, but won't work in older clients. Since many users use older clients here this warning has been added.



More Compatible AVI Format in the Media Re-encoder Tool
I finally got the right command to make better AVI files with ffmpeg. The existing AVI files likely worked on all older clients, but there were a few rare cases where it made AVI files that 2007-2009 clients would get confused by and not play properly.

Replace MPG with WMV in Media Re-encoder Tool
Turns out the old version of ffmpeg that clients from 2010-2026 use cannot consistently read the length header on MPG videos, meaning that ffmpeg will stop playing the video before it finishes (because it thinks the video is shorter than it actually is). Since I can't update ffmpeg in every client, it makes sense to use WMV as the next best backup after AVI.



Converted Files with the Media Re-encoder Will Save the Quality Amount in the Filename
This is useful in cases where you want to compare quality amounts for filesize differences.

Clicking on the Color Box in the Automatic Combo Colour Picker Will Open the Color Picker
Allows you to fine tune, or entirely replace any color that the automatic color picker choose from the background.



Mute Music Option
This is a backport from a later version of the client, it got later removed when they added the volume adjustment form, which then later became useless when they made it possible to change volume in the editor, but we have it in Digital Client along with the other two options because this is the client with all the bloat and features dammit.



—————————————————————————————————————————

New Triangle Options
I actually added a decent amount of new options for Triangles in Digital Client!

Triangle Speed
Triangle speed is no longer tied to FPS, and can now be controlled!



You can make triangles move anywhere in the range of extremely slowly, or extremely quickly!

—————————————————————————————————————————

New Lazer Triangle Mode
This was inspired by a feature added to a private lazer branch by bnuuy! This adds triangle outlines as seen in lazer, but as a main menu triangle animation!



b99 Titanic Hexagon Triangle Mode
I don't remember why the hell I added a hexagon main menu triangle option in b99 Titanic, but I think 7 months of it being exclusive to that client is good enough. Time for it to be added to the everything client.



—————————————————————————————————————————

Smaller Features
Small new features that someone will probably enjoy!

Modern and Legacy OpenGL HP Graph on the Ranking Screen
Depending on your Ranking Screen Style when in OpenGL you will get either the Classic or Modern OpenGL HP Graph.

Here is the Modern OpenGL HP Graph. This matches the DirectX one far better, and matches what 2015 uses. You will get this in the Modern Ranking Screen Style now.



Here is the Classic OpenGL HP Graph. This is the same one used from 2008-2015. You will get this in the Classic Ranking Screen Style now.



Normal clients would have gotten rid of the old one because it was "ugly", but in Digital Client we don't believe that old is bad… unless it really is.

Add Copy Beatmap ID and Beatmapset ID to Forum Button by Khangaroo
This is a port from un!stable.



OpenGL 1.1 fallback for Editor Waveforms
For users like PlaWhO who's GPU doesn't support shaders in OpenGL I have added a shaderless fallback for Editor Waveforms. No gamers left behind! Well, so long as it is feasible to actually have the feature without shaders, I can't make an a shaderless SDF trail fallback for example sorry :(



It still looks great! But it will affect performance a tiny bit more than the shader version that newer GPUs can use.

Select a ROM Folder the NES Emulator
Allows you to have just one ROM folder, in case you want to share it with another NES emulator? Idk lol. You can find this in Options > Maintenance > File Loading



Always Use High Resolution Sprites
This is a port from un!stable. This makes the game always use @2x assets, in case your skin lacks SD 1x elements. You can find this in Options > Skin > Skin Customization



—————————————————————————————————————————

Bugfixes
Lots and lots of bugfixes, as always in this client…

Fix OpenGL Renderer Always Attempting to Use Modern Features Even When Unsupported by Oreeeee
This specifically had to do with the Khang's port of the SDF Cursor Trail. That was a backport from un!stable, and since un!stable requires modern OSes he didn't need checks to see what features your GPU supports. What modern GPU doesn't support shaders? However in Digital Client land we try to support as many PC's as possible, so not checking here caused PlaWhO with a 2005 Intel iGPU to not have their game launch in OpenGL anymore. This also would have caused their game to crash when opening the Editor because of Shaders as well. Also with the Bloom Shader.

Re-Add Missing DirectX Files to the 32 Bit Release by Oreeeee
If you have DirectX 9 installed on your PC you didn't need these, but if you didn't you would need these.

Use the Correct Legacy Sounds When Changing Maps in Song Select
The default and 2013 default skins were using the wrong sound when changing difficulties since thats basically how they programmed it in 2015, so I added cases for these skins to use the old sound effect. No more loud click sound when changing maps, it was driving me mad.

Fix Mania Test Play Not Working Due to Bad April Fools Logic
I can't believe no one encountered this for almost 2 months.

Fix Mania Editor Snapping Objects Back to their Original Position Because of Not Using BasePosition
This has probably been broken for almost 2 years ngl.

Don't Attempt to Set HardwareInfoForm Font to Arial
I saw puffle osu get a client crash because their linux install lacked the ability to set the Arial font to "Regular", I don't know why this ever even attempted to set a font here, that has been removed and fixed.

Fix Ghost Shader D3D not Being Bundled in osu.dll
This accidentally did not get re-added when we switched to compiling our own osu.dll, whoops.

Prevent Division by Zero with Time Signatures in Metronome by Khangaroo
This bug exists in all clients likely, even Stable. Fixed in un!stable and Digital Client, although this crash would be rare.

Fix Issue With CtB Replays Counting Fake Inputs
This has been reported numerous times, but I couldn't figure out what was wrong before. Turns out this was more modern replay handing colliding with the "Old CtB Keyboard Input" logic, even if it wasn't disabled. This should be fixed now.

Fix 3D Model Viewer UI Spacing Being Broken
I have no idea why this was changed and broke. Maybe an accidental backspace while looking in the file one day?

Fix Tiny White Square in Many Scrollable Areas With No Scrolling
This really pissed me off, I think I have fixed most cases of this.

Fix Viewport Not Updating When Using the Shader Effects and Window Size Changed in OpenGL
This is what caused Kurboh's issue in OpenGL that made their timeline disappear when going into the editor.

Fix Crashes on Corrupt Textures in SkinManager
This should stop cases like hinami-chi's issue of the game attempting to load a corrupted texture.

Fix Crash on Illegal Slider Points in Song Select
I found a map in my song collection that has a sliderpoint at the integer minimum value that caused the game to crash if you even clicked on it in the song select. That has been fixed, but attempting to play the map will still crash. One thing at a time…

Fix "Use as template for new set" Overwriting Collection Entries by Khangaroo
Whoops.

Improve Loading of 2008 and oldsu! .osr Replays Files by Oreeeee
Some replays would get rejected from loading in the past, this should fix that. By the way, if you have any oldsu! replay files for oldsu! 2008 or oldsu! 2009 let me know, I am looking for more oldsu! replay files!

Every update to Digital Client includes many bugfixes like this, but I don't usually feel like writing them all out. It's nice to every once in a while to mention them all because most of my time gets spent bugfixing honestly.

THIS RELEASE WILL AUTO UPDATE IF YOU ARE ON 5.3.0!
Thank Levi for his hard work getting this all to work.

Downloads:

64 Bit (Recommended)

Faster Titanic Download:
https://cdn.titanic.sh/digitalclient/b20130303%20Digital%20Client++%205.3.14%20x64.7z
MediaFire Mirror:
https://www.mediafire.com/file/oacq74syrqp3rzm/b20130303+Digital+Client+++5.3.14+x64.7z/file
I'll likely stop providing a mirror in the future, so let me and Levi know if the titanic download does not work for you.

32 Bit

Faster Titanic Download:
https://cdn.titanic.sh/digitalclient/b20130303%20Digital%20Client++%205.3.14%20x86.7z
MediaFire Mirror:
https://www.mediafire.com/file/gsfmqdwl42dos4b/b20130303+Digital+Client+++5.3.14+x86.7z/file
I'll likely stop providing a mirror in the future, so let me and Levi know if the titanic download does not work for you.
Last edited by Digitalfear117 3 weeks ago, edited 4 times in total.
Levi
Project Lead / Developer
1,935 posts
DE Flag

1 month ago
There is a small bug with the auto-updater where old files are kept in your installation folder:



This will be fixed in the next release!
You can safely remove the ".old" files.
MediatekStaff
Cymbal Sounder
35 posts
VN Flag

1 month ago
Digitalfear117 wrote:
Hello gamers! It is time for another big Digital Client update!

im convinced! :D



BlakeBelladonna
Combo Commander
367 posts
US Flag

1 month ago
crazy update, thanks again digital for this banger
Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet
scug
osu! BAT
894 posts
US Flag

1 month ago
ever since i got the new update for some reason i'm unable to drag things into the window? like if i drag an audio file or an osz into the game it just does nothing
furry
Cloudpaw
osu! BAT / Tournament Manager
534 posts
US Flag

1 month ago
this update completely ruined input latency on fullscreen opentk, it's like I'm stuck in windowed mode despite everything I do. maybe regression related to letterboxing
Last edited by Cloudpaw 1 month ago, edited 1 time in total.
it/its only
tora
Tempo Trainee
6 posts
US Flag

1 month ago
Cloudpaw wrote:
this update completely ruined input latency on fullscreen opentk, it's like I'm stuck in windowed mode despite everything I do. maybe regression related to letterboxing


+1, cursor literally feels smoother on menus than when actually playing D:

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