What about adding replay converter feature? It might be possible to add this feature. I will explain: when I tried to convert some of my replays to bancho sets, I found that I need to replace beatmap hash sum (in txt format, it's bunch of letters and numbers around player's nickname) to make bancho osu be able to detect on which beatmap it must import replay. It should scan titanic enhanced map hash from a class which has both enhanced and bancho maps hashes (in my pov it's better way to analyze hashes, but you could find better way) with hashes of original bancho sets and then imports converted replay on map in the client. It could has reverse convert functionality when you're converting titanic replay to bancho map format.
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Rhythm Incarnate
555 posts
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Windows 9 wrote: i mean, only texture, that will be enough, because you have no reason to overwrite input system ![]() |
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Some osu!catch converts with EZDT or EZNC enabled will give more PP or less PP than normal, likely a visual bug since DTNC shows in the client too for some reason, but incase it's something to be abused I wanna do a report on it.
Maps affected and likely many more; https://osu.titanic.sh/b/413086 https://osu.titanic.sh/b/391742 https://osu.titanic.sh/b/644167 https://osu.titanic.sh/b/1000004103 https://osu.titanic.sh/b/228919 Fork developer of the VRChat moderation logger‚ Scarlet․ Now working on Linux and Androidǃ
https://github.com/KozyBlake/Scarlet |
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BlakeBelladonna
