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Index » Beatmaps » Pending Beatmaps » Fetty Wap - Trap Queen (Cut Ver.)

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gsxr4o0
Combo Commander
447 posts
JP Flag

5 months ago star
This beatmap was submitted using in-game submission on Monday, June 15, 2026 at 2:51:09 PM

Artist: Fetty Wap
Title: Trap Queen (Cut Ver.)
Tags: english hiphop pop seventeen thirty-eight thirtyeight 1738 aye im i'm_like_hey_whats_up_hello what's remy boyz ignasblaz1000 SergeantIgnas Dutex Joey OnikataKayoko vyper cuddles
BPM: 148
Filesize: 6613kb
Play Time: 01:21
Difficulties Available:


Download: Fetty Wap - Trap Queen (Cut Ver.)
Information: Scores/Beatmap Listing
—————
someone uploaded set id 1737 then came with 1738…. aye……………..

highkey never kys/kms

normal by onikatakayoko / normal+ by cuddles



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ

OnikataKayoko
Combo Commander
498 posts
LT Flag

No kudosu yet.

1 month ago
star. revive map.
laurafied
Star Shooter
220 posts
AU Flag

Earned 2 kudosu.

3 weeks ago star
we're bringing peak to titanic omg

General:
- [!] make countdown consistent on all diffs
- [!] audio file is a bit bloated, swap it out with this one

Normal:
- [!] need to raise stack leniency, perfect overlaps such as these 00:25:527 (4,5) - are unrankable because of how close in time they are, so they should be stacked instead
- 00:40:121 (3,5) - move 5 down a bit, a normal player is likely to hit 5 before hitting 4 because of how visually close they are
- 00:49:040 (1) - uhhh… shouldn't the spinner start here 00:51:878 - where this buildup sound starts? i have a suspicion that this might've just been from not wanting to map the rest of the verse but, this placement makes more sense
- [!] also spinner needs to end at or before 00:54:311 - so there is adequate time for normal player to read the next object
- 01:00:797 (6,1,2,3) - fix distance snap
- 01:03:229 (3,4,5) - fix visuals so these things aren't all touching

Normal+:
- add hitsounds xD
swag diff

Hard:
- 00:21:067 (4) - err… could you think of another placement for this where it isn't overlapping 00:19:446 (1) - ? just the 300 hitmarkers might cover that slider
- 01:07:486 (4,5) - broken stack

Insane:
- 00:48:635 (8) - u gotta space this one out from 00:47:621 (4,5,6,7) - cuz its a different rhythm gap

surely no one will notice those copypastes in the kiais
˚ RAVE!!!!! ˚
OnikataKayoko
Combo Commander
498 posts
LT Flag

No kudosu yet.

3 weeks ago
laurafied wrote:


Normal:
- [!] need to raise stack leniency, perfect overlaps such as these 00:25:527 (4,5) - are unrankable because of how close in time they are, so they should be stacked instead done
- 00:40:121 (3,5) - done
- 00:49:040 (1) - done
- 01:00:797 (6,1,2,3) - done
- 01:03:229 (3,4,5) - done

surely no one will notice those copypastes in the kiais


i modded my normal diff with laura's modding.
https://miyaki12.s-ul.eu/VfUTRMvk
Cuddles
BAT Manager
1,306 posts
US Flag

No kudosu yet.

gsxr4o0
Combo Commander
447 posts
JP Flag

3 weeks ago
@vyper @kayoko

I mean you can update it in the client since I granted resource update access via beatmap settings dropdown?



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ

gsxr4o0
Combo Commander
447 posts
JP Flag

3 weeks ago
Hard:
- 00:21:067 (4) - err… could you think of another placement for this where it isn't overlapping 00:19:446 (1) - ? just the 300 hitmarkers might cover that slider
did something wack


- 01:07:486 (4,5) - broken stack - okay~

Insane:
- 00:48:635 (8) - u gotta space this one out from 00:47:621 (4,5,6,7) - cuz its a different rhythm gap - okay

surely no one will notice those copypastes in the kiais


fixed!



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ

laurafied
Star Shooter
220 posts
AU Flag

No kudosu yet.

3 weeks ago
awesome sauce, let me know when another bat shows interest xP
˚ RAVE!!!!! ˚
OnikataKayoko
Combo Commander
498 posts
LT Flag

No kudosu yet.

3 weeks ago
gsxr4o0 wrote:
Hard:
- 00:21:067 (4) - err… could you think of another placement for this where it isn't overlapping 00:19:446 (1) - ? just the 300 hitmarkers might cover that slider
did something wack

- 01:07:486 (4,5) - broken stack - okay~

Insane:
- 00:48:635 (8) - u gotta space this one out from 00:47:621 (4,5,6,7) - cuz its a different rhythm gap - okay

surely no one will notice those copypastes in the kiais

fixed!


Give Lauras kudos
OnikataKayoko
Combo Commander
498 posts
LT Flag

No kudosu yet.

2 weeks ago
my little mod.

this offset needs changed to 3218.
gsxr4o0
Combo Commander
447 posts
JP Flag

2 weeks ago
> Give Lauras kudos
already did
> this offset needs changed to 3218.
sure



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ

scug
osu! BAT
871 posts
US Flag

No kudosu yet.

3 days ago
le cactus is here to moddd

General

audio lead-in is probably not needed as a good chunk of the beginning isn't mapped
the mp3 bitrate of your song is too high. you can use digital's media re-encoder to fix this


Kayoko's Normal

do mods that aren't about nc's (new combos) first

new combos are inconsistent throughout the whole map
00:25:920 (5) - nc
00:27:542 (1) - un-nc
00:29:163 (4) - nc
00:35:650 (5) - nc
00:36:461 (1) - un-nc
00:38:893 (6) - nc
00:45:380 (1) - nc
00:48:623 (3) - nc
00:55:109 (2) - nc
01:08:082 (7) - nc
01:09:096 (1) - un-nc
01:12:947 (1) - un-nc
01:14:569 (3) - nc

00:25:920 (5,1) - crazy spacing
00:45:380 (7,8) - this part feels veery undermapped compared to before, make this more dense pls :p
00:55:109 (2,3,4,5) - ^

vyper's Normal+

01:13:758 (6) - center

Hard

looks fine to me

Insane

inconsistent countdown, set countdown speed to half and change countdown offset to 0
furry
OnikataKayoko
Combo Commander
498 posts
LT Flag

No kudosu yet.

3 days ago
scug wrote:



do mods that aren't about nc's (new combos) first

new combos are inconsistent throughout the whole map
00:25:920 (5) - done
00:27:542 (1) - done
00:29:163 (4) - done
00:35:650 (5) - done
00:36:461 (1) - done
00:38:893 (6) - done
00:45:380 (1) - done
00:48:623 (3) - done
00:55:109 (2) - done
01:08:082 (7) - done
01:09:096 (1) - done
01:12:947 (1) - done
01:14:569 (3) - done

00:25:920 (5,1) - done
00:45:380 (7,8) - done, it's ok.
00:55:109 (2,3,4,5) - done


uh. laurafied is now alumni damn it. here take this. https://miyaki12.s-ul.eu/kxpoQfTo
Cuddles
BAT Manager
1,306 posts
US Flag

No kudosu yet.

2 days ago
scug wrote:


01:13:758 (6) - center


Nah, I'd rather keep the distance spacing consistent.
Also note to mapper: everytime I download the set I have to manually update my diff, so if you could update the set for me that'd hopefully fix that issue
Last edited by Cuddles 1 day ago, edited 1 time in total.
gsxr4o0
Combo Commander
447 posts
JP Flag

1 day ago
> audio lead-in is probably not needed as a good chunk of the beginning isn't mapped
the mp3 bitrate of your song is too high. you can use digital's media re-encoder to fix this

applied! tried to turn off the countdown because it doesn't fit well



例えば
この先 どこかで道が途絶えても
(The boundless sky)
続く大地に 果てしない地図を描こう
(Wing my way)
間違いなど恐れることはない
ここから始まる無限の物語は 放物線を描き
地平線の向こう側まで続いてゆく
どんなに悲しい事があっても
涙の跡は きっと
誰かが旅をする 希望の道になるよ


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