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Index » Other » Client Modding » RetroGecko - b1816 for the modern world

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wilted_rose
Combo Commander
325 posts
RU Flag

2 days ago
does it supports area conversion like in otd? where you putting numbers from another tablet driver and it adjusts area?
secretly npc
Mahogany
Slider Savant
98 posts
BG Flag

2 days ago

Avril wrote:

thats the joke


🤔
LW LH Lk @ @lX mw jjj.@m" m# m$ *= .m =..m = .m )0m ) m )om x"' $ JP.")uaJP m- "t @TJp.nX
wilted_rose
Combo Commander
325 posts
RU Flag

1 day ago
add followpoint rotation and automatic lead-in time, some maps are instantly begins
secretly npc
Levi
Project Lead / Developer
1,830 posts
DE Flag

1 day ago
Yeah I would love to see the modern followpoints too
jvyden
Beat Clicker
61 posts
US Flag

1 day ago

wilted_rose wrote:

does it supports area conversion like in otd? where you putting numbers from another tablet driver and it adjusts area?


Actual area adjustment features are missing right now but I can probably support that.

Levi wrote:

Yeah I would love to see the modern followpoints too

wilted_rose wrote:

add followpoint rotation and automatic lead-in time, some maps are instantly begins


Followpoint rotation is probably pretty easy but automatic lead-in time will require some thought as b1816's audio engine is a bit old.
jvyden
Beat Clicker
61 posts
US Flag

1 day ago

b691 is out, fixing the updater for hopefully the last time and making minor improvements



This is a minor update as my brain isn't braining too well today. Fun fact, I published this build from within the game, thanks to a refactor I did to the new build system last night. I got bored:



  • Add private UI for building the client from within the client, because it's funny
  • Fix some Linux distibutions not being able to update due to incorrect runtime identifier. Previous affected builds will have to update manually.
  • Fix some storyboards not loading assets on Linux
  • Remove the nag to report things on the forums + the runtime information on startup
  • Move tablet configuration to ImGui window
  • Add support for rotated/angled followpoints
  • Only draw ImGui windows outside of gameplay or in pause screen
  • Limit ImGui update rate to 60fps
  • Remove the ancient Discord RPC integration (will soon be replaced by a plugin!)
  • Implement CurrentUser, CurrentMultiplayerMatch, ActiveRuleset, GameplayState, ScheduleRepeating(), JoinMultiplayerLobby(), SpectateUser() to the IGameInterface Plugin API
Last edited by jvyden 1 day ago, edited 1 time in total.
jvyden
Beat Clicker
61 posts
US Flag

10 hours ago

b704 is out, with Bancho websockets and improved tablet support!



Tablet support is basically 90% done now that I have a proper UI for it! Check it out:



I basically have to add a visualization into the window for what your area looks like, and detect if it's clipping, push it back into range, etc., but all the core functionality is there.

P.S.: if for whatever you want to revert to the old TCP-based Bancho, you can revert using the BanchoUseLegacyTcp option in your osu! config. Please let me know if the new WebSocket implementation causes issues!


  • Introduce an abstraction layer for Bancho connections
  • Add support for WebSocket connections to Titanic servers (by Levi)
  • Make tablet (re)detection more reliable
  • Try to prevent the tablet from making the OS cursor leave the window
  • Add ability to right & middle click using tablet pen buttons
  • Add support for Vector2 and floats in the osu! config file
  • Rework Tablet Configurator and how areas are handled internally
Last edited by jvyden 10 hours ago, edited 2 times in total.

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